fix compile issue for win32

master
Eduardo Bart 12 years ago
parent 606fc38109
commit 04eca969fa

@ -45,7 +45,6 @@ void Application::registerLuaFunctions()
g_lua.bindGlobalFunction("pointtostring", [](const Point& v) { return Fw::tostring(v); });
g_lua.bindGlobalFunction("colortostring", [](const Color& v) { return Fw::tostring(v); });
g_lua.bindGlobalFunction("sizetostring", [](const Size& v) { return Fw::tostring(v); });
g_lua.bindGlobalFunction("getticks", []() { return g_clock.asyncTicks(); });
// Event
g_lua.registerClass<Event>();

@ -479,9 +479,8 @@ void Game::walk(Otc::Direction direction)
return;
// only do prewalks to walkable tiles
TilePtr fromTile = m_localPlayer->getTile();
TilePtr toTile = g_map.getTile(m_localPlayer->getPosition().translatedToDirection(direction));
if(toTile && toTile->isWalkable()/* && fromTile && fromTile->hasThing(m_localPlayer)*/)
if(toTile && toTile->isWalkable())
m_localPlayer->preWalk(direction);
else
m_localPlayer->lockWalk();

@ -120,6 +120,7 @@ void Map::cleanDynamicThings()
removeThing(creature);
creature->setRemoved(true);
}
m_knownCreatures.clear();
for(int i=0;i<=Otc::MAX_Z;++i)
m_floorMissiles[i].clear();
@ -296,9 +297,9 @@ void Map::setCentralPosition(const Position& centralPosition)
logTraceError("invalid creature");
}
// this fixes local player position when the local player is removed fro the map,
// the local player is removed from the map when there are too many creatures on his tile
// so there is not enough stackpos to the server send him
// this fixes local player position when the local player is removed from the map,
// the local player is removed from the map when there are too many creatures on his tile,
// so there is no enough stackpos to the server send him
g_eventDispatcher.addEvent([this] {
LocalPlayerPtr localPlayer = g_game.getLocalPlayer();
if(!localPlayer || localPlayer->getPosition() == m_centralPosition)

@ -445,8 +445,6 @@ void ProtocolGame::parseCreatureMove(InputMessage& msg)
if(!g_map.removeThing(thing))
logTraceError("could not remove thing");
g_map.addThing(thing, newPos);
//g_game.processCreatureMove(creature, oldPos, newPos);
}
void ProtocolGame::parseOpenContainer(InputMessage& msg)
@ -629,7 +627,7 @@ void ProtocolGame::parseCreatureMark(InputMessage& msg)
if(creature)
creature->addTimedSquare(color);
else
logTraceError("could not get greature");
logTraceError("could not get creature");
}
void ProtocolGame::parseCreatureHealth(InputMessage& msg)
@ -641,7 +639,7 @@ void ProtocolGame::parseCreatureHealth(InputMessage& msg)
if(creature)
creature->setHealthPercent(healthPercent);
else
logTraceError("could not get greature");
logTraceError("could not get creature");
}
void ProtocolGame::parseCreatureLight(InputMessage& msg)
@ -656,7 +654,7 @@ void ProtocolGame::parseCreatureLight(InputMessage& msg)
if(creature)
creature->setLight(light);
else
logTraceError("could not get greature");
logTraceError("could not get creature");
}
void ProtocolGame::parseCreatureOutfit(InputMessage& msg)
@ -668,7 +666,7 @@ void ProtocolGame::parseCreatureOutfit(InputMessage& msg)
if(creature)
creature->setOutfit(outfit);
else
logTraceError("could not get greature");
logTraceError("could not get creature");
}
void ProtocolGame::parseCreatureSpeed(InputMessage& msg)
@ -680,7 +678,7 @@ void ProtocolGame::parseCreatureSpeed(InputMessage& msg)
if(creature)
creature->setSpeed(speed);
else
logTraceError("could not get greature");
logTraceError("could not get creature");
}
void ProtocolGame::parseCreatureSkulls(InputMessage& msg)
@ -692,7 +690,7 @@ void ProtocolGame::parseCreatureSkulls(InputMessage& msg)
if(creature)
creature->setSkull(skull);
else
logTraceError("could not get greature");
logTraceError("could not get creature");
}
void ProtocolGame::parseCreatureShields(InputMessage& msg)
@ -704,7 +702,7 @@ void ProtocolGame::parseCreatureShields(InputMessage& msg)
if(creature)
creature->setShield(shield);
else
logTraceError("could not get greature");
logTraceError("could not get creature");
}
void ProtocolGame::parseCreatureUnpass(InputMessage& msg)
@ -716,7 +714,7 @@ void ProtocolGame::parseCreatureUnpass(InputMessage& msg)
if(creature)
creature->setPassable(!unpass);
else
logTraceError("could not get greature");
logTraceError("could not get creature");
}
void ProtocolGame::parseCreatureTurn(InputMessage& msg)
@ -728,7 +726,7 @@ void ProtocolGame::parseCreatureTurn(InputMessage& msg)
if(creature)
creature->turn(direction);
else
logTraceError("could not get greature");
logTraceError("could not get creature");
}
void ProtocolGame::parseEditText(InputMessage& msg)
@ -1233,10 +1231,12 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
else
logTraceError("creature id is invalid");
creature->setId(id);
creature->setName(name);
if(creature) {
creature->setId(id);
creature->setName(name);
g_map.addCreature(creature);
g_map.addCreature(creature);
}
}
int healthPercent = msg.getU8();

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