stack fix, creature names and health bar, still buggy
This commit is contained in:
parent
7584c806f4
commit
06a72ffb7e
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@ -1,8 +1,9 @@
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#include "creature.h"
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#include "creature.h"
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#include "datmanager.h"
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#include "datmanager.h"
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/framebuffer.h>
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#include <framework/graphics/framebuffer.h>
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#include "game.h"
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#include "game.h"
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#include <framework/graphics/fontmanager.h>
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Creature::Creature() : Thing(THING_CREATURE)
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Creature::Creature() : Thing(THING_CREATURE)
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{
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{
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@ -41,9 +42,11 @@ void Creature::draw(int x, int y)
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g_graphics.bindBlendFunc(BLEND_NORMAL);
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g_graphics.bindBlendFunc(BLEND_NORMAL);
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g_graphics.bindColor(Color::white);
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g_graphics.bindColor(Color::white);
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}
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}
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}
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void Creature::drawName(int x, int y)
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{
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// health bar
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// health bar
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// TODO: draw outside framebuffer
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Color healthColor = Color::black;
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Color healthColor = Color::black;
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if(m_healthPercent > 60 && m_healthPercent <= 100) {
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if(m_healthPercent > 60 && m_healthPercent <= 100) {
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healthColor.setRed(0.0f);
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healthColor.setRed(0.0f);
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@ -59,7 +62,7 @@ void Creature::draw(int x, int y)
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healthColor.setGreen(0.00f);
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healthColor.setGreen(0.00f);
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}
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}
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Rect healthRect = Rect(x - 14, y - 11, 27, 4);
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Rect healthRect = Rect(x-(14.5), y-2, 27, 4);
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g_graphics.bindColor(Color::black);
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g_graphics.bindColor(Color::black);
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g_graphics.drawBoundingRect(healthRect);
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g_graphics.drawBoundingRect(healthRect);
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@ -69,6 +72,10 @@ void Creature::draw(int x, int y)
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// restore white color
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// restore white color
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g_graphics.bindColor(Color::white);
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g_graphics.bindColor(Color::white);
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// name
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FontPtr font = g_fonts.getDefaultFont();
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font->renderText(m_name, Rect(x-50, y-16, 100, 16), AlignTopCenter);
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}
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}
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const ThingAttributes& Creature::getAttributes()
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const ThingAttributes& Creature::getAttributes()
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@ -19,6 +19,7 @@ public:
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virtual ~Creature() { }
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virtual ~Creature() { }
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virtual void draw(int x, int y);
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virtual void draw(int x, int y);
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void drawName(int x, int y);
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void setName(const std::string& name) { m_name = name; }
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void setName(const std::string& name) { m_name = name; }
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void setHealthPercent(uint8 healthPercent) { m_healthPercent = healthPercent; }
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void setHealthPercent(uint8 healthPercent) { m_healthPercent = healthPercent; }
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@ -6,7 +6,7 @@
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Map g_map;
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Map g_map;
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void Map::draw(int x, int y)
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void Map::draw(const Rect& rect)
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{
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{
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if(!m_framebuffer)
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if(!m_framebuffer)
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m_framebuffer = FrameBufferPtr(new FrameBuffer(15*32, 11*32));
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m_framebuffer = FrameBufferPtr(new FrameBuffer(15*32, 11*32));
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@ -50,17 +50,13 @@ void Map::draw(int x, int y)
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if(iz == drawFloorStop)
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if(iz == drawFloorStop)
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break;
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break;
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for(int step = 0; step < 4; ++step) {
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// +1 in draws cause 64x64 items may affect view.
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for(int ix = -7+(playerPos.z-iz); ix < + 8+7; ++ix) {
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// +1 in draws cause 64x64 items may affect view.
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for(int iy = -5+(playerPos.z-iz); iy < + 6+7; ++iy) {
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Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, iz);
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for(int ix = -7+(playerPos.z-iz); ix < + 8+7; ++ix) {
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if(const TilePtr& tile = m_tiles[itemPos])
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for(int iy = -5+(playerPos.z-iz); iy < + 6+7; ++iy) {
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tile->draw((ix + 7 - (playerPos.z-iz))*32, (iy + 5 - (playerPos.z-iz))*32, 0);
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Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, iz);
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if(const TilePtr& tile = m_tiles[itemPos])
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tile->draw((ix + 7 - (playerPos.z-iz))*32, (iy + 5 - (playerPos.z-iz))*32, step);
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}
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}
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}
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}
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}
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}
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}
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@ -73,7 +69,20 @@ void Map::draw(int x, int y)
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m_framebuffer->unbind();
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m_framebuffer->unbind();
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g_graphics.bindColor(Color::white);
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g_graphics.bindColor(Color::white);
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m_framebuffer->draw(Rect(x, y, g_graphics.getScreenSize()));
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m_framebuffer->draw(rect);
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// calculate stretch factor
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float horizontalStretchFactor = (rect.width() - rect.x()) / (float)(15*32);
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float verticalStretchFactor = (rect.height() - rect.y()) / (float)(11*32);
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// draw player names and health bars
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for(int ix = -7; ix <= 7; ++ix) {
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for(int iy = -5; iy <= 5; ++iy) {
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Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, playerPos.z);
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if(const TilePtr& tile = m_tiles[itemPos])
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tile->draw(((ix + 7)*32+5)*horizontalStretchFactor, ((iy + 5)*32 - 8)*verticalStretchFactor, 1);
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}
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}
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}
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}
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void Map::addThing(ThingPtr thing, uint8 stackpos)
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void Map::addThing(ThingPtr thing, uint8 stackpos)
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@ -8,7 +8,7 @@
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class Map
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class Map
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{
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{
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public:
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public:
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void draw(int x, int y);
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void draw(const Rect& rect);
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void addThing(ThingPtr thing, uint8 stackpos = 0);
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void addThing(ThingPtr thing, uint8 stackpos = 0);
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ThingPtr getThing(const Position& pos, uint8 stackpos);
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ThingPtr getThing(const Position& pos, uint8 stackpos);
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@ -13,23 +13,20 @@ Tile::Tile()
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void Tile::draw(int x, int y, int step)
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void Tile::draw(int x, int y, int step)
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{
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{
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// STEP 0 = draw ground, top 1
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// STEP 0 = draw map
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// STEP 1 = top 2
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// STEP 1 = draw creature names
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// STEP 2 = top 3
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// STEP 2 = draw speak
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// STEP 3 = bottom, creatures, names, etc
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FontPtr font = g_fonts.getDefaultFont();
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FontPtr font = g_fonts.getDefaultFont();
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if(step == 0 && m_drawNextOffset != 0) {
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logDebug("error with tile offset.");
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return;
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}
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if(step == 0) {
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if(step == 0) {
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m_drawNextOffset = 0;
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if(m_ground)
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if(m_ground)
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m_ground->draw(x, y);
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m_ground->draw(x, y);
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for(const ThingPtr& thing : m_itemsTop) {
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thingAttributes.alwaysOnTopOrder == 1) {
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if(thingAttributes.alwaysOnTopOrder == 1) {
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@ -40,7 +37,8 @@ void Tile::draw(int x, int y, int step)
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}
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}
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}
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}
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for(const ThingPtr& thing : m_itemsTop) {
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thingAttributes.alwaysOnTopOrder == 2) {
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if(thingAttributes.alwaysOnTopOrder == 2) {
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@ -50,21 +48,21 @@ void Tile::draw(int x, int y, int step)
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}
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}
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}
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}
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for(const ThingPtr& thing : m_itemsBottom) {
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for(auto it = m_itemsBottom.rbegin(), end = m_itemsBottom.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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const ThingAttributes& thingAttributes = thing->getAttributes();
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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//font->renderText("B0", Rect(x + 5, y+5, 100, 100));
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//font->renderText("B0", Rect(x + 5, y+5, 100, 100));
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m_drawNextOffset += thingAttributes.drawNextOffset;
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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}
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for(const ThingPtr& thing : m_creatures) {
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for(auto it = m_creatures.rbegin(), end = m_creatures.rend(); it != end; ++it) {
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const ThingAttributes& thingAttributes = thing->getAttributes();
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const ThingPtr& thing = *it;
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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m_drawNextOffset += thingAttributes.drawNextOffset;
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}
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}
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for(const ThingPtr& thing : m_itemsTop) {
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const ThingAttributes& thingAttributes = thing->getAttributes();
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const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thingAttributes.alwaysOnTopOrder == 3) {
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if(thingAttributes.alwaysOnTopOrder == 3) {
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@ -74,24 +72,19 @@ void Tile::draw(int x, int y, int step)
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}
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}
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}
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}
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for(const ThingPtr& thing : m_effects) {
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for(auto it = m_effects.rbegin(), end = m_effects.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
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}
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}
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m_drawNextOffset = 0;
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}
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}
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else if(step == 1) {
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else if(step == 1) {
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for(auto it = m_creatures.rbegin(), end = m_creatures.rend(); it != end; ++it) {
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const ThingPtr& thing = *it;
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const CreaturePtr& creature = thing->asCreature();
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creature->drawName(x - m_drawNextOffset, y - m_drawNextOffset);
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}
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}
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else if(step == 2) {
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}
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else if(step == 3) {
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}
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}
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}
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}
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@ -100,18 +93,6 @@ void Tile::addThing(ThingPtr thing, uint8 stackpos)
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if(!thing)
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if(!thing)
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return;
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return;
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//8308
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//2526
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//5296
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const ThingAttributes& item1 = g_dat.getItemAttributes(8308);
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const ThingAttributes& item2 = g_dat.getItemAttributes(2526);
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const ThingAttributes& item3 = g_dat.getItemAttributes(5296);
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int j = item1.alwaysOnTopOrder + item2.alwaysOnTopOrder + item3.alwaysOnTopOrder;
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j++;
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if(thing->getPosition() == g_game.getLocalPlayer()->getPosition() + Position(-1, 0, 0) && thing->getAttributes().alwaysOnTop) {
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if(thing->getPosition() == g_game.getLocalPlayer()->getPosition() + Position(-1, 0, 0) && thing->getAttributes().alwaysOnTop) {
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logDebug((int)thing->getId());
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logDebug((int)thing->getId());
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}
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}
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m_ground = thing;
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m_ground = thing;
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else {
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else {
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if(thingAttributes.alwaysOnTop)
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if(thingAttributes.alwaysOnTop)
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m_itemsTop.push_front(thing);
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m_itemsTop.push_back(thing);
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else
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else
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m_itemsBottom.push_front(thing);
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m_itemsBottom.push_back(thing);
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}
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}
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}
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}
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else if(thing->asCreature()) {
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else if(thing->asCreature()) {
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m_creatures.push_front(thing);
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m_creatures.push_back(thing);
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}
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}
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else if(thing->asEffect()) {
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else if(thing->asEffect()) {
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m_effects.push_front(thing);
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m_effects.push_back(thing);
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}
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}
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}
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}
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@ -209,7 +209,7 @@ void OTClient::render()
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{
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{
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//TODO: UIMap for map drawing
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//TODO: UIMap for map drawing
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if(g_game.isOnline())
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if(g_game.isOnline())
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g_map.draw(0, 0);
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g_map.draw(Rect(0, 0, g_graphics.getScreenSize()));
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// everything is rendered by UI components
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// everything is rendered by UI components
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g_ui.render();
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g_ui.render();
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