Merge pull request #38 from BeniS/master
This commit is contained in:
commit
099716fe03
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@ -22,7 +22,7 @@ local function tryLogin(charInfo, tries)
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if g_game.isOnline() then
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g_game.safeLogout()
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if tries == 1 then
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loadBox = displayCancelBox(tr('Please wait'), tr('Loggin out...'))
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loadBox = displayCancelBox(tr('Please wait'), tr('Logging out...'))
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end
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scheduleEvent(function() tryLogin(charInfo, tries+1) end, 250)
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return
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@ -32,14 +32,18 @@ function g_mouse.isPressed(button)
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return g_window.isMouseButtonPressed(button)
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end
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function g_mouse.bindAutoPress(widget, callback, delay)
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function g_mouse.bindAutoPress(widget, callback, delay, button)
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local button = button or MouseLeftButton
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connect(widget, { onMousePress = function(widget, mousePos, mouseButton)
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if(mouseButton ~= button) then
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return false
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end
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local startTime = g_clock.millis()
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callback(widget, mousePos, mouseButton, 0)
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periodicalEvent(function()
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callback(widget, g_window.getMousePosition(), mouseButton, g_clock.millis() - startTime)
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end, function()
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return widget:isPressed()
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return g_mouse.isPressed(mouseButton)
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end, 30, delay)
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return true
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end })
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@ -334,6 +334,7 @@ function HotkeysManager.checkSelectedHotkey(focused)
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if hotkeyLabelSelectedOnList.itemId == nil then
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hotkeyText:enable()
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hotkeyText:focus()
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hotKeyTextLabel:enable()
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hotkeyText:setText(hotkeyLabelSelectedOnList.value)
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@ -9,6 +9,10 @@ local gameBottomPanel
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local logoutButton
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local mouseGrabberWidget
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local countWindow
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local logoutWindow
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local exitWindow
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local function onLeftPanelVisibilityChange(leftPanel, visible)
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if not visible then
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local children = leftPanel:getChildren()
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@ -97,6 +101,9 @@ function GameInterface.terminate()
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gameLeftPanel = nil
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gameBottomPanel = nil
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mouseGrabberWidget = nil
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countWindow = nil
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logoutWindow = nil
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exitWindow = nil
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GameInterface = nil
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end
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@ -125,23 +132,34 @@ function GameInterface.exit()
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end
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function GameInterface.tryExit()
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local exitWindow = g_ui.createWidget('ExitWindow', rootWidget)
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if(exitWindow) then
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return true
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end
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exitWindow = g_ui.createWidget('ExitWindow', rootWidget)
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local exitButton = exitWindow:getChildById('buttonExit')
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local logoutButton = exitWindow:getChildById('buttonLogout')
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local logButton = exitWindow:getChildById('buttonLogout')
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local cancelButton = exitWindow:getChildById('buttonCancel')
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local exitFunc = function()
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GameInterface.exit()
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exitButton:getParent():destroy()
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end
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local logoutFunc = function()
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GameInterface.logout()
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logoutButton:getParent():destroy()
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logButton:getParent():destroy()
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exitWindow = nil
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end
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local cancelFunc = function()
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cancelButton:getParent():destroy()
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exitWindow = nil
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end
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exitWindow.onEscape = cancelFunc
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exitWindow.onEnter = logoutFunc
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exitButton.onClick = exitFunc
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logoutButton.onClick = logoutFunc
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logButton.onClick = logoutFunc
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cancelButton.onClick = cancelFunc
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return true -- signal closing
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end
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@ -153,16 +171,28 @@ function GameInterface.logout()
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end
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function GameInterface.tryLogout()
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local logoutWindow = g_ui.createWidget('LogoutWindow', rootWidget)
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if(logoutWindow) then
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return
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end
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logoutWindow = g_ui.createWidget('LogoutWindow', rootWidget)
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local yesButton = logoutWindow:getChildById('buttonYes')
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local noButton = logoutWindow:getChildById('buttonNo')
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local logoutFunc = function()
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GameInterface.logout()
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yesButton:getParent():destroy()
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logoutWindow = nil
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end
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local cancelFunc = function()
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noButton:getParent():destroy()
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logoutWindow = nil
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end
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logoutWindow.onEnter = logoutFunc
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logoutWindow.onEscape = cancelFunc
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yesButton.onClick = logoutFunc
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noButton.onClick = cancelFunc
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end
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function GameInterface.onMouseGrabberRelease(self, mousePosition, mouseButton)
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@ -375,7 +405,8 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalkPos
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end
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else
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if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
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if multiUseThing:asCreature() then
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local player = g_game.getLocalPlayer()
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if multiUseThing:asCreature() and multiUseThing:asCreature() ~= player then
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g_game.attack(multiUseThing:asCreature())
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return true
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elseif multiUseThing:isContainer() then
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@ -422,6 +453,9 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalkPos
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end
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function GameInterface.moveStackableItem(item, toPos)
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if(countWindow) then
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return
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end
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if g_keyboard.isCtrlPressed() then
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g_game.move(item, toPos, item:getCount())
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return
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@ -431,7 +465,7 @@ function GameInterface.moveStackableItem(item, toPos)
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end
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local count = item:getCount()
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local countWindow = g_ui.createWidget('CountWindow', rootWidget)
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countWindow = g_ui.createWidget('CountWindow', rootWidget)
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local spinbox = countWindow:getChildById('countSpinBox')
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local scrollbar = countWindow:getChildById('countScrollBar')
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spinbox:setMaximum(count)
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@ -447,10 +481,19 @@ function GameInterface.moveStackableItem(item, toPos)
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local moveFunc = function()
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g_game.move(item, toPos, spinbox:getValue())
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okButton:getParent():destroy()
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countWindow = nil
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end
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local cancelButton = countWindow:getChildById('buttonCancel')
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local cancelFunc = function()
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cancelButton:getParent():destroy()
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countWindow = nil
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end
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countWindow.onEnter = moveFunc
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countWindow.onEscape = cancelFunc
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okButton.onClick = moveFunc
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cancelButton.onClick = cancelFunc
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end
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function GameInterface.getRootPanel()
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@ -2,7 +2,6 @@ CountWindow < MainWindow
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id: countWindow
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!text: tr('Move Stackable Item')
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size: 196 112
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@onEscape: self:destroy()
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Label
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!text: tr('Amount:')
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@ -38,4 +37,3 @@ CountWindow < MainWindow
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width: 64
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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@onClick: self:getParent():destroy()
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@ -2,39 +2,23 @@ ExitWindow < MainWindow
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id: exitWindow
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!text: tr('Exit')
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size: 550 135
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@onEscape: self:destroy()
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Label
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!text: tr('If you shut down the program, you character might stay in the game.')
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!text: tr('If you shut down the program, you character might stay in the game.\nClick on "Logout" to ensure that you character leaves the game property.\nClick on "Exit" if you want to exit the program without logging out your character.')
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width: 550
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height: 110
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anchors.left: parent.left
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anchors.top: parent.top
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margin-left: 10
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margin-top: 2
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Label
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!text: tr('Click on "Logout" to ensure that you character leaves the game property.')
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width: 550
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anchors.left: parent.left
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anchors.top: prev.bottom
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margin-left: 10
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margin-top: 2
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Label
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!text: tr('Click on "Exit" if you want to exit the program without logging out your character.')
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width: 550
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anchors.left: parent.left
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anchors.top: prev.bottom
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margin-left: 10
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margin-top: 2
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Button
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id: buttonExit
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!text: tr('Exit')
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width: 64
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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margin-left: 155
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margin-left: 160
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Button
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id: buttonLogout
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@ -51,4 +35,3 @@ ExitWindow < MainWindow
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anchors.left: prev.right
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anchors.bottom: parent.bottom
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margin-left: 5
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@onClick: self:getParent():destroy()
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@ -2,7 +2,6 @@ LogoutWindow < MainWindow
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id: logoutWindow
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!text: tr('Logout')
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size: 300 100
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@onEscape: self:destroy()
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Label
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!text: tr('Are you sure you want to logout?')
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@ -5,6 +5,8 @@ local minimapWidget
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local minimapButton
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local minimapWindow
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local DEFAULT_ZOOM = 60
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local MAX_FLOOR_UP = 0
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local MAX_FLOOR_DOWN = 15
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local navigating = false
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minimapFirstLoad = true
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@ -54,7 +56,7 @@ function Minimap.init()
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minimapWidget = minimapWindow:recursiveGetChildById('minimap')
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g_mouse.bindAutoPress(minimapWidget, Minimap.compassClick)
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g_mouse.bindAutoPress(minimapWidget, Minimap.compassClick, nil, MouseRightButton)
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minimapWidget:setAutoViewMode(false)
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minimapWidget:setViewMode(1) -- mid view
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minimapWidget:setDrawMinimapColors(true)
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@ -148,13 +150,17 @@ function Minimap.onButtonClick(id)
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elseif id == "floorUp" then
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local pos = minimapWidget:getCameraPosition()
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pos.z = pos.z - 1
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if(pos.z > MAX_FLOOR_UP) then
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minimapWidget:setCameraPosition(pos)
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end
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elseif id == "floorDown" then
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local pos = minimapWidget:getCameraPosition()
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pos.z = pos.z + 1
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if(pos.z < MAX_FLOOR_DOWN) then
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minimapWidget:setCameraPosition(pos)
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end
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end
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end
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-- hooked events
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function Minimap.reset()
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@ -34,7 +34,7 @@ MiniWindow
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text: ?
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text-align: center
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phantom: false
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!tooltip: tr('Hold left mouse button to navigate\nScroll mouse middle button to zoom')
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!tooltip: tr('Hold right mouse button to navigate\nScroll mouse middle button to zoom')
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anchors.top: minimizeButton.top
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anchors.right: minimizeButton.left
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margin-right: 3
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@ -0,0 +1,29 @@
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DeathWindow < MainWindow
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id: deathWindow
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!text: tr('You are dead')
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size: 350 155
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Label
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!text: tr('Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!')
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width: 550
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height: 140
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anchors.left: parent.left
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anchors.top: parent.top
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margin-left: 10
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margin-top: 2
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Button
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id: buttonOk
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!text: tr('Ok')
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width: 64
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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margin-left: 160
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Button
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id: buttonCancel
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!text: tr('Cancel')
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width: 64
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anchors.left: prev.right
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anchors.bottom: parent.bottom
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margin-left: 5
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@ -20,6 +20,7 @@ local MessageTypes = {
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local centerTextMessagePanel
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local bottomStatusLabel
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local privateLabel
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local deathWindow
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-- private functions
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local function displayMessage(msgtype, msg, time)
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@ -57,6 +58,8 @@ end
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-- public functions
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function TextMessage.init()
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g_ui.importStyle('deathwindow.otui')
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connect(g_game, { onDeath = TextMessage.displayDeadMessage,
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onTextMessage = TextMessage.display,
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onGameStart = TextMessage.clearMessages })
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@ -93,6 +96,7 @@ function TextMessage.terminate()
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centerTextMessagePanel = nil
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bottomStatusLabel = nil
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privateLabel = nil
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deathWindow = nil
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TextMessage = nil
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end
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@ -127,4 +131,28 @@ function TextMessage.displayDeadMessage()
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local advanceLabel = GameInterface.getMapPanel():recursiveGetChildById('centerAdvance')
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if advanceLabel:isVisible() then return end
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TextMessage.displayEventAdvance(tr('You are dead.'))
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if(deathWindow) then
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return
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end
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deathWindow = g_ui.createWidget('DeathWindow', rootWidget)
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local okButton = deathWindow:getChildById('buttonOk')
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local cancelButton = deathWindow:getChildById('buttonCancel')
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local okFunc = function()
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CharacterList.doLogin()
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okButton:getParent():destroy()
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deathWindow = nil
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end
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local cancelFunc = function()
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GameInterface.logout()
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cancelButton:getParent():destroy()
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deathWindow = nil
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end
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deathWindow.onEnter = okFunc
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deathWindow.onEscape = cancelFunc
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okButton.onClick = okFunc
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cancelButton.onClick = cancelFunc
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end
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