ui changes
* create UIResizeBorder * restore miniwindow * scroll fixes
This commit is contained in:
parent
ee869bb279
commit
060c1cf8e7
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@ -114,11 +114,15 @@ function Terminal.init()
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terminalWindow.onDoubleClick = function(self)
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if poped then
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self:fill('parent')
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self:getChildById('bottomResizeBorder'):disable()
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self:getChildById('rightResizeBorder'):disable()
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poped = false
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else
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self:breakAnchors()
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self:resize(g_window.getWidth()/2, g_window.getHeight()/2)
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self:move(g_window.getWidth()/2, g_window.getHeight()/2)
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self:getChildById('bottomResizeBorder'):enable()
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self:getChildById('rightResizeBorder'):enable()
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poped = true
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end
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end
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@ -41,4 +41,16 @@ UIWindow
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margin-left: 5
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font: terminus-14px-bold
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ResizeBorder
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id: bottomResizeBorder
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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enabled: false
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ResizeBorder
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id: rightResizeBorder
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anchors.right: parent.right
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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enabled: false
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@ -42,4 +42,5 @@ Module
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dofile 'widgets/uisplitter'
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dofile 'widgets/uiscrollbar'
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dofile 'widgets/uiscrollarea'
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dofile 'widgets/uiresizeborder'
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@ -0,0 +1,88 @@
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UIResizeBorder = extends(UIWidget)
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function UIResizeBorder.create()
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local resizeborder = UIResizeBorder.internalCreate()
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resizeborder:setFocusable(false)
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resizeborder.minimum = 0
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resizeborder.maximum = 1000
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return resizeborder
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end
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function UIResizeBorder:onHoverChange(hovered)
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if hovered then
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if self:getWidth() > self:getHeight() then
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Mouse.setVerticalCursor()
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self.vertical = true
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else
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Mouse.setHorizontalCursor()
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self.vertical = false
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end
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if not self:isPressed() then
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Effects.fadeIn(self)
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end
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else
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if not self:isPressed() then
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Mouse.restoreCursor()
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Effects.fadeOut(self)
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end
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end
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end
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function UIResizeBorder:onMouseMove(mousePos, mouseMoved)
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if self:isPressed() then
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if self.vertical then
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local delta = mousePos.y - self:getY() - self:getHeight()/2
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local parent = self:getParent()
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local newsize = math.min(math.max(parent:getHeight() + delta, self.minimum), self.maximum)
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if newsize ~= currentMargin then
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self.newsize = newsize
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if not self.event or self.event:isExecuted() then
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self.event = addEvent(function()
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parent:setHeight(self.newsize)
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end)
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end
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end
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else
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local delta = mousePos.x - self:getX() - self:getWidth()/2
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local parent = self:getParent()
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local newsize = math.min(math.max(parent:getWidth() + delta, self.minimum), self.maximum)
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if newsize ~= currentMargin then
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self.newsize = newsize
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if not self.event or self.event:isExecuted() then
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self.event = addEvent(function()
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parent:setWidth(self.newsize)
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end)
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end
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end
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end
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return true
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end
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end
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function UIResizeBorder:onMouseRelease(mousePos, mouseButton)
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if not self:isHovered() then
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Mouse.restoreCursor()
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Effects.fadeOut(self)
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end
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end
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function UIResizeBorder:onStyleApply(styleName, styleNode)
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for name,value in pairs(styleNode) do
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if name == 'maximum' then
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self:setMaximum(tonumber(value))
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elseif name == 'minimum' then
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self:setMinimum(tonumber(value))
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end
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end
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end
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function UIResizeBorder:setMaximum(maximum)
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self.maximum = maximum
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end
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function UIResizeBorder:setMinimum(minimum)
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self.minimum = minimum
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end
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function UIResizeBorder:getMaximum() return self.maximum end
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function UIResizeBorder:getMinimum() return self.minimum end
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@ -33,6 +33,7 @@ function UISplitter:onMouseMove(mousePos, mouseMoved)
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if self.vertical then
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local delta = mousePos.y - self:getY() - self:getHeight()/2
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local newMargin = self:canUpdateMargin(self:getMarginBottom() - delta)
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local currentMargin = self:getMarginBottom()
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if newMargin ~= currentMargin then
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self.newMargin = newMargin
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if not self.event or self.event:isExecuted() then
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@ -44,6 +45,7 @@ function UISplitter:onMouseMove(mousePos, mouseMoved)
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else
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local delta = mousePos.x - self:getX() - self:getWidth()/2
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local newMargin = self:canUpdateMargin(self:getMarginRight() - delta)
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local currentMargin = self:getMarginRight()
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if newMargin ~= currentMargin then
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self.newMargin = newMargin
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if not self.event or self.event:isExecuted() then
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@ -0,0 +1,9 @@
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Splitter < UISplitter
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size: 4 4
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opacity: 0
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background: #ffffff44
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ResizeBorder < UIResizeBorder
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size: 4 4
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opacity: 0
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background: #ffffff44
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@ -30,6 +30,8 @@ Module
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dofile 'widgets/uigamemap'
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dofile 'widgets/uiitem'
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dofile 'widgets/uiminiwindow'
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dofile 'widgets/uiminiwindowcontainer'
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dofile 'creature'
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dofile 'player'
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@ -1,4 +1,4 @@
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GameSidePanel < Panel
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GameSidePanel < UIMiniWindowContainer
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image-source: images/sidepanel.png
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image-border: 4
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@ -10,14 +10,39 @@ MiniWindow < UIMiniWindow
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margin-left: 6
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margin-right: 6
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move-policy: free updated
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image-source: /core_styles/styles/images/mini_window.png
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image-source: /game/images/miniwindow.png
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image-border: 4
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image-border-top: 23
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padding: 25 8 2 8
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image-border-left: 23
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$on:
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height: 24
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image-border-bottom: 1
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ResizeBorder
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id: bottomResizeBorder
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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height: 2
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margin-bottom: 1
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minimum: 70
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VerticalScrollBar
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id: miniwindowScrollBar
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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anchors.right: parent.right
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step: 14
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margin-top: 22
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margin-right: 2
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margin-bottom: 2
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fade-effect: false
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MiniWindowContents < ScrollablePanel
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anchors.fill: parent
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padding: 25 21 2 8
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vertical-scrollbar: miniwindowScrollBar
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BorderlessGameWindow < UIWindow
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focusable: false
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@ -0,0 +1,36 @@
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UIMiniWindow = extends(UIWindow)
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function UIMiniWindow.create()
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local miniwindow = UIMiniWindow.internalCreate()
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return miniwindow
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end
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function UIMiniWindow:onDragEnter(mousePos)
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local parent = self:getParent()
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if not parent then return false end
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if parent:getClassName() == 'UIMiniWindowContainer' then
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local containerParent = parent:getParent()
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parent:removeChild(self)
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containerParent:addChild(self)
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end
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local oldPos = self:getPosition()
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self.movingReference = { x = mousePos.x - oldPos.x, y = mousePos.y - oldPos.y }
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self:setPosition(oldPos)
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return true
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end
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function UIMiniWindow:onDragLeave(droppedWidget, mousePos)
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-- TODO: drop on other interfaces
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end
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function UIMiniWindow:onFocusChange(focused)
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-- miniwindows only raises when its outside MiniWindowContainers
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if not focused then return end
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local parent = self:getParent()
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if parent and parent:getClassName() ~= 'UIMiniWindowContainer' then
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self:raise()
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end
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end
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@ -7,6 +7,10 @@ function UIMiniWindowContainer.create()
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return container
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end
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function UIMiniWindowContainer:onDrop(widget, mousePos)
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print 'drop'
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end
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function UIMiniWindowContainer:getClassName()
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return 'UIMiniWindowContainer'
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end
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@ -13,7 +13,7 @@ function Inventory.init()
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Keyboard.bindKeyDown('Ctrl+I', Inventory.toggle)
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inventoryWindow = displayUI('inventory.otui', GameInterface.getRightPanel())
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inventoryWindow = displayUI('inventory.otui', GameInterface.getRightPanel()):getChildById('inventoryWindow')
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inventoryButton = TopMenu.addGameToggleButton('inventoryButton', 'Inventory (Ctrl+I)', 'inventory.png', Inventory.toggle)
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inventoryButton:setOn(true)
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@ -1,111 +1,113 @@
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BorderlessGameWindow
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id: inventoryWindow
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MiniWindow
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text: Inventory
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icon: inventory.png
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width: 192
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height: 154
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margin-top: 10
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margin-left: 6
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margin-right: 6
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Item
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// head
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id: slot1
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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&position: {x=65535, y=1, z=0}
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MiniWindowContents
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id: inventoryWindow
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Item
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// armor
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id: slot4
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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&position: {x=65535, y=4, z=0}
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Item
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// head
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id: slot1
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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&position: {x=65535, y=1, z=0}
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Item
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// legs
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id: slot7
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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&position: {x=65535, y=7, z=0}
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Item
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// armor
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id: slot4
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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&position: {x=65535, y=4, z=0}
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Item
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// feet
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id: slot8
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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&position: {x=65535, y=8, z=0}
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Item
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// legs
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id: slot7
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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&position: {x=65535, y=7, z=0}
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Item
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// necklace
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id: slot2
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anchors.top: parent.top
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anchors.right: slot1.left
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margin-top: 10
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margin-right: 5
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&position: {x=65535, y=2, z=0}
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Item
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// feet
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id: slot8
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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margin-bottom: 10
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&position: {x=65535, y=8, z=0}
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Item
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// left
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id: slot6
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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&position: {x=65535, y=6, z=0}
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Item
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// necklace
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id: slot2
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anchors.top: parent.top
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anchors.right: slot1.left
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margin-top: 10
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margin-right: 5
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&position: {x=65535, y=2, z=0}
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Item
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// ring
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id: slot9
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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&position: {x=65535, y=9, z=0}
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Item
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// left
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id: slot6
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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&position: {x=65535, y=6, z=0}
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Item
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// backpack
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id: slot3
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anchors.top: parent.top
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anchors.left: slot1.right
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margin-top: 10
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margin-left: 5
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&position: {x=65535, y=3, z=0}
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Item
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// ring
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id: slot9
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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&position: {x=65535, y=9, z=0}
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Item
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// right
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id: slot5
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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&position: {x=65535, y=5, z=0}
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Item
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// backpack
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id: slot3
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anchors.top: parent.top
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anchors.left: slot1.right
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margin-top: 10
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margin-left: 5
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&position: {x=65535, y=3, z=0}
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Item
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// ammo
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id: slot10
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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&position: {x=65535, y=10, z=0}
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Item
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// right
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id: slot5
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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&position: {x=65535, y=5, z=0}
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GameLabel
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id: soul
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anchors.top: slot9.bottom
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anchors.bottom: slot8.bottom
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anchors.left: slot9.left
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anchors.right: slot9.right
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margin-top: 5
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text-align: center
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image-source: /core_styles/styles/images/panel_flat.png
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image-border: 1
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Item
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// ammo
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id: slot10
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anchors.top: prev.bottom
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anchors.horizontalCenter: prev.horizontalCenter
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margin-top: 5
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&position: {x=65535, y=10, z=0}
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GameLabel
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id: capacity
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anchors.top: slot10.bottom
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anchors.bottom: slot8.bottom
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anchors.left: slot10.left
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anchors.right: slot10.right
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margin-top: 5
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text-align: center
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image-source: /core_styles/styles/images/panel_flat.png
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image-border: 1
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GameLabel
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id: soul
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anchors.top: slot9.bottom
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anchors.bottom: slot8.bottom
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anchors.left: slot9.left
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anchors.right: slot9.right
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margin-top: 5
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text-align: center
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image-source: /core_styles/styles/images/panel_flat.png
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image-border: 1
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GameLabel
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id: capacity
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anchors.top: slot10.bottom
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anchors.bottom: slot8.bottom
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anchors.left: slot10.left
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anchors.right: slot10.right
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margin-top: 5
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text-align: center
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image-source: /core_styles/styles/images/panel_flat.png
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image-border: 1
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@ -155,6 +155,23 @@ void UIAnchorLayout::updateWidget(const UIWidgetPtr& widget, UIAnchorGroup& anch
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break;
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}
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if(hookedWidget == parentWidget) {
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switch(anchor.getHookedEdge()) {
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case Fw::AnchorLeft:
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case Fw::AnchorRight:
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case Fw::AnchorHorizontalCenter:
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point -= parentWidget->getVirtualOffset().x;
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break;
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case Fw::AnchorBottom:
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case Fw::AnchorTop:
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case Fw::AnchorVerticalCenter:
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point -= parentWidget->getVirtualOffset().y;
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break;
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default:
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break;
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}
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}
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switch(anchor.getAnchoredEdge()) {
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case Fw::AnchorHorizontalCenter:
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newRect.moveHorizontalCenter(point + widget->getMarginLeft() - widget->getMarginRight());
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@ -197,7 +214,6 @@ void UIAnchorLayout::updateWidget(const UIWidgetPtr& widget, UIAnchorGroup& anch
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}
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}
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newRect.translate(-parentWidget->getVirtualOffset());
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widget->setRect(newRect);
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anchorGroup.setUpdated(true);
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}
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@ -902,19 +902,35 @@ Rect UIWidget::getClippingRect()
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return rect;
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}
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||||
|
||||
Rect UIWidget::getMarginRect()
|
||||
{
|
||||
Rect rect = m_rect;
|
||||
rect.expand(m_margin.top, m_margin.right, m_margin.bottom, m_margin.left);
|
||||
return rect;
|
||||
}
|
||||
|
||||
Rect UIWidget::getChildrenRect()
|
||||
{
|
||||
Rect childrenRect;
|
||||
for(const UIWidgetPtr& child : m_children) {
|
||||
if(!child->isExplicitlyVisible() || !child->getRect().isValid() || child->getOpacity() == 0.0f)
|
||||
if(!child->isExplicitlyVisible() || !child->getRect().isValid())
|
||||
continue;
|
||||
Rect marginRect = child->getMarginRect();
|
||||
if(!childrenRect.isValid())
|
||||
childrenRect = child->getRect();
|
||||
childrenRect = marginRect;
|
||||
else
|
||||
childrenRect = childrenRect.united(child->getRect());
|
||||
childrenRect = childrenRect.united(marginRect);
|
||||
}
|
||||
|
||||
Rect myClippingRect = getClippingRect();
|
||||
if(!childrenRect.isValid())
|
||||
childrenRect = getClippingRect();
|
||||
childrenRect = myClippingRect;
|
||||
else {
|
||||
if(childrenRect.width() < myClippingRect.width())
|
||||
childrenRect.setWidth(myClippingRect.width());
|
||||
if(childrenRect.height() < myClippingRect.height())
|
||||
childrenRect.setHeight(myClippingRect.height());
|
||||
}
|
||||
return childrenRect;
|
||||
}
|
||||
|
||||
|
|
|
@ -134,6 +134,7 @@ public:
|
|||
bool hasChild(const UIWidgetPtr& child);
|
||||
int getChildIndex(const UIWidgetPtr& child);
|
||||
Rect getClippingRect();
|
||||
Rect getMarginRect();
|
||||
Rect getChildrenRect();
|
||||
UIAnchorLayoutPtr getAnchoredLayout();
|
||||
UIWidgetPtr getRootParent();
|
||||
|
|
Loading…
Reference in New Issue