fix compile issue for win32
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606fc38109
commit
04eca969fa
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@ -45,7 +45,6 @@ void Application::registerLuaFunctions()
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g_lua.bindGlobalFunction("pointtostring", [](const Point& v) { return Fw::tostring(v); });
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g_lua.bindGlobalFunction("colortostring", [](const Color& v) { return Fw::tostring(v); });
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g_lua.bindGlobalFunction("sizetostring", [](const Size& v) { return Fw::tostring(v); });
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g_lua.bindGlobalFunction("getticks", []() { return g_clock.asyncTicks(); });
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// Event
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g_lua.registerClass<Event>();
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@ -479,9 +479,8 @@ void Game::walk(Otc::Direction direction)
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return;
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// only do prewalks to walkable tiles
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TilePtr fromTile = m_localPlayer->getTile();
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TilePtr toTile = g_map.getTile(m_localPlayer->getPosition().translatedToDirection(direction));
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if(toTile && toTile->isWalkable()/* && fromTile && fromTile->hasThing(m_localPlayer)*/)
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if(toTile && toTile->isWalkable())
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m_localPlayer->preWalk(direction);
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else
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m_localPlayer->lockWalk();
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@ -120,6 +120,7 @@ void Map::cleanDynamicThings()
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removeThing(creature);
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creature->setRemoved(true);
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}
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m_knownCreatures.clear();
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for(int i=0;i<=Otc::MAX_Z;++i)
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m_floorMissiles[i].clear();
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@ -296,9 +297,9 @@ void Map::setCentralPosition(const Position& centralPosition)
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logTraceError("invalid creature");
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}
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// this fixes local player position when the local player is removed fro the map,
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// the local player is removed from the map when there are too many creatures on his tile
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// so there is not enough stackpos to the server send him
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// this fixes local player position when the local player is removed from the map,
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// the local player is removed from the map when there are too many creatures on his tile,
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// so there is no enough stackpos to the server send him
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g_eventDispatcher.addEvent([this] {
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LocalPlayerPtr localPlayer = g_game.getLocalPlayer();
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if(!localPlayer || localPlayer->getPosition() == m_centralPosition)
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@ -445,8 +445,6 @@ void ProtocolGame::parseCreatureMove(InputMessage& msg)
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if(!g_map.removeThing(thing))
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logTraceError("could not remove thing");
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g_map.addThing(thing, newPos);
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//g_game.processCreatureMove(creature, oldPos, newPos);
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}
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void ProtocolGame::parseOpenContainer(InputMessage& msg)
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@ -629,7 +627,7 @@ void ProtocolGame::parseCreatureMark(InputMessage& msg)
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if(creature)
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creature->addTimedSquare(color);
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else
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logTraceError("could not get greature");
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logTraceError("could not get creature");
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}
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void ProtocolGame::parseCreatureHealth(InputMessage& msg)
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@ -641,7 +639,7 @@ void ProtocolGame::parseCreatureHealth(InputMessage& msg)
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if(creature)
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creature->setHealthPercent(healthPercent);
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else
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logTraceError("could not get greature");
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logTraceError("could not get creature");
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}
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void ProtocolGame::parseCreatureLight(InputMessage& msg)
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@ -656,7 +654,7 @@ void ProtocolGame::parseCreatureLight(InputMessage& msg)
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if(creature)
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creature->setLight(light);
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else
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logTraceError("could not get greature");
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logTraceError("could not get creature");
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}
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void ProtocolGame::parseCreatureOutfit(InputMessage& msg)
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@ -668,7 +666,7 @@ void ProtocolGame::parseCreatureOutfit(InputMessage& msg)
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if(creature)
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creature->setOutfit(outfit);
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else
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logTraceError("could not get greature");
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logTraceError("could not get creature");
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}
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void ProtocolGame::parseCreatureSpeed(InputMessage& msg)
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@ -680,7 +678,7 @@ void ProtocolGame::parseCreatureSpeed(InputMessage& msg)
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if(creature)
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creature->setSpeed(speed);
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else
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logTraceError("could not get greature");
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logTraceError("could not get creature");
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}
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void ProtocolGame::parseCreatureSkulls(InputMessage& msg)
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@ -692,7 +690,7 @@ void ProtocolGame::parseCreatureSkulls(InputMessage& msg)
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if(creature)
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creature->setSkull(skull);
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else
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logTraceError("could not get greature");
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logTraceError("could not get creature");
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}
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void ProtocolGame::parseCreatureShields(InputMessage& msg)
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@ -704,7 +702,7 @@ void ProtocolGame::parseCreatureShields(InputMessage& msg)
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if(creature)
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creature->setShield(shield);
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else
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logTraceError("could not get greature");
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logTraceError("could not get creature");
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}
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void ProtocolGame::parseCreatureUnpass(InputMessage& msg)
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@ -716,7 +714,7 @@ void ProtocolGame::parseCreatureUnpass(InputMessage& msg)
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if(creature)
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creature->setPassable(!unpass);
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else
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logTraceError("could not get greature");
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logTraceError("could not get creature");
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}
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void ProtocolGame::parseCreatureTurn(InputMessage& msg)
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@ -728,7 +726,7 @@ void ProtocolGame::parseCreatureTurn(InputMessage& msg)
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if(creature)
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creature->turn(direction);
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else
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logTraceError("could not get greature");
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logTraceError("could not get creature");
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}
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void ProtocolGame::parseEditText(InputMessage& msg)
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@ -1233,10 +1231,12 @@ ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
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else
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logTraceError("creature id is invalid");
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creature->setId(id);
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creature->setName(name);
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if(creature) {
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creature->setId(id);
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creature->setName(name);
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g_map.addCreature(creature);
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g_map.addCreature(creature);
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}
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}
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int healthPercent = msg.getU8();
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