Added subType for Player:getItem/getItems.

master
BenDol 10 years ago
parent 65d556ef4e
commit 06855dd1de

@ -99,37 +99,24 @@ function Player:dismount()
end
end
function Player:getItem(itemid)
for i=InventorySlotFirst,InventorySlotLast do
local item = self:getInventoryItem(i)
if item and item:getId() == itemid then
return item
end
end
for i, container in pairs(g_game.getContainers()) do
for j, item in pairs(container:getItems()) do
if item:getId() == itemid then
item.container = container
return item
end
end
end
return items
function Player:getItem(itemId, subType)
return g_game.findPlayerItem(itemId, subType or -1)
end
function Player:getItems(itemid)
function Player:getItems(itemId, subType)
local subType = subType or -1
local items = {}
for i=InventorySlotFirst,InventorySlotLast do
local item = self:getInventoryItem(i)
if item and item:getId() == itemid then
if item and item:getId() == itemId and (subType == -1 or item:getSubType() == subType) then
table.insert(items, item)
end
end
for i, container in pairs(g_game.getContainers()) do
for j, item in pairs(container:getItems()) do
if item:getId() == itemid then
if item:getId() == itemId and (subType == -1 or item:getSubType() == subType) then
item.container = container
table.insert(items, item)
end
@ -138,8 +125,8 @@ function Player:getItems(itemid)
return items
end
function Player:getItemsCount(itemid)
local items, count = self:getItems(itemid), 0
function Player:getItemsCount(itemId)
local items, count = self:getItems(itemId), 0
for i=1,#items do
count = count + items[i]:getCount()
end

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