Platform fixes and rework ping
This commit is contained in:
parent
a8c175452b
commit
06e2b6eca2
|
@ -21,45 +21,3 @@ MenuLabel < Label
|
|||
GameLabel < UILabel
|
||||
font: verdana-11px-antialised
|
||||
color: #bbbbbb
|
||||
|
||||
FrameCounterLabel < Label
|
||||
font: verdana-11px-rounded
|
||||
@onSetup: |
|
||||
self.updateEvent = cycleEvent(function()
|
||||
local text = 'FPS: ' .. g_app.getBackgroundPaneFps()
|
||||
self:setText(text)
|
||||
end, 1000)
|
||||
@onDestroy: self.updateEvent:cancel()
|
||||
|
||||
PingLabel < Label
|
||||
font: verdana-11px-rounded
|
||||
@onSetup: |
|
||||
self.updateEvent = cycleEvent(function()
|
||||
if g_game.isOnline() and modules.client_options.getOption('showPing') then
|
||||
local ping = -1
|
||||
if g_game.getFeature(GameClientPing) or g_game.getFeature(GameExtendedClientPing) then
|
||||
ping = g_game.getPing()
|
||||
else
|
||||
ping = g_game.getLocalPlayer():getWalkPing()
|
||||
end
|
||||
local text = 'Ping: '
|
||||
if ping < 0 then
|
||||
text = text .. "??"
|
||||
self:setColor('yellow')
|
||||
else
|
||||
text = text .. ping .. ' ms'
|
||||
if ping >= 500 then
|
||||
self:setColor('red')
|
||||
elseif ping >= 250 then
|
||||
self:setColor('yellow')
|
||||
else
|
||||
self:setColor('green')
|
||||
end
|
||||
end
|
||||
self:setText(text)
|
||||
self:show()
|
||||
else
|
||||
self:hide()
|
||||
end
|
||||
end, 1000)
|
||||
@onDestroy: self.updateEvent:cancel()
|
||||
|
|
|
@ -46,7 +46,11 @@ TopMenuPanel < Panel
|
|||
image-repeated: true
|
||||
focusable: false
|
||||
|
||||
TopMenuFrameCounterLabel < FrameCounterLabel
|
||||
TopMenuFrameCounterLabel < Label
|
||||
font: verdana-11px-rounded
|
||||
color: white
|
||||
margin-top: 4
|
||||
margin-left: 5
|
||||
|
||||
TopMenuPingLabel < Label
|
||||
font: verdana-11px-rounded
|
||||
|
|
|
@ -145,10 +145,10 @@ function EnterGame.firstShow()
|
|||
local host = g_settings.get('host')
|
||||
local autologin = g_settings.getBoolean('autologin')
|
||||
if #host > 0 and #password > 0 and #account > 0 and autologin then
|
||||
connect(g_app, { onRun = function()
|
||||
addEvent(function()
|
||||
if not g_settings.getBoolean('autologin') then return end
|
||||
EnterGame.doLogin()
|
||||
end})
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
MainWindow
|
||||
id: waitingWindow
|
||||
!text: tr('Waiting List')
|
||||
size: 260 160
|
||||
size: 260 180
|
||||
@onEscape: CharacterList.cancelWait()
|
||||
|
||||
Label
|
||||
|
|
|
@ -179,15 +179,9 @@ function setOption(key, value)
|
|||
if key == 'vsync' then
|
||||
g_window.setVerticalSync(value)
|
||||
elseif key == 'showFps' then
|
||||
addEvent(function()
|
||||
local frameCounter = rootWidget:recursiveGetChildById('frameCounter')
|
||||
if frameCounter then frameCounter:setVisible(value) end
|
||||
end)
|
||||
modules.client_topmenu.setFpsVisible(value)
|
||||
elseif key == 'showPing' then
|
||||
addEvent(function()
|
||||
local ping = rootWidget:recursiveGetChildById('pingLabel')
|
||||
if ping then ping:setVisible(value) end
|
||||
end)
|
||||
modules.client_topmenu.setPingVisible(value)
|
||||
elseif key == 'fullscreen' then
|
||||
g_window.setFullscreen(value)
|
||||
panel = graphicsPanel
|
||||
|
|
|
@ -92,3 +92,8 @@ function createDebugUIItem(id)
|
|||
uiitem:setItemId(id)
|
||||
uiitem:show()
|
||||
end
|
||||
|
||||
function debugPings()
|
||||
g_game.setPingDelay(0)
|
||||
connect(g_game, { onPingBack = function(ping) print(g_game.getWorldName() .. ' => ' .. ping .. ' ms') end })
|
||||
end
|
||||
|
|
|
@ -37,8 +37,10 @@ end
|
|||
|
||||
-- public functions
|
||||
function init()
|
||||
connect(g_game, { onGameStart = showGameButtons,
|
||||
onGameEnd = hideGameButtons })
|
||||
connect(g_game, { onGameStart = online,
|
||||
onGameEnd = offline,
|
||||
onPingBack = updatePing })
|
||||
connect(g_app, { onFps = updateFps })
|
||||
|
||||
topMenu = g_ui.displayUI('topmenu')
|
||||
|
||||
|
@ -46,20 +48,75 @@ function init()
|
|||
rightButtonsPanel = topMenu:getChildById('rightButtonsPanel')
|
||||
leftGameButtonsPanel = topMenu:getChildById('leftGameButtonsPanel')
|
||||
rightGameButtonsPanel = topMenu:getChildById('rightGameButtonsPanel')
|
||||
pingLabel = topMenu:getChildById('pingLabel')
|
||||
fpsLabel = topMenu:getChildById('fpsLabel')
|
||||
|
||||
if g_game.isOnline() then
|
||||
leftGameButtonsPanel:show()
|
||||
rightGameButtonsPanel:show()
|
||||
online()
|
||||
end
|
||||
end
|
||||
|
||||
function terminate()
|
||||
disconnect(g_game, { onGameStart = showGameButtons,
|
||||
onGameEnd = hideGameButtons })
|
||||
disconnect(g_game, { onGameStart = online,
|
||||
onGameEnd = offline,
|
||||
onPingBack = updatePing })
|
||||
disconnect(g_app, { onFps = updateFps })
|
||||
|
||||
topMenu:destroy()
|
||||
end
|
||||
|
||||
function online()
|
||||
showGameButtons()
|
||||
|
||||
if modules.client_options.getOption('showFps') then
|
||||
pingLabel:show()
|
||||
end
|
||||
end
|
||||
|
||||
function offline()
|
||||
hideGameButtons()
|
||||
pingLabel:hide()
|
||||
end
|
||||
|
||||
function updateFps(fps)
|
||||
text = 'FPS: ' .. fps
|
||||
fpsLabel:setText(text)
|
||||
end
|
||||
|
||||
function updatePing(ping)
|
||||
local ping = -1
|
||||
if g_game.getFeature(GameClientPing) or g_game.getFeature(GameExtendedClientPing) then
|
||||
ping = g_game.getPing()
|
||||
else
|
||||
ping = g_game.getLocalPlayer():getWalkPing()
|
||||
end
|
||||
local text = 'Ping: '
|
||||
local color
|
||||
if ping < 0 then
|
||||
text = text .. "??"
|
||||
color = 'yellow'
|
||||
else
|
||||
text = text .. ping .. ' ms'
|
||||
if ping >= 500 then
|
||||
color = 'red'
|
||||
elseif ping >= 250 then
|
||||
color = 'yellow'
|
||||
else
|
||||
color = 'green'
|
||||
end
|
||||
end
|
||||
pingLabel:setColor(color)
|
||||
pingLabel:setText(text)
|
||||
end
|
||||
|
||||
function setPingVisible(enable)
|
||||
pingLabel:setVisible(enable)
|
||||
end
|
||||
|
||||
function setFpsVisible(enable)
|
||||
fpsLabel:setVisible(enable)
|
||||
end
|
||||
|
||||
function addLeftButton(id, description, icon, callback, front)
|
||||
return addButton(id, description, icon, callback, leftButtonsPanel, false, front)
|
||||
end
|
||||
|
@ -92,16 +149,16 @@ function addRightGameToggleButton(id, description, icon, callback, front)
|
|||
return addButton(id, description, icon, callback, rightGameButtonsPanel, true, front)
|
||||
end
|
||||
|
||||
function hideGameButtons()
|
||||
leftGameButtonsPanel:hide()
|
||||
rightGameButtonsPanel:hide()
|
||||
end
|
||||
|
||||
function showGameButtons()
|
||||
leftGameButtonsPanel:show()
|
||||
rightGameButtonsPanel:show()
|
||||
end
|
||||
|
||||
function hideGameButtons()
|
||||
leftGameButtonsPanel:hide()
|
||||
rightGameButtonsPanel:hide()
|
||||
end
|
||||
|
||||
function getButton(id)
|
||||
return topMenu:recursiveGetChildById(id)
|
||||
end
|
||||
|
|
|
@ -18,17 +18,17 @@ TopMenuPanel
|
|||
visible: false
|
||||
|
||||
TopMenuFrameCounterLabel
|
||||
id: frameCounter
|
||||
id: fpsLabel
|
||||
text-auto-resize: true
|
||||
anchors.top: parent.top
|
||||
anchors.left: leftGameButtonsPanel.right
|
||||
|
||||
PingLabel
|
||||
TopMenuPingLabel
|
||||
color: white
|
||||
id: pingLabel
|
||||
text-auto-resize: true
|
||||
anchors.top: frameCounter.bottom
|
||||
anchors.left: frameCounter.left
|
||||
anchors.top: fpsLabel.bottom
|
||||
anchors.left: fpsLabel.left
|
||||
|
||||
TopMenuButtonsPanel
|
||||
id: rightButtonsPanel
|
||||
|
|
|
@ -113,6 +113,7 @@ function UIMinimap:addFlag(pos, icon, description)
|
|||
flag:setIcon('/images/game/minimap/flag' .. icon)
|
||||
flag:setTooltip(description)
|
||||
flag.onMouseRelease = onFlagMouseRelease
|
||||
flag.onDestroy = function() table.removevalue(self.flags, flag) end
|
||||
table.insert(self.flags, flag)
|
||||
self:centerInPosition(flag, pos)
|
||||
end
|
||||
|
@ -162,7 +163,6 @@ function UIMinimap:removeFlag(pos, icon, description)
|
|||
local flag = self:getFlag(pos)
|
||||
if flag then
|
||||
flag:destroy()
|
||||
table.removevalue(self.flags, flag)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -47,6 +47,7 @@ Game::Game()
|
|||
m_serverBeat = 50;
|
||||
m_seq = 0;
|
||||
m_ping = -1;
|
||||
m_pingDelay = 1000;
|
||||
m_canReportBugs = false;
|
||||
m_fightMode = Otc::FightBalanced;
|
||||
m_chaseMode = Otc::DontChase;
|
||||
|
@ -79,6 +80,8 @@ void Game::resetGameStates()
|
|||
m_followingCreature = nullptr;
|
||||
m_attackingCreature = nullptr;
|
||||
m_localPlayer = nullptr;
|
||||
m_pingSent = 0;
|
||||
m_pingReceived = 0;
|
||||
|
||||
for(auto& it : m_containers) {
|
||||
const ContainerPtr& container = it.second;
|
||||
|
@ -176,14 +179,9 @@ void Game::processGameStart()
|
|||
disableBotCall();
|
||||
|
||||
if(g_game.getFeature(Otc::GameClientPing) || g_game.getFeature(Otc::GameExtendedClientPing)) {
|
||||
m_protocolGame->sendPing();
|
||||
m_pingEvent = g_dispatcher.cycleEvent([this] {
|
||||
if(m_protocolGame && m_protocolGame->isConnected()) {
|
||||
enableBotCall();
|
||||
m_protocolGame->sendPing();
|
||||
disableBotCall();
|
||||
}
|
||||
}, 2000);
|
||||
m_pingEvent = g_dispatcher.scheduleEvent([this] {
|
||||
g_game.ping();
|
||||
}, m_pingDelay);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -224,10 +222,20 @@ void Game::processPing()
|
|||
disableBotCall();
|
||||
}
|
||||
|
||||
void Game::processPingBack(int elapsed)
|
||||
void Game::processPingBack()
|
||||
{
|
||||
m_ping = elapsed;
|
||||
g_lua.callGlobalField("g_game", "onPingBack", elapsed);
|
||||
m_pingReceived++;
|
||||
|
||||
if(m_pingReceived == m_pingSent)
|
||||
m_ping = m_pingTimer.elapsed_millis();
|
||||
else
|
||||
g_logger.error("got an invalid ping from server");
|
||||
|
||||
g_lua.callGlobalField("g_game", "onPingBack", m_ping);
|
||||
|
||||
m_pingEvent = g_dispatcher.scheduleEvent([this] {
|
||||
g_game.ping();
|
||||
}, m_pingDelay);
|
||||
}
|
||||
|
||||
void Game::processTextMessage(Otc::MessageMode mode, const std::string& text)
|
||||
|
@ -1252,9 +1260,14 @@ void Game::ping()
|
|||
if(!m_protocolGame || !m_protocolGame->isConnected())
|
||||
return;
|
||||
|
||||
if(m_pingReceived != m_pingSent)
|
||||
return;
|
||||
|
||||
m_denyBotCall = false;
|
||||
m_protocolGame->sendPing();
|
||||
m_denyBotCall = true;
|
||||
m_pingSent++;
|
||||
m_pingTimer.restart();
|
||||
}
|
||||
|
||||
void Game::changeMapAwareRange(int xrange, int yrange)
|
||||
|
|
|
@ -54,7 +54,7 @@ protected:
|
|||
void processConnectionError(const boost::system::error_code& error);
|
||||
void processDisconnect();
|
||||
void processPing();
|
||||
void processPingBack(int elapsed);
|
||||
void processPingBack();
|
||||
|
||||
void processUpdateNeeded(const std::string& signature);
|
||||
void processLoginError(const std::string& error);
|
||||
|
@ -252,6 +252,7 @@ public:
|
|||
|
||||
//void reportRuleViolation2();
|
||||
void ping();
|
||||
void setPingDelay(int delay) { m_pingDelay = delay; }
|
||||
|
||||
// otclient only
|
||||
void changeMapAwareRange(int xrange, int yrange);
|
||||
|
@ -280,7 +281,7 @@ public:
|
|||
bool isAttacking() { return !!m_attackingCreature; }
|
||||
bool isFollowing() { return !!m_followingCreature; }
|
||||
|
||||
int getPing() { return m_ping; }
|
||||
int getPing() { return m_ping >= 0 ? std::max(m_ping, m_pingTimer.elapsed_millis()) : -1; }
|
||||
ContainerPtr getContainer(int index) { return m_containers[index]; }
|
||||
std::map<int, ContainerPtr> getContainers() { return m_containers; }
|
||||
std::map<int, Vip> getVips() { return m_vips; }
|
||||
|
@ -320,8 +321,12 @@ private:
|
|||
bool m_denyBotCall;
|
||||
bool m_dead;
|
||||
int m_serverBeat;
|
||||
int m_ping;
|
||||
ticks_t m_ping;
|
||||
uint m_pingSent;
|
||||
uint m_pingReceived;
|
||||
stdext::timer m_pingTimer;
|
||||
uint m_seq;
|
||||
int m_pingDelay;
|
||||
Otc::FightModes m_fightMode;
|
||||
Otc::ChaseModes m_chaseMode;
|
||||
Otc::Direction m_lastWalkDir;
|
||||
|
|
|
@ -77,7 +77,7 @@ bool LocalPlayer::canWalk(Otc::Direction direction)
|
|||
return false;
|
||||
|
||||
// prewalk has a timeout, because for some reason that I don't know yet the server sometimes doesn't answer the prewalk
|
||||
bool prewalkTimeouted = m_walking && m_preWalking && m_walkTimer.ticksElapsed() >= getStepDuration() + PREWALK_TIMEOUT;
|
||||
bool prewalkTimeouted = m_walking && m_preWalking && m_walkTimer.ticksElapsed() >= getStepDuration() + 5*PREWALK_TIMEOUT;
|
||||
|
||||
// avoid doing more walks than wanted when receiving a lot of walks from server
|
||||
if(!m_lastPrewalkDone && m_preWalking && !prewalkTimeouted)
|
||||
|
@ -127,8 +127,9 @@ void LocalPlayer::preWalk(Otc::Direction direction)
|
|||
Position newPos = m_position.translatedToDirection(direction);
|
||||
|
||||
// avoid reanimating prewalks
|
||||
if(m_preWalking && m_lastPrewalkDestination == newPos)
|
||||
if(m_preWalking && m_lastPrewalkDestination == newPos) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_waitingWalkPong = false;
|
||||
if(m_walkPingTimer.ticksElapsed() > getStepDuration() && m_idleTimer.ticksElapsed() > getStepDuration()*2) {
|
||||
|
@ -157,6 +158,7 @@ void LocalPlayer::cancelWalk(Otc::Direction direction)
|
|||
m_waitingWalkPong = false;
|
||||
m_walkPingTimer.restart();
|
||||
m_idleTimer.restart();
|
||||
lockWalk();
|
||||
|
||||
if(m_autoWalkDestination.isValid()) {
|
||||
g_game.stop();
|
||||
|
|
|
@ -219,6 +219,7 @@ void Client::registerLuaFunctions()
|
|||
g_lua.bindSingletonFunction("g_game", "mount", &Game::mount, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "requestItemInfo", &Game::requestItemInfo, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "ping", &Game::ping, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "setPingDelay", &Game::setPingDelay, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "changeMapAwareRange", &Game::changeMapAwareRange, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "canPerformGameAction", &Game::canPerformGameAction, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "canReportBugs", &Game::canReportBugs, &g_game);
|
||||
|
|
|
@ -37,7 +37,6 @@
|
|||
#include <framework/core/eventdispatcher.h>
|
||||
#include <framework/core/application.h>
|
||||
#include <framework/core/resourcemanager.h>
|
||||
#include <boost/concept_check.hpp>
|
||||
|
||||
|
||||
enum {
|
||||
|
|
|
@ -235,7 +235,6 @@ private:
|
|||
std::string m_accountName;
|
||||
std::string m_accountPassword;
|
||||
std::string m_characterName;
|
||||
stdext::timer m_pingTimer;
|
||||
LocalPlayerPtr m_localPlayer;
|
||||
};
|
||||
|
||||
|
|
|
@ -430,7 +430,7 @@ void ProtocolGame::parsePing(const InputMessagePtr& msg)
|
|||
|
||||
void ProtocolGame::parsePingBack(const InputMessagePtr& msg)
|
||||
{
|
||||
g_game.processPingBack(m_pingTimer.elapsed_millis());
|
||||
g_game.processPingBack();
|
||||
}
|
||||
|
||||
void ProtocolGame::parseChallenge(const InputMessagePtr& msg)
|
||||
|
|
|
@ -129,7 +129,6 @@ void ProtocolGame::sendPing()
|
|||
msg->addU8(Proto::ClientPing);
|
||||
Protocol::send(msg);
|
||||
}
|
||||
m_pingTimer.restart();
|
||||
}
|
||||
|
||||
void ProtocolGame::sendPingBack()
|
||||
|
|
|
@ -137,6 +137,7 @@ if(NOT APPLE)
|
|||
option(CRASH_HANDLER "Generate crash reports" ON)
|
||||
option(USE_STATIC_LIBS "Don't use shared libraries (dlls)" ON)
|
||||
option(USE_LIBCPP "Use the new libc++ library instead of stdc++" OFF)
|
||||
option(USE_LTO "Use link time optimizations" OFF)
|
||||
else()
|
||||
set(CRASH_HANDLER OFF)
|
||||
set(USE_STATIC_LIBS OFF)
|
||||
|
@ -162,10 +163,18 @@ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${WARNS_FLAGS} ${ARCH_
|
|||
set(CMAKE_CXX_FLAGS_COMPILESPEED "-O0")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g")
|
||||
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O1 -g -fno-omit-frame-pointer")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "-O2")
|
||||
set(CMAKE_CXX_FLAGS_MINSIZEREL "-Os")
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "-Os")
|
||||
set(CMAKE_CXX_FLAGS_PERFORMANCE "-Ofast -mmmx -msse -msse2")
|
||||
|
||||
if(USE_LTO)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fwhole-program -flto")
|
||||
if(WIN32)
|
||||
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,-O1,--gc-sections,--sort-common,--relax")
|
||||
else()
|
||||
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,-O1,--gc-sections,--sort-common,--relax,-z,relro")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# process options
|
||||
if(USE_STATIC_LIBS)
|
||||
if(NOT APPLE)
|
||||
|
@ -231,8 +240,8 @@ else()
|
|||
if(NOT CMAKE_BUILD_TYPE STREQUAL "CompileSpeed")
|
||||
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DNDEBUG) # NDEBUG disable asserts
|
||||
endif()
|
||||
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,-s") # strip all debug information
|
||||
if(NOT APPLE)
|
||||
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,-s") # strip all debug information
|
||||
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,--as-needed") # only link needed libraries
|
||||
endif()
|
||||
endif()
|
||||
|
|
|
@ -60,7 +60,7 @@ void AdaptativeFrameCounter::processNextFrame()
|
|||
m_lastFrame = now ;
|
||||
}
|
||||
|
||||
void AdaptativeFrameCounter::update()
|
||||
bool AdaptativeFrameCounter::update()
|
||||
{
|
||||
ticks_t now = g_clock.micros();
|
||||
ticks_t delta = now - m_lastPartialFpsUpdate;
|
||||
|
@ -82,7 +82,9 @@ void AdaptativeFrameCounter::update()
|
|||
m_frameDelaySum = 0;
|
||||
|
||||
//dump << stdext::format("FPS => %d Partial FPS => %d Frame Delay Hit => %.2f%%", m_lastFps, (int)m_partialFps, getFrameDelayHit());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void AdaptativeFrameCounter::setMaxFps(int maxFps)
|
||||
|
|
|
@ -43,7 +43,7 @@ public:
|
|||
|
||||
bool shouldProcessNextFrame();
|
||||
void processNextFrame();
|
||||
void update();
|
||||
bool update();
|
||||
void setMaxFps(int maxFps);
|
||||
bool isFpsLimitActive() { return m_maxFps != 0; }
|
||||
|
||||
|
|
|
@ -184,7 +184,8 @@ void GraphicalApplication::run()
|
|||
// only update the current time once per frame to gain performance
|
||||
g_clock.update();
|
||||
|
||||
m_backgroundFrameCounter.update();
|
||||
if(m_backgroundFrameCounter.update())
|
||||
g_lua.callGlobalField("g_app", "onFps", m_backgroundFrameCounter.getLastFps());
|
||||
m_foregroundFrameCounter.update();
|
||||
|
||||
int sleepMicros = m_backgroundFrameCounter.getMaximumSleepMicros();
|
||||
|
|
|
@ -45,10 +45,11 @@ void ResourceManager::terminate()
|
|||
bool ResourceManager::discoverWorkDir(const std::string& existentFile)
|
||||
{
|
||||
// search for modules directory
|
||||
std::string possiblePaths[] = { g_resources.getCurrentDir(),
|
||||
std::string possiblePaths[] = { g_platform.getCurrentDir(),
|
||||
g_resources.getBaseDir(),
|
||||
g_resources.getBaseDir() + "../",
|
||||
g_resources.getBaseDir() + "../share/" + g_app.getCompactName() + "/" };
|
||||
|
||||
bool found = false;
|
||||
for(const std::string& dir : possiblePaths) {
|
||||
if(!PHYSFS_addToSearchPath(dir.c_str(), 0))
|
||||
|
@ -296,11 +297,6 @@ std::string ResourceManager::getRealDir(const std::string& path)
|
|||
return dir;
|
||||
}
|
||||
|
||||
std::string ResourceManager::getCurrentDir()
|
||||
{
|
||||
return g_platform.getCurrentDir();
|
||||
}
|
||||
|
||||
std::string ResourceManager::getBaseDir()
|
||||
{
|
||||
return PHYSFS_getBaseDir();
|
||||
|
|
|
@ -64,7 +64,6 @@ public:
|
|||
|
||||
std::string resolvePath(const std::string& path);
|
||||
std::string getRealDir(const std::string& path);
|
||||
std::string getCurrentDir();
|
||||
std::string getBaseDir();
|
||||
std::string getUserDir();
|
||||
std::string getWriteDir() { return m_writeDir; }
|
||||
|
|
|
@ -84,6 +84,7 @@ void Application::registerLuaFunctions()
|
|||
g_lua.bindSingletonFunction("g_platform", "isProcessRunning", &Platform::isProcessRunning, &g_platform);
|
||||
g_lua.bindSingletonFunction("g_platform", "copyFile", &Platform::copyFile, &g_platform);
|
||||
g_lua.bindSingletonFunction("g_platform", "fileExists", &Platform::fileExists, &g_platform);
|
||||
g_lua.bindSingletonFunction("g_platform", "removeFile", &Platform::removeFile, &g_platform);
|
||||
g_lua.bindSingletonFunction("g_platform", "killProcess", &Platform::killProcess, &g_platform);
|
||||
g_lua.bindSingletonFunction("g_platform", "getTempPath", &Platform::getTempPath, &g_platform);
|
||||
g_lua.bindSingletonFunction("g_platform", "openUrl", &Platform::openUrl, &g_platform);
|
||||
|
|
|
@ -24,7 +24,6 @@
|
|||
#define CONNECTION_H
|
||||
|
||||
#include "declarations.h"
|
||||
#include <boost/asio.hpp>
|
||||
#include <framework/luaengine/luaobject.h>
|
||||
#include <framework/core/timer.h>
|
||||
#include <framework/core/declarations.h>
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
|
||||
#include <framework/global.h>
|
||||
#include <boost/asio.hpp>
|
||||
#include <boost/system/error_code.hpp>
|
||||
|
||||
namespace asio = boost::asio;
|
||||
|
||||
|
|
|
@ -37,7 +37,8 @@ public:
|
|||
std::string getTempPath();
|
||||
std::string getCurrentDir();
|
||||
bool copyFile(std::string from, std::string to);
|
||||
bool fileExists(const std::string& file);
|
||||
bool fileExists(std::string file);
|
||||
bool removeFile(std::string file);
|
||||
void openUrl(std::string url);
|
||||
std::string getCPUName();
|
||||
double getTotalSystemMemory();
|
||||
|
|
|
@ -83,8 +83,10 @@ std::string Platform::getCurrentDir()
|
|||
{
|
||||
std::string res;
|
||||
char cwd[2048];
|
||||
if(getcwd(cwd, sizeof(cwd)) != NULL)
|
||||
if(getcwd(cwd, sizeof(cwd)) != NULL) {
|
||||
res = cwd;
|
||||
res += "/";
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
|
@ -93,12 +95,19 @@ bool Platform::copyFile(std::string from, std::string to)
|
|||
return system(stdext::format("/bin/cp '%s' '%s'", from, to).c_str()) == 0;
|
||||
}
|
||||
|
||||
bool Platform::fileExists(const std::string& file)
|
||||
bool Platform::fileExists(std::string file)
|
||||
{
|
||||
struct stat buffer;
|
||||
return (stat(file.c_str(), &buffer) == 0);
|
||||
}
|
||||
|
||||
bool Platform::removeFile(std::string file)
|
||||
{
|
||||
if(unlink(file.c_str()) == 0)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void Platform::openUrl(std::string url)
|
||||
{
|
||||
if(url.find("http://") == std::string::npos)
|
||||
|
|
|
@ -95,11 +95,13 @@ std::string Platform::getCurrentDir()
|
|||
GetCurrentDirectoryW(MAX_PATH, path);
|
||||
ret = stdext::utf16_to_utf8(path);
|
||||
boost::replace_all(ret, "\\", "/");
|
||||
ret += "/";
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool Platform::fileExists(const std::string& file)
|
||||
bool Platform::fileExists(std::string file)
|
||||
{
|
||||
boost::replace_all(file, "/", "\\");
|
||||
std::wstring wfile = stdext::utf8_to_utf16(file);
|
||||
DWORD dwAttrib = GetFileAttributesW(wfile.c_str());
|
||||
return (dwAttrib != INVALID_FILE_ATTRIBUTES && !(dwAttrib & FILE_ATTRIBUTE_DIRECTORY));
|
||||
|
@ -114,6 +116,14 @@ bool Platform::copyFile(std::string from, std::string to)
|
|||
return true;
|
||||
}
|
||||
|
||||
bool Platform::removeFile(std::string file)
|
||||
{
|
||||
boost::replace_all(file, "/", "\\");
|
||||
if(DeleteFileW(stdext::utf8_to_utf16(file).c_str()) == 0)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Platform::openUrl(std::string url)
|
||||
{
|
||||
if(url.find("http://") == std::string::npos)
|
||||
|
|
|
@ -590,8 +590,12 @@ LRESULT WIN32Window::windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lPar
|
|||
}
|
||||
case WM_ACTIVATE: {
|
||||
m_focused = !(wParam == WA_INACTIVE);
|
||||
if(!m_focused)
|
||||
releaseAllKeys();
|
||||
releaseAllKeys();
|
||||
break;
|
||||
}
|
||||
case WM_SETFOCUS:
|
||||
case WM_KILLFOCUS: {
|
||||
releaseAllKeys();
|
||||
break;
|
||||
}
|
||||
case WM_CHAR: {
|
||||
|
|
|
@ -24,7 +24,6 @@
|
|||
#define UITEXTEDIT_H
|
||||
|
||||
#include "uiwidget.h"
|
||||
#include <boost/concept_check.hpp>
|
||||
|
||||
// @bindclass
|
||||
class UITextEdit : public UIWidget
|
||||
|
|
Loading…
Reference in New Issue