Some more UI updates and fixes.

* Added UICreatureButton class for handling/replacing "battle buttons" (can now be used in other modules).
* Added the ability to use items on creatures via the battle window.
* Some minor cosmetics.
This commit is contained in:
BeniS 2012-08-26 04:05:33 +12:00
parent f93d79649f
commit 0763b266d5
9 changed files with 252 additions and 194 deletions

View File

@ -12,6 +12,7 @@ local skin = {
styles = {
'buttons.otui',
'creaturebuttons.otui',
'labels.otui',
'panels.otui',
'separators.otui',

View File

@ -0,0 +1,48 @@
CreatureButton < UICreatureButton
height: 20
margin-bottom: 5
UICreature
id: creature
size: 20 20
anchors.left: parent.left
anchors.top: parent.top
phantom: true
UIWidget
id: spacer
width: 5
anchors.left: creature.right
anchors.top: creature.top
phantom: true
UIWidget
id: skull
height: 11
anchors.left: spacer.right
anchors.top: spacer.top
phantom: true
UIWidget
id: emblem
height: 11
anchors.left: skull.right
anchors.top: creature.top
phantom: true
Label
id: label
anchors.left: emblem.right
anchors.top: creature.top
color: #888888
margin-left: 2
phantom: true
ProgressBar
id: lifeBar
height: 5
anchors.left: spacer.right
anchors.right: parent.right
anchors.top: label.bottom
margin-top: 2
phantom: true

View File

@ -0,0 +1,140 @@
-- @docclass
UICreatureButton = extends(UIWidget)
local CreatureButtonColors = {
onIdle = {notHovered = '#888888', hovered = '#FFFFFF' },
onTargeted = {notHovered = '#FF0000', hovered = '#FF8888' },
onFollowed = {notHovered = '#00FF00', hovered = '#88FF88' }
}
local LifeBarColors = {} -- Must be sorted by percentAbove
table.insert(LifeBarColors, {percentAbove = 92, color = '#00BC00' } )
table.insert(LifeBarColors, {percentAbove = 60, color = '#50A150' } )
table.insert(LifeBarColors, {percentAbove = 30, color = '#A1A100' } )
table.insert(LifeBarColors, {percentAbove = 8, color = '#3C2727' } )
table.insert(LifeBarColors, {percentAbove = 3, color = '#3C0000' } )
table.insert(LifeBarColors, {percentAbove = -1, color = '#4F0000' } )
function UICreatureButton.create()
local button = UICreatureButton.internalCreate()
button:setFocusable(false)
button.creature = nil
button.isHovered = false
button.isTarget = false
button.isFollowed = false
return button
end
function UICreatureButton:getClassName()
return 'UICreatureButton'
end
function UICreatureButton:setCreature(creature)
self.creature = creature
end
function UICreatureButton:getCreature()
return self.creature
end
function UICreatureButton:getCreatureId()
return self.creature:getId()
end
function UICreatureButton:setup(creature)
self.creature = creature
local creatureWidget = self:getChildById('creature')
local labelWidget = self:getChildById('label')
local lifeBarWidget = self:getChildById('lifeBar')
labelWidget:setText(creature:getName())
creatureWidget:setCreature(creature)
self:setId('CreatureButton_' .. creature:getName():gsub('%s','_'))
self:setLifeBarPercent(creature:getHealthPercent())
self:updateSkull(creature:getSkull())
self:updateEmblem(creature:getEmblem())
end
function UICreatureButton:update()
local color = CreatureButtonColors.onIdle
if self.isTarget then
color = CreatureButtonColors.onTargeted
elseif self.isFollowed then
color = CreatureButtonColors.onFollowed
end
color = self.isHovered and color.hovered or color.notHovered
if self.isHovered or self.isTarget or self.isFollowed then
self.creature:showStaticSquare(color)
self:getChildById('creature'):setBorderWidth(1)
self:getChildById('creature'):setBorderColor(color)
self:getChildById('label'):setColor(color)
else
self.creature:hideStaticSquare()
self:getChildById('creature'):setBorderWidth(0)
self:getChildById('label'):setColor(color)
end
end
function UICreatureButton:updateSkull(skullId)
if not self.creature then
return
end
local skullId = skullId or self.creature:getSkull()
local skullWidget = self:getChildById('skull')
local labelWidget = self:getChildById('label')
if skullId ~= SkullNone then
skullWidget:setWidth(skullWidget:getHeight())
print(skullId)
local imagePath = getSkullImagePath(skullId)
skullWidget:setImageSource(imagePath)
labelWidget:setMarginLeft(5)
else
skullWidget:setWidth(0)
if self.creature:getEmblem() == EmblemNone then
labelWidget:setMarginLeft(2)
end
end
end
function UICreatureButton:updateEmblem(emblemId)
if not self.creature then
return
end
local emblemId = emblemId or self.creature:getEmblem()
local emblemWidget = self:getChildById('emblem')
local labelWidget = self:getChildById('label')
if emblemId ~= EmblemNone then
emblemWidget:setWidth(emblemWidget:getHeight())
local imagePath = getEmblemImagePath(emblemId)
emblemWidget:setImageSource(imagePath)
emblemWidget:setMarginLeft(5)
labelWidget:setMarginLeft(5)
else
emblemWidget:setWidth(0)
emblemWidget:setMarginLeft(0)
if self.creature:getSkull() == SkullNone then
labelWidget:setMarginLeft(2)
end
end
end
function UICreatureButton:setLifeBarPercent(percent)
local lifeBarWidget = self:getChildById('lifeBar')
lifeBarWidget:setPercent(percent)
local color
for i, v in pairs(LifeBarColors) do
if percent > v.percentAbove then
color = v.color
break
end
end
lifeBarWidget:setBackgroundColor(color)
end

View File

@ -12,20 +12,6 @@ hideMonstersButton = nil
hideSkullsButton = nil
hidePartyButton = nil
BattleButtonColors = {
onIdle = {notHovered = '#888888', hovered = '#FFFFFF' },
onTargeted = {notHovered = '#FF0000', hovered = '#FF8888' },
onFollowed = {notHovered = '#00FF00', hovered = '#88FF88' }
}
LifeBarColors = {} --Must be sorted by percentAbove
table.insert(LifeBarColors, {percentAbove = 92, color = '#00BC00' } )
table.insert(LifeBarColors, {percentAbove = 60, color = '#50A150' } )
table.insert(LifeBarColors, {percentAbove = 30, color = '#A1A100' } )
table.insert(LifeBarColors, {percentAbove = 8, color = '#3C2727' } )
table.insert(LifeBarColors, {percentAbove = 3, color = '#3C0000' } )
table.insert(LifeBarColors, {percentAbove = -1, color = '#4F0000' } )
function init()
g_ui.importStyle('battlebutton.otui')
battleButton = TopMenu.addRightGameToggleButton('battleButton', tr('Battle') .. ' (Ctrl+B)', 'battle.png', toggle)
@ -52,17 +38,20 @@ function init()
battleWindow:setContentMinimumHeight(80)
--battleWindow:setContentMaximumHeight(384)
connect(Creature, { onSkullChange = checkCreatureSkull,
onEmblemChange = checkCreatureEmblem,
onHealthPercentChange = onCreatureHealthPercentChange,
onPositionChange = onCreaturePositionChange,
onAppear = onCreatureAppear,
onDisappear = onCreatureDisappear
} )
connect(Creature, {
onSkullChange = updateCreatureSkull,
onEmblemChange = updateCreatureEmblem,
onHealthPercentChange = onCreatureHealthPercentChange,
onPositionChange = onCreaturePositionChange,
onAppear = onCreatureAppear,
onDisappear = onCreatureDisappear
})
connect(g_game, { onAttackingCreatureChange = onAttack,
onFollowingCreatureChange = onFollow,
onGameEnd = removeAllCreatures } )
connect(g_game, {
onAttackingCreatureChange = onAttack,
onFollowingCreatureChange = onFollow,
onGameEnd = removeAllCreatures
})
checkCreatures()
battleWindow:setup()
@ -75,17 +64,20 @@ function terminate()
battleWindow:destroy()
mouseWidget:destroy()
disconnect(Creature, { onSkullChange = checkCreatureSkull,
onEmblemChange = checkCreatureEmblem,
onHealthPercentChange = onCreatureHealthPercentChange,
onPositionChange = onCreaturePositionChange,
onAppear = onCreatureAppear,
onDisappear = onCreatureDisappear
} )
disconnect(Creature, {
onSkullChange = updateCreatureSkull,
onEmblemChange = updateCreatureEmblem,
onHealthPercentChange = onCreatureHealthPercentChange,
onPositionChange = onCreaturePositionChange,
onAppear = onCreatureAppear,
onDisappear = onCreatureDisappear
})
disconnect(g_game, { onAttackingCreatureChange = onAttack,
onFollowingCreatureChange = onFollow,
onGameEnd = removeAllCreatures } )
disconnect(g_game, {
onAttackingCreatureChange = onAttack,
onFollowingCreatureChange = onFollow,
onGameEnd = removeAllCreatures
})
end
function toggle()
@ -158,7 +150,7 @@ end
function onCreatureHealthPercentChange(creature, health)
local battleButton = battleButtonsByCreaturesList[creature:getId()]
if battleButton then
setLifeBarPercent(battleButton, creature:getHealthPercent())
battleButton:setLifeBarPercent(creature:getHealthPercent())
end
end
@ -193,32 +185,16 @@ end
function addCreature(creature)
local creatureId = creature:getId()
local battleButton = battleButtonsByCreaturesList[creature:getId()]
local battleButton = battleButtonsByCreaturesList[creatureId]
if not battleButton then
battleButton = g_ui.createWidget('BattleButton', battlePanel)
local creatureWidget = battleButton:getChildById('creature')
local labelWidget = battleButton:getChildById('label')
local lifeBarWidget = battleButton:getChildById('lifeBar')
battleButton:setup(creature)
battleButton.onHoverChange = onBattleButtonHoverChange
battleButton.onMouseRelease = onMouseRelease
battleButton:setId('BattleButton_' .. creature:getName():gsub('%s','_'))
battleButton.creatureId = creatureId
battleButton.creature = creature
battleButton.isHovered = false
battleButton.isTarget = false
battleButton.isFollowed = false
labelWidget:setText(creature:getName())
creatureWidget:setCreature(creature)
setLifeBarPercent(battleButton, creature:getHealthPercent())
battleButtonsByCreaturesList[creatureId] = battleButton
checkCreatureSkull(battleButton.creature)
checkCreatureEmblem(battleButton.creature)
if creature == g_game.getAttackingCreature() then
onAttack(creature)
end
@ -227,52 +203,7 @@ function addCreature(creature)
onFollow(creature)
end
else
setLifeBarPercent(battleButton, creature:getHealthPercent())
end
end
function checkCreatureSkull(creature, skullId)
local battleButton = battleButtonsByCreaturesList[creature:getId()]
if battleButton then
local skullWidget = battleButton:getChildById('skull')
local labelWidget = battleButton:getChildById('label')
local creature = battleButton.creature
if creature:getSkull() ~= SkullNone then
skullWidget:setWidth(skullWidget:getHeight())
local imagePath = getSkullImagePath(creature:getSkull())
skullWidget:setImageSource(imagePath)
labelWidget:setMarginLeft(5)
else
skullWidget:setWidth(0)
if creature:getEmblem() == EmblemNone then
labelWidget:setMarginLeft(2)
end
end
end
end
function checkCreatureEmblem(creature, emblemId)
local battleButton = battleButtonsByCreaturesList[creature:getId()]
if battleButton then
local emblemId = emblemId or creature:getEmblem()
local emblemWidget = battleButton:getChildById('emblem')
local labelWidget = battleButton:getChildById('label')
local creature = battleButton.creature
if emblemId ~= EmblemNone then
emblemWidget:setWidth(emblemWidget:getHeight())
local imagePath = getEmblemImagePath(emblemId)
emblemWidget:setImageSource(imagePath)
emblemWidget:setMarginLeft(5)
labelWidget:setMarginLeft(5)
else
emblemWidget:setWidth(0)
emblemWidget:setMarginLeft(0)
if creature:getSkull() == SkullNone then
labelWidget:setMarginLeft(2)
end
end
battleButton:setLifeBarPercent(creature:getHealthPercent())
end
end
@ -314,25 +245,10 @@ function removeCreature(creature)
end
end
function setLifeBarPercent(battleButton, percent)
local lifeBarWidget = battleButton:getChildById('lifeBar')
lifeBarWidget:setPercent(percent)
local color
for i, v in pairs(LifeBarColors) do
if percent > v.percentAbove then
color = v.color
break
end
end
lifeBarWidget:setBackgroundColor(color)
end
function onBattleButtonHoverChange(widget, hovered)
if widget.isBattleButton then
widget.isHovered = hovered
checkBattleButton(widget)
updateBattleButton(widget)
end
end
@ -340,7 +256,7 @@ function onAttack(creature)
local battleButton = creature and battleButtonsByCreaturesList[creature:getId()] or lastBattleButtonSwitched
if battleButton then
battleButton.isTarget = creature and true or false
checkBattleButton(battleButton)
updateBattleButton(battleButton)
end
end
@ -348,37 +264,32 @@ function onFollow(creature)
local battleButton = creature and battleButtonsByCreaturesList[creature:getId()] or lastBattleButtonSwitched
if battleButton then
battleButton.isFollowed = creature and true or false
checkBattleButton(battleButton)
updateBattleButton(battleButton)
end
end
function checkBattleButton(battleButton)
local color = BattleButtonColors.onIdle
if battleButton.isTarget then
color = BattleButtonColors.onTargeted
elseif battleButton.isFollowed then
color = BattleButtonColors.onFollowed
function updateCreatureSkull(creature, skullId)
local battleButton = battleButtonsByCreaturesList[creature:getId()]
if battleButton then
battleButton:updateSkull(skullId)
end
end
color = battleButton.isHovered and color.hovered or color.notHovered
if battleButton.isHovered or battleButton.isTarget or battleButton.isFollowed then
battleButton.creature:showStaticSquare(color)
battleButton:getChildById('creature'):setBorderWidth(1)
battleButton:getChildById('creature'):setBorderColor(color)
battleButton:getChildById('label'):setColor(color)
else
battleButton.creature:hideStaticSquare()
battleButton:getChildById('creature'):setBorderWidth(0)
battleButton:getChildById('label'):setColor(color)
function updateCreatureEmblem(creature, emblemId)
local battleButton = battleButtonsByCreaturesList[creature:getId()]
if battleButton then
battleButton:updateSkull(emblemId)
end
end
function updateBattleButton(battleButton)
battleButton:update()
if battleButton.isTarget or battleButton.isFollowed then
-- set new last battle button switched
if lastBattleButtonSwitched and lastBattleButtonSwitched ~= battleButton then
lastBattleButtonSwitched.isTarget = false
lastBattleButtonSwitched.isFollowed = false
checkBattleButton(lastBattleButtonSwitched)
updateBattleButton(lastBattleButtonSwitched)
end
lastBattleButtonSwitched = battleButton
end

View File

@ -1,49 +1,2 @@
BattleButton < UIButton
height: 20
margin-bottom: 5
BattleButton < CreatureButton
&isBattleButton: true
UICreature
id: creature
size: 20 20
anchors.left: parent.left
anchors.top: parent.top
phantom: true
UIWidget
id: spacer
width: 5
anchors.left: creature.right
anchors.top: creature.top
phantom: true
UIWidget
id: skull
height: 11
anchors.left: spacer.right
anchors.top: spacer.top
phantom: true
UIWidget
id: emblem
height: 11
anchors.left: skull.right
anchors.top: creature.top
phantom: true
Label
id: label
anchors.left: emblem.right
anchors.top: creature.top
color: #888888
margin-left: 2
phantom: true
ProgressBar
id: lifeBar
height: 5
anchors.left: spacer.right
anchors.right: parent.right
anchors.top: label.bottom
margin-top: 2
phantom: true

View File

@ -182,6 +182,11 @@ function onUseWith(clickedWidget, mousePosition)
end
elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
g_game.useWith(selectedThing, clickedWidget:getItem())
elseif clickedWidget:getClassName() == 'UICreatureButton' then
local creature = clickedWidget:getCreature()
if creature then
g_game.useWith(selectedThing, creature)
end
end
end

View File

@ -154,6 +154,11 @@ local function clearFilters()
end
end
local function clearFee()
feeLabel:setText('')
fee = 0
end
local function refreshTypeList()
offerTypeList:clearOptions()
offerTypeList:addOption('Buy')
@ -165,11 +170,6 @@ local function refreshTypeList()
end
end
local function refreshFee()
feeLabel:setText('')
fee = 0
end
local function addOffer(offer, type)
if not offer then
return false
@ -841,7 +841,7 @@ function Market.resetCreateOffer()
totalPriceEdit:setValue(1)
amountEdit:setValue(1)
refreshTypeList()
refreshFee()
clearFee()
end
function Market.refreshItemsWidget(selectItem)

View File

@ -64,14 +64,14 @@ TexturePtr TextureManager::getTexture(const std::string& fileName)
try {
// currently only png textures are supported
if(!stdext::ends_with(filePath, ".png"))
stdext::throw_exception("texture file format no supported");
stdext::throw_exception("texture file format not supported");
// load texture file data
std::stringstream fin;
g_resources.loadFile(filePath, fin);
texture = loadPNG(fin);
} catch(stdext::exception& e) {
g_logger.error(stdext::format("unable to load texture '%s': %s", fileName, e.what()));
g_logger.error(stdext::format("Unable to load texture '%s': %s", fileName, e.what()));
texture = g_textures.getEmptyTexture();
}