Platform fixes and rework ping

master
Eduardo Bart 11 years ago
parent a8c175452b
commit 06e2b6eca2

@ -21,45 +21,3 @@ MenuLabel < Label
GameLabel < UILabel
font: verdana-11px-antialised
color: #bbbbbb
FrameCounterLabel < Label
font: verdana-11px-rounded
@onSetup: |
self.updateEvent = cycleEvent(function()
local text = 'FPS: ' .. g_app.getBackgroundPaneFps()
self:setText(text)
end, 1000)
@onDestroy: self.updateEvent:cancel()
PingLabel < Label
font: verdana-11px-rounded
@onSetup: |
self.updateEvent = cycleEvent(function()
if g_game.isOnline() and modules.client_options.getOption('showPing') then
local ping = -1
if g_game.getFeature(GameClientPing) or g_game.getFeature(GameExtendedClientPing) then
ping = g_game.getPing()
else
ping = g_game.getLocalPlayer():getWalkPing()
end
local text = 'Ping: '
if ping < 0 then
text = text .. "??"
self:setColor('yellow')
else
text = text .. ping .. ' ms'
if ping >= 500 then
self:setColor('red')
elseif ping >= 250 then
self:setColor('yellow')
else
self:setColor('green')
end
end
self:setText(text)
self:show()
else
self:hide()
end
end, 1000)
@onDestroy: self.updateEvent:cancel()

@ -46,7 +46,11 @@ TopMenuPanel < Panel
image-repeated: true
focusable: false
TopMenuFrameCounterLabel < FrameCounterLabel
TopMenuFrameCounterLabel < Label
font: verdana-11px-rounded
color: white
margin-top: 4
margin-left: 5
TopMenuPingLabel < Label
font: verdana-11px-rounded

@ -145,10 +145,10 @@ function EnterGame.firstShow()
local host = g_settings.get('host')
local autologin = g_settings.getBoolean('autologin')
if #host > 0 and #password > 0 and #account > 0 and autologin then
connect(g_app, { onRun = function()
addEvent(function()
if not g_settings.getBoolean('autologin') then return end
EnterGame.doLogin()
end})
end)
end
end

@ -1,7 +1,7 @@
MainWindow
id: waitingWindow
!text: tr('Waiting List')
size: 260 160
size: 260 180
@onEscape: CharacterList.cancelWait()
Label

@ -179,15 +179,9 @@ function setOption(key, value)
if key == 'vsync' then
g_window.setVerticalSync(value)
elseif key == 'showFps' then
addEvent(function()
local frameCounter = rootWidget:recursiveGetChildById('frameCounter')
if frameCounter then frameCounter:setVisible(value) end
end)
modules.client_topmenu.setFpsVisible(value)
elseif key == 'showPing' then
addEvent(function()
local ping = rootWidget:recursiveGetChildById('pingLabel')
if ping then ping:setVisible(value) end
end)
modules.client_topmenu.setPingVisible(value)
elseif key == 'fullscreen' then
g_window.setFullscreen(value)
panel = graphicsPanel

@ -92,3 +92,8 @@ function createDebugUIItem(id)
uiitem:setItemId(id)
uiitem:show()
end
function debugPings()
g_game.setPingDelay(0)
connect(g_game, { onPingBack = function(ping) print(g_game.getWorldName() .. ' => ' .. ping .. ' ms') end })
end

@ -37,8 +37,10 @@ end
-- public functions
function init()
connect(g_game, { onGameStart = showGameButtons,
onGameEnd = hideGameButtons })
connect(g_game, { onGameStart = online,
onGameEnd = offline,
onPingBack = updatePing })
connect(g_app, { onFps = updateFps })
topMenu = g_ui.displayUI('topmenu')
@ -46,20 +48,75 @@ function init()
rightButtonsPanel = topMenu:getChildById('rightButtonsPanel')
leftGameButtonsPanel = topMenu:getChildById('leftGameButtonsPanel')
rightGameButtonsPanel = topMenu:getChildById('rightGameButtonsPanel')
pingLabel = topMenu:getChildById('pingLabel')
fpsLabel = topMenu:getChildById('fpsLabel')
if g_game.isOnline() then
leftGameButtonsPanel:show()
rightGameButtonsPanel:show()
online()
end
end
function terminate()
disconnect(g_game, { onGameStart = showGameButtons,
onGameEnd = hideGameButtons })
disconnect(g_game, { onGameStart = online,
onGameEnd = offline,
onPingBack = updatePing })
disconnect(g_app, { onFps = updateFps })
topMenu:destroy()
end
function online()
showGameButtons()
if modules.client_options.getOption('showFps') then
pingLabel:show()
end
end
function offline()
hideGameButtons()
pingLabel:hide()
end
function updateFps(fps)
text = 'FPS: ' .. fps
fpsLabel:setText(text)
end
function updatePing(ping)
local ping = -1
if g_game.getFeature(GameClientPing) or g_game.getFeature(GameExtendedClientPing) then
ping = g_game.getPing()
else
ping = g_game.getLocalPlayer():getWalkPing()
end
local text = 'Ping: '
local color
if ping < 0 then
text = text .. "??"
color = 'yellow'
else
text = text .. ping .. ' ms'
if ping >= 500 then
color = 'red'
elseif ping >= 250 then
color = 'yellow'
else
color = 'green'
end
end
pingLabel:setColor(color)
pingLabel:setText(text)
end
function setPingVisible(enable)
pingLabel:setVisible(enable)
end
function setFpsVisible(enable)
fpsLabel:setVisible(enable)
end
function addLeftButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, leftButtonsPanel, false, front)
end
@ -92,16 +149,16 @@ function addRightGameToggleButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, rightGameButtonsPanel, true, front)
end
function hideGameButtons()
leftGameButtonsPanel:hide()
rightGameButtonsPanel:hide()
end
function showGameButtons()
leftGameButtonsPanel:show()
rightGameButtonsPanel:show()
end
function hideGameButtons()
leftGameButtonsPanel:hide()
rightGameButtonsPanel:hide()
end
function getButton(id)
return topMenu:recursiveGetChildById(id)
end

@ -18,17 +18,17 @@ TopMenuPanel
visible: false
TopMenuFrameCounterLabel
id: frameCounter
id: fpsLabel
text-auto-resize: true
anchors.top: parent.top
anchors.left: leftGameButtonsPanel.right
PingLabel
TopMenuPingLabel
color: white
id: pingLabel
text-auto-resize: true
anchors.top: frameCounter.bottom
anchors.left: frameCounter.left
anchors.top: fpsLabel.bottom
anchors.left: fpsLabel.left
TopMenuButtonsPanel
id: rightButtonsPanel

@ -113,6 +113,7 @@ function UIMinimap:addFlag(pos, icon, description)
flag:setIcon('/images/game/minimap/flag' .. icon)
flag:setTooltip(description)
flag.onMouseRelease = onFlagMouseRelease
flag.onDestroy = function() table.removevalue(self.flags, flag) end
table.insert(self.flags, flag)
self:centerInPosition(flag, pos)
end
@ -162,7 +163,6 @@ function UIMinimap:removeFlag(pos, icon, description)
local flag = self:getFlag(pos)
if flag then
flag:destroy()
table.removevalue(self.flags, flag)
end
end

@ -47,6 +47,7 @@ Game::Game()
m_serverBeat = 50;
m_seq = 0;
m_ping = -1;
m_pingDelay = 1000;
m_canReportBugs = false;
m_fightMode = Otc::FightBalanced;
m_chaseMode = Otc::DontChase;
@ -79,6 +80,8 @@ void Game::resetGameStates()
m_followingCreature = nullptr;
m_attackingCreature = nullptr;
m_localPlayer = nullptr;
m_pingSent = 0;
m_pingReceived = 0;
for(auto& it : m_containers) {
const ContainerPtr& container = it.second;
@ -176,14 +179,9 @@ void Game::processGameStart()
disableBotCall();
if(g_game.getFeature(Otc::GameClientPing) || g_game.getFeature(Otc::GameExtendedClientPing)) {
m_protocolGame->sendPing();
m_pingEvent = g_dispatcher.cycleEvent([this] {
if(m_protocolGame && m_protocolGame->isConnected()) {
enableBotCall();
m_protocolGame->sendPing();
disableBotCall();
}
}, 2000);
m_pingEvent = g_dispatcher.scheduleEvent([this] {
g_game.ping();
}, m_pingDelay);
}
}
@ -224,10 +222,20 @@ void Game::processPing()
disableBotCall();
}
void Game::processPingBack(int elapsed)
void Game::processPingBack()
{
m_ping = elapsed;
g_lua.callGlobalField("g_game", "onPingBack", elapsed);
m_pingReceived++;
if(m_pingReceived == m_pingSent)
m_ping = m_pingTimer.elapsed_millis();
else
g_logger.error("got an invalid ping from server");
g_lua.callGlobalField("g_game", "onPingBack", m_ping);
m_pingEvent = g_dispatcher.scheduleEvent([this] {
g_game.ping();
}, m_pingDelay);
}
void Game::processTextMessage(Otc::MessageMode mode, const std::string& text)
@ -1252,9 +1260,14 @@ void Game::ping()
if(!m_protocolGame || !m_protocolGame->isConnected())
return;
if(m_pingReceived != m_pingSent)
return;
m_denyBotCall = false;
m_protocolGame->sendPing();
m_denyBotCall = true;
m_pingSent++;
m_pingTimer.restart();
}
void Game::changeMapAwareRange(int xrange, int yrange)

@ -54,7 +54,7 @@ protected:
void processConnectionError(const boost::system::error_code& error);
void processDisconnect();
void processPing();
void processPingBack(int elapsed);
void processPingBack();
void processUpdateNeeded(const std::string& signature);
void processLoginError(const std::string& error);
@ -252,6 +252,7 @@ public:
//void reportRuleViolation2();
void ping();
void setPingDelay(int delay) { m_pingDelay = delay; }
// otclient only
void changeMapAwareRange(int xrange, int yrange);
@ -280,7 +281,7 @@ public:
bool isAttacking() { return !!m_attackingCreature; }
bool isFollowing() { return !!m_followingCreature; }
int getPing() { return m_ping; }
int getPing() { return m_ping >= 0 ? std::max(m_ping, m_pingTimer.elapsed_millis()) : -1; }
ContainerPtr getContainer(int index) { return m_containers[index]; }
std::map<int, ContainerPtr> getContainers() { return m_containers; }
std::map<int, Vip> getVips() { return m_vips; }
@ -320,8 +321,12 @@ private:
bool m_denyBotCall;
bool m_dead;
int m_serverBeat;
int m_ping;
ticks_t m_ping;
uint m_pingSent;
uint m_pingReceived;
stdext::timer m_pingTimer;
uint m_seq;
int m_pingDelay;
Otc::FightModes m_fightMode;
Otc::ChaseModes m_chaseMode;
Otc::Direction m_lastWalkDir;

@ -77,7 +77,7 @@ bool LocalPlayer::canWalk(Otc::Direction direction)
return false;
// prewalk has a timeout, because for some reason that I don't know yet the server sometimes doesn't answer the prewalk
bool prewalkTimeouted = m_walking && m_preWalking && m_walkTimer.ticksElapsed() >= getStepDuration() + PREWALK_TIMEOUT;
bool prewalkTimeouted = m_walking && m_preWalking && m_walkTimer.ticksElapsed() >= getStepDuration() + 5*PREWALK_TIMEOUT;
// avoid doing more walks than wanted when receiving a lot of walks from server
if(!m_lastPrewalkDone && m_preWalking && !prewalkTimeouted)
@ -127,8 +127,9 @@ void LocalPlayer::preWalk(Otc::Direction direction)
Position newPos = m_position.translatedToDirection(direction);
// avoid reanimating prewalks
if(m_preWalking && m_lastPrewalkDestination == newPos)
if(m_preWalking && m_lastPrewalkDestination == newPos) {
return;
}
m_waitingWalkPong = false;
if(m_walkPingTimer.ticksElapsed() > getStepDuration() && m_idleTimer.ticksElapsed() > getStepDuration()*2) {
@ -157,6 +158,7 @@ void LocalPlayer::cancelWalk(Otc::Direction direction)
m_waitingWalkPong = false;
m_walkPingTimer.restart();
m_idleTimer.restart();
lockWalk();
if(m_autoWalkDestination.isValid()) {
g_game.stop();

@ -219,6 +219,7 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_game", "mount", &Game::mount, &g_game);
g_lua.bindSingletonFunction("g_game", "requestItemInfo", &Game::requestItemInfo, &g_game);
g_lua.bindSingletonFunction("g_game", "ping", &Game::ping, &g_game);
g_lua.bindSingletonFunction("g_game", "setPingDelay", &Game::setPingDelay, &g_game);
g_lua.bindSingletonFunction("g_game", "changeMapAwareRange", &Game::changeMapAwareRange, &g_game);
g_lua.bindSingletonFunction("g_game", "canPerformGameAction", &Game::canPerformGameAction, &g_game);
g_lua.bindSingletonFunction("g_game", "canReportBugs", &Game::canReportBugs, &g_game);

@ -37,7 +37,6 @@
#include <framework/core/eventdispatcher.h>
#include <framework/core/application.h>
#include <framework/core/resourcemanager.h>
#include <boost/concept_check.hpp>
enum {

@ -235,7 +235,6 @@ private:
std::string m_accountName;
std::string m_accountPassword;
std::string m_characterName;
stdext::timer m_pingTimer;
LocalPlayerPtr m_localPlayer;
};

@ -430,7 +430,7 @@ void ProtocolGame::parsePing(const InputMessagePtr& msg)
void ProtocolGame::parsePingBack(const InputMessagePtr& msg)
{
g_game.processPingBack(m_pingTimer.elapsed_millis());
g_game.processPingBack();
}
void ProtocolGame::parseChallenge(const InputMessagePtr& msg)

@ -129,7 +129,6 @@ void ProtocolGame::sendPing()
msg->addU8(Proto::ClientPing);
Protocol::send(msg);
}
m_pingTimer.restart();
}
void ProtocolGame::sendPingBack()

@ -137,6 +137,7 @@ if(NOT APPLE)
option(CRASH_HANDLER "Generate crash reports" ON)
option(USE_STATIC_LIBS "Don't use shared libraries (dlls)" ON)
option(USE_LIBCPP "Use the new libc++ library instead of stdc++" OFF)
option(USE_LTO "Use link time optimizations" OFF)
else()
set(CRASH_HANDLER OFF)
set(USE_STATIC_LIBS OFF)
@ -162,10 +163,18 @@ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${WARNS_FLAGS} ${ARCH_
set(CMAKE_CXX_FLAGS_COMPILESPEED "-O0")
set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O1 -g -fno-omit-frame-pointer")
set(CMAKE_CXX_FLAGS_RELEASE "-O2")
set(CMAKE_CXX_FLAGS_MINSIZEREL "-Os")
set(CMAKE_CXX_FLAGS_RELEASE "-Os")
set(CMAKE_CXX_FLAGS_PERFORMANCE "-Ofast -mmmx -msse -msse2")
if(USE_LTO)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fwhole-program -flto")
if(WIN32)
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,-O1,--gc-sections,--sort-common,--relax")
else()
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,-O1,--gc-sections,--sort-common,--relax,-z,relro")
endif()
endif()
# process options
if(USE_STATIC_LIBS)
if(NOT APPLE)
@ -231,8 +240,8 @@ else()
if(NOT CMAKE_BUILD_TYPE STREQUAL "CompileSpeed")
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DNDEBUG) # NDEBUG disable asserts
endif()
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,-s") # strip all debug information
if(NOT APPLE)
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,-s") # strip all debug information
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,--as-needed") # only link needed libraries
endif()
endif()

@ -60,7 +60,7 @@ void AdaptativeFrameCounter::processNextFrame()
m_lastFrame = now ;
}
void AdaptativeFrameCounter::update()
bool AdaptativeFrameCounter::update()
{
ticks_t now = g_clock.micros();
ticks_t delta = now - m_lastPartialFpsUpdate;
@ -82,7 +82,9 @@ void AdaptativeFrameCounter::update()
m_frameDelaySum = 0;
//dump << stdext::format("FPS => %d Partial FPS => %d Frame Delay Hit => %.2f%%", m_lastFps, (int)m_partialFps, getFrameDelayHit());
return true;
}
return false;
}
void AdaptativeFrameCounter::setMaxFps(int maxFps)

@ -43,7 +43,7 @@ public:
bool shouldProcessNextFrame();
void processNextFrame();
void update();
bool update();
void setMaxFps(int maxFps);
bool isFpsLimitActive() { return m_maxFps != 0; }

@ -184,7 +184,8 @@ void GraphicalApplication::run()
// only update the current time once per frame to gain performance
g_clock.update();
m_backgroundFrameCounter.update();
if(m_backgroundFrameCounter.update())
g_lua.callGlobalField("g_app", "onFps", m_backgroundFrameCounter.getLastFps());
m_foregroundFrameCounter.update();
int sleepMicros = m_backgroundFrameCounter.getMaximumSleepMicros();

@ -45,10 +45,11 @@ void ResourceManager::terminate()
bool ResourceManager::discoverWorkDir(const std::string& existentFile)
{
// search for modules directory
std::string possiblePaths[] = { g_resources.getCurrentDir(),
std::string possiblePaths[] = { g_platform.getCurrentDir(),
g_resources.getBaseDir(),
g_resources.getBaseDir() + "../",
g_resources.getBaseDir() + "../share/" + g_app.getCompactName() + "/" };
bool found = false;
for(const std::string& dir : possiblePaths) {
if(!PHYSFS_addToSearchPath(dir.c_str(), 0))
@ -296,11 +297,6 @@ std::string ResourceManager::getRealDir(const std::string& path)
return dir;
}
std::string ResourceManager::getCurrentDir()
{
return g_platform.getCurrentDir();
}
std::string ResourceManager::getBaseDir()
{
return PHYSFS_getBaseDir();

@ -64,7 +64,6 @@ public:
std::string resolvePath(const std::string& path);
std::string getRealDir(const std::string& path);
std::string getCurrentDir();
std::string getBaseDir();
std::string getUserDir();
std::string getWriteDir() { return m_writeDir; }

@ -84,6 +84,7 @@ void Application::registerLuaFunctions()
g_lua.bindSingletonFunction("g_platform", "isProcessRunning", &Platform::isProcessRunning, &g_platform);
g_lua.bindSingletonFunction("g_platform", "copyFile", &Platform::copyFile, &g_platform);
g_lua.bindSingletonFunction("g_platform", "fileExists", &Platform::fileExists, &g_platform);
g_lua.bindSingletonFunction("g_platform", "removeFile", &Platform::removeFile, &g_platform);
g_lua.bindSingletonFunction("g_platform", "killProcess", &Platform::killProcess, &g_platform);
g_lua.bindSingletonFunction("g_platform", "getTempPath", &Platform::getTempPath, &g_platform);
g_lua.bindSingletonFunction("g_platform", "openUrl", &Platform::openUrl, &g_platform);

@ -24,7 +24,6 @@
#define CONNECTION_H
#include "declarations.h"
#include <boost/asio.hpp>
#include <framework/luaengine/luaobject.h>
#include <framework/core/timer.h>
#include <framework/core/declarations.h>

@ -25,6 +25,7 @@
#include <framework/global.h>
#include <boost/asio.hpp>
#include <boost/system/error_code.hpp>
namespace asio = boost::asio;

@ -37,7 +37,8 @@ public:
std::string getTempPath();
std::string getCurrentDir();
bool copyFile(std::string from, std::string to);
bool fileExists(const std::string& file);
bool fileExists(std::string file);
bool removeFile(std::string file);
void openUrl(std::string url);
std::string getCPUName();
double getTotalSystemMemory();

@ -83,8 +83,10 @@ std::string Platform::getCurrentDir()
{
std::string res;
char cwd[2048];
if(getcwd(cwd, sizeof(cwd)) != NULL)
if(getcwd(cwd, sizeof(cwd)) != NULL) {
res = cwd;
res += "/";
}
return res;
}
@ -93,12 +95,19 @@ bool Platform::copyFile(std::string from, std::string to)
return system(stdext::format("/bin/cp '%s' '%s'", from, to).c_str()) == 0;
}
bool Platform::fileExists(const std::string& file)
bool Platform::fileExists(std::string file)
{
struct stat buffer;
return (stat(file.c_str(), &buffer) == 0);
}
bool Platform::removeFile(std::string file)
{
if(unlink(file.c_str()) == 0)
return true;
return false;
}
void Platform::openUrl(std::string url)
{
if(url.find("http://") == std::string::npos)

@ -95,11 +95,13 @@ std::string Platform::getCurrentDir()
GetCurrentDirectoryW(MAX_PATH, path);
ret = stdext::utf16_to_utf8(path);
boost::replace_all(ret, "\\", "/");
ret += "/";
return ret;
}
bool Platform::fileExists(const std::string& file)
bool Platform::fileExists(std::string file)
{
boost::replace_all(file, "/", "\\");
std::wstring wfile = stdext::utf8_to_utf16(file);
DWORD dwAttrib = GetFileAttributesW(wfile.c_str());
return (dwAttrib != INVALID_FILE_ATTRIBUTES && !(dwAttrib & FILE_ATTRIBUTE_DIRECTORY));
@ -114,6 +116,14 @@ bool Platform::copyFile(std::string from, std::string to)
return true;
}
bool Platform::removeFile(std::string file)
{
boost::replace_all(file, "/", "\\");
if(DeleteFileW(stdext::utf8_to_utf16(file).c_str()) == 0)
return false;
return true;
}
void Platform::openUrl(std::string url)
{
if(url.find("http://") == std::string::npos)

@ -590,8 +590,12 @@ LRESULT WIN32Window::windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPar
}
case WM_ACTIVATE: {
m_focused = !(wParam == WA_INACTIVE);
if(!m_focused)
releaseAllKeys();
releaseAllKeys();
break;
}
case WM_SETFOCUS:
case WM_KILLFOCUS: {
releaseAllKeys();
break;
}
case WM_CHAR: {

@ -24,7 +24,6 @@
#define UITEXTEDIT_H
#include "uiwidget.h"
#include <boost/concept_check.hpp>
// @bindclass
class UITextEdit : public UIWidget

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