Fix some bugs

master
Eduardo Bart 12 years ago
parent 1e2d20d289
commit 05436e135a

@ -395,7 +395,7 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
local player = g_game.getLocalPlayer()
if multiUseThing:isCreature() and multiUseThing:isCreature() ~= player then
g_game.attack(multiUseThing:isCreature())
g_game.attack(multiUseThing)
return true
elseif multiUseThing:isContainer() then
if multiUseThing:getParentContainer() then

@ -24,12 +24,15 @@ function UIItem:onDrop(widget, mousePos)
if not widget or not widget.currentDragThing then return false end
local item = widget.currentDragThing
if not item:isItem() then return false end
local toPos = self.position
local itemPos = item:getPosition()
if itemPos.x == toPos.x and itemPos.y == toPos.y and itemPos.z == toPos.z then return false end
if item:getCount() > 1 then
g_game.look(item)
modules.game_interface.moveStackableItem(item, toPos)
else
g_game.move(item, toPos, 1)

@ -79,7 +79,6 @@ Texture::Texture(const ImagePtr& image, bool buildMipmaps)
Texture::~Texture()
{
assert(!g_app.isTerminated());
// free texture from gl memory
if(g_graphics.ok() && m_id != 0)
glDeleteTextures(1, &m_id);

@ -40,9 +40,12 @@ void TextureManager::terminate()
#ifndef NDEBUG
// check for leaks
int refs = 0;
for(const auto& it : m_textures)
if(it.second->ref_count() > 1)
for(const auto& it : m_textures) {
if(it.second->ref_count() > 1) {
refs++;
g_logger.debug(stdext::format("texture reference released: %s", it.first));
}
}
if(refs > 0)
g_logger.debug(stdext::format("%d textures references left", refs));
#endif

@ -42,6 +42,12 @@ Game::Game()
m_protocolVersion = 0;
}
void Game::terminate()
{
resetGameStates();
m_protocolGame = nullptr;
}
void Game::resetGameStates()
{
m_online = false;

@ -42,6 +42,8 @@ class Game
public:
Game();
void terminate();
private:
void resetGameStates();
@ -241,9 +243,6 @@ public:
void setClientVersion(int version);
int getClientVersion() { return m_protocolVersion; }
void setRSA(const std::string& rsa);
std::string getRSA() { return m_rsa; }
bool canPerformGameAction();
bool checkBotProtection();
@ -298,7 +297,6 @@ private:
std::string m_worldName;
std::bitset<Otc::LastGameFeature> m_features;
int m_protocolVersion;
std::string m_rsa;
};
extern Game g_game;

@ -298,6 +298,20 @@ void Item::serializeItem(const BinaryTreePtr& out)
}
}
int Item::getSubType()
{
if(isSplash() || isFluidContainer())
return m_countOrSubType;
return 1;
}
int Item::getCount()
{
if(isStackable())
return m_countOrSubType;
return 1;
}
bool Item::isMoveable()
{
return !rawGetThingType()->isNotMoveable();

@ -90,8 +90,8 @@ public:
void setSubType(int subType) { m_countOrSubType = subType; }
int getCountOrSubType() { return m_countOrSubType; }
int getSubType() { return m_countOrSubType; }
int getCount() { return m_countOrSubType; }
int getSubType();
int getCount();
uint32 getId() { return m_id; }
bool isValid();

@ -58,7 +58,7 @@ void UIItem::drawSelf(Fw::DrawPane drawPane)
g_painter->setColor(Color::white);
m_item->draw(dest, scaleFactor, true);
if(m_font && (m_item->isStackable() || m_item->isChargeable()) && m_item->getCount() > 1) {
if(m_font && (m_item->isStackable() || m_item->isChargeable()) && m_item->getCountOrSubType() > 1) {
std::string count = stdext::to_string(m_item->getCount());
g_painter->setColor(Color(231, 231, 231));
m_font->drawText(count, Rect(m_rect.topLeft(), m_rect.bottomRight() - Point(3, 0)), Fw::AlignBottomRight);

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