Preload properly with g_textures.preload

* Thanks Baxnie for advising me of this method :)
This commit is contained in:
BeniS 2013-02-23 19:16:42 +13:00
parent f4f9e319d8
commit 039c3072dc
3 changed files with 16 additions and 6 deletions

View File

@ -25,10 +25,9 @@ function init()
contentsPanel = cooldownWindow:getChildById('contentsPanel')
cooldownPanel = contentsPanel:getChildById('cooldownPanel')
-- load cooldown icons
local iconIds = Spells.getSpellIconIds()
for k,id in pairs(iconIds) do
loadIcon(id):destroy()
-- preload cooldown images
for k,v in pairs(SpelllistSettings) do
g_textures.preload(v.iconFile)
end
if g_game.isOnline() then

View File

@ -50,7 +50,7 @@ function init()
-- load condition icons
for k,v in pairs(Icons) do
loadIcon(k):destroy()
g_textures.preload(v.path)
end
if g_game.isOnline() then

View File

@ -371,6 +371,17 @@ function Spells.getSpellIconIds()
return ids
end
function Spells.getSpellProfileById(id)
for profile,data in pairs(SpellInfo) do
for k,spell in pairs(data) do
if spell.id == id then
return profile
end
end
end
return nil
end
function Spells.getSpellProfileByWords(words)
for profile,data in pairs(SpellInfo) do
for k,spell in pairs(data) do