improved charlist

This commit is contained in:
Eduardo Bart 2011-08-26 15:44:18 -03:00
parent c60b677baa
commit 0749e6a9d5
5 changed files with 74 additions and 32 deletions

View File

@ -19,7 +19,7 @@ function MessageBox.create(title, text, flags)
label:resizeToText()
-- set window size based on label size
window:setWidth(label:getWidth() + 60)
window:setWidth(label:getWidth() + 48)
window:setHeight(label:getHeight() + 64)
window:updateParentLayout()

View File

@ -8,18 +8,49 @@ function EnterGame_characterWindow_okClicked()
Game.loginWorld(account, password, selected.worldHost, selected.worldPort, selected.characterName)
charactersWindow:destroy()
mainMenu:hide()
else
displayErrorBox('Error', 'You must select a character to login!')
end
end
local function showMotd(motdNumber, motdMessage)
if motdNumber ~= Configs.get("motd") then
displayInfoBox("Message of the day", motdMessage)
Configs.set("motd", motdNumber)
end
end
local function createCharactersWindow(characters, premDays)
local charactersWindow = UI.loadAndDisplayLocked('/mainmenu/ui/charlist.otui')
local charactersList = charactersWindow:getChildById('charactersList')
local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel')
for i,characterInfo in ipairs(characters) do
local characterName = characterInfo[1]
local worldName = characterInfo[2]
local worldHost = characterInfo[3]
local worldIp = characterInfo[4]
local label = UILabel.create()
charactersList:addChild(label)
label:setText(characterName .. ' (' .. worldName .. ')')
label:setStyle('CharactersListLabel')
label.characterName = characterName
label.worldHost = worldHost
label.worldPort = worldIp
end
if premDays > 0 then
accountStatusLabel:setText("Account Status:\nPremium Account (" .. premDays .. ' days left)')
end
end
function EnterGame_connectToLoginServer()
local protocolLogin = ProtocolLogin.create()
local recreateEnterGame = function()
UI.loadAndDisplayLocked("/mainmenu/ui/entergamewindow.otui")
UI.loadAndDisplayLocked('/mainmenu/ui/entergamewindow.otui')
end
local loadBox = displayCancelBox("Please wait", "Connecting..")
local loadBox = displayCancelBox('Please wait', 'Connecting to login server...')
loadBox.onCancel = function(msgbox)
-- cancel protocol and reacreate enter game window
@ -29,43 +60,25 @@ function EnterGame_connectToLoginServer()
protocolLogin.onError = function(protocol, error)
loadBox:destroy()
local errorBox = displayErrorBox("Login Error", error)
local errorBox = displayErrorBox('Login Error', error)
errorBox.onOk = recreateEnterGame
end
protocolLogin.onMotd = function(protocol, motd)
loadBox:destroy()
local motdNumber = string.sub(motd, 0, string.find(motd, "\n"))
local motdText = string.sub(motd, string.find(motd, "\n") + 1, string.len(motd))
if motdNumber ~= Configs.get("motd") then
displayInfoBox("Message of the day", motdText)
Configs.set("motd", motdNumber)
end
local motdMessage = string.sub(motd, string.find(motd, "\n") + 1, string.len(motd))
showMotd(motdNumber, motdMessage)
end
protocolLogin.onCharacterList = function(protocol, characters, premDays)
loadBox:destroy()
local charactersWindow = UI.loadAndDisplayLocked('/mainmenu/ui/charlist.otui')
local charactersList = charactersWindow:getChildById('charactersList')
for i,characterInfo in ipairs(characters) do
local characterName = characterInfo[1]
local worldName = characterInfo[2]
local worldHost = characterInfo[3]
local worldIp = characterInfo[4]
local label = UILabel.create()
charactersList:addChild(label)
label:setText(characterName .. ' (' .. worldName .. ')')
label:setStyle('CharactersListLabel')
label.characterName = characterName
label.worldHost = worldHost
label.worldPort = worldIp
end
createCharactersWindow(characters, premDays)
end
local enterGameWindow = UI.root:getChildById("enterGameWindow")
account = enterGameWindow:getChildById("accountNameLineEdit"):getText()
password = enterGameWindow:getChildById("accountPasswordLineEdit"):getText()
local enterGameWindow = UI.root:getChildById('enterGameWindow')
account = enterGameWindow:getChildById('accountNameLineEdit'):getText()
password = enterGameWindow:getChildById('accountPasswordLineEdit'):getText()
protocolLogin:login(account, password)
enterGameWindow:destroy()

View File

@ -1,7 +1,8 @@
CharactersListLabel < Label
image: /core_ui/images/empty_rect.png
font: helvetica-12px-bold
font: tibia-10px-monochrome
background-color: #00000000
offset: 2 0
focusable: true
margin.left: 1
margin.right: 1
@ -14,16 +15,36 @@ CharactersListLabel < Label
MainWindow
id: charactersWindow
title: Charlist
size: 200 250
size: 250 250
TextList
id: charactersList
anchors.fill: parent
anchors.bottom: next.top
margin.top: 30
margin.bottom: 50
margin.bottom: 5
margin.left: 16
margin.right: 16
Label
text: |-
Account Status:
Free Account
id: accountStatusLabel
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: next.top
margin.left: 16
margin.bottom: 5
HorizontalSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: next.top
margin.left: 16
margin.right: 16
margin.bottom: 10
Button
id: buttonOk
text: Ok

View File

@ -12,7 +12,9 @@ void UILabel::setup()
void UILabel::render()
{
UIWidget::render();
m_font->renderText(m_text, m_rect, m_align, m_foregroundColor);
Rect textRect = m_rect;
textRect.setTopLeft(textRect.topLeft() + m_offset);
m_font->renderText(m_text, textRect, m_align, m_foregroundColor);
}
void UILabel::setText(const std::string& text)
@ -43,5 +45,8 @@ void UILabel::onStyleApply(const OTMLNodePtr& styleNode)
setText(node->value());
else if(node->tag() == "align")
setAlign(fw::translateAlignment(node->value()));
else if(node->tag() == "offset") {
setOffset(node->value<Point>());
}
}
}

View File

@ -13,15 +13,18 @@ public:
void setText(const std::string& text);
void setAlign(AlignmentFlag align) { m_align = align; }
void setOffset(const Point& offset) { m_offset = offset; }
std::string getText() const { return m_text; }
AlignmentFlag getAlign() const { return m_align; }
Point getOffset() const { return m_offset; }
protected:
virtual void onStyleApply(const OTMLNodePtr& styleNode);
private:
std::string m_text;
Point m_offset;
AlignmentFlag m_align;
};