Introduce Item::getName()

master
Allan Ference 11 years ago
parent 2c36ca7215
commit 05f7f6a4cf

@ -58,6 +58,11 @@ ItemPtr Item::createFromOtb(int id)
return item;
}
std::string Item::getName()
{
return g_things.findItemTypeByClientId(m_clientId)->getName();
}
void Item::draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView)
{
if(m_clientId == 0)
@ -370,3 +375,4 @@ ThingType* Item::rawGetThingType()
{
return g_things.rawGetThingType(m_clientId, ThingCategoryItem);
}
/* vim: set ts=4 sw=4 et :*/

@ -95,6 +95,7 @@ public:
uint32 getId() { return m_clientId; }
uint16 getClientId() { return m_clientId; }
uint16 getServerId() { return m_serverId; }
std::string getName();
bool isValid();
void unserializeItem(const BinaryTreePtr& in);

@ -440,6 +440,7 @@ void Client::registerLuaFunctions()
g_lua.bindClassMemberFunction<Item>("setCount", &Item::setCount);
g_lua.bindClassMemberFunction<Item>("getCount", &Item::getCount);
g_lua.bindClassMemberFunction<Item>("getId", &Item::getId);
g_lua.bindClassMemberFunction<Item>("getName", &Item::getName);
g_lua.bindClassMemberFunction<Item>("isStackable", &Item::isStackable);
g_lua.bindClassMemberFunction<Item>("isMarketable", &Item::isMarketable);
g_lua.bindClassMemberFunction<Item>("getMarketData", &Item::getMarketData);

@ -56,10 +56,7 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom())
break;
Color prevColor = g_painter->getColor();
float prevOpacity = g_painter->getOpacity();
bool restore = false;
if(g_map.showZones() && thing->isGround()) {
for(unsigned int i = 0; i < sizeof(flags) / sizeof(tileflags_t); ++i) {
tileflags_t flag = flags[i];
@ -78,8 +75,8 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
thing->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, lightView);
if(restore) {
g_painter->setOpacity(prevOpacity);
g_painter->setColor(prevColor);
g_painter->resetOpacity();
g_painter->resetColor();
}
}
@ -143,7 +140,6 @@ void Tile::draw(const Point& dest, float scaleFactor, int drawFlags, LightView *
CreaturePtr creature = thing->static_self_cast<Creature>();
if(creature && (!creature->isWalking() || !animate))
creature->draw(dest - m_drawElevation*scaleFactor, scaleFactor, animate, lightView);
}
}
@ -311,10 +307,9 @@ ThingPtr Tile::getTopThing()
{
if(isEmpty())
return nullptr;
for(const ThingPtr& thing : m_things) {
for(const ThingPtr& thing : m_things)
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop() && !thing->isCreature())
return thing;
}
return m_things[m_things.size() - 1];
}
@ -657,9 +652,9 @@ void Tile::checkTranslucentLight()
}
if(translucent)
tile->m_flags = tile->m_flags | TILESTATE_TRANSLUECENT_LIGHT;
tile->m_flags |= TILESTATE_TRANSLUECENT_LIGHT;
else
tile->m_flags = tile->m_flags & ~TILESTATE_TRANSLUECENT_LIGHT;
tile->m_flags &= ~TILESTATE_TRANSLUECENT_LIGHT;
}
/* vim: set ts=8 sw=4 tw=0 et :*/
/* vim: set ts=4 sw=4 et :*/

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