Merge pull request #38 from BeniS/master
This commit is contained in:
commit
099716fe03
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@ -22,7 +22,7 @@ local function tryLogin(charInfo, tries)
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if g_game.isOnline() then
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g_game.safeLogout()
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if tries == 1 then
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loadBox = displayCancelBox(tr('Please wait'), tr('Loggin out...'))
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loadBox = displayCancelBox(tr('Please wait'), tr('Logging out...'))
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end
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scheduleEvent(function() tryLogin(charInfo, tries+1) end, 250)
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return
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@ -32,14 +32,18 @@ function g_mouse.isPressed(button)
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return g_window.isMouseButtonPressed(button)
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end
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function g_mouse.bindAutoPress(widget, callback, delay)
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function g_mouse.bindAutoPress(widget, callback, delay, button)
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local button = button or MouseLeftButton
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connect(widget, { onMousePress = function(widget, mousePos, mouseButton)
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if(mouseButton ~= button) then
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return false
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end
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local startTime = g_clock.millis()
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callback(widget, mousePos, mouseButton, 0)
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periodicalEvent(function()
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callback(widget, g_window.getMousePosition(), mouseButton, g_clock.millis() - startTime)
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end, function()
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return widget:isPressed()
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return g_mouse.isPressed(mouseButton)
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end, 30, delay)
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return true
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end })
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@ -334,6 +334,7 @@ function HotkeysManager.checkSelectedHotkey(focused)
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if hotkeyLabelSelectedOnList.itemId == nil then
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hotkeyText:enable()
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hotkeyText:focus()
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hotKeyTextLabel:enable()
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hotkeyText:setText(hotkeyLabelSelectedOnList.value)
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@ -9,6 +9,10 @@ local gameBottomPanel
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local logoutButton
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local mouseGrabberWidget
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local countWindow
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local logoutWindow
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local exitWindow
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local function onLeftPanelVisibilityChange(leftPanel, visible)
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if not visible then
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local children = leftPanel:getChildren()
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@ -97,6 +101,9 @@ function GameInterface.terminate()
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gameLeftPanel = nil
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gameBottomPanel = nil
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mouseGrabberWidget = nil
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countWindow = nil
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logoutWindow = nil
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exitWindow = nil
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GameInterface = nil
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end
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@ -125,23 +132,34 @@ function GameInterface.exit()
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end
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function GameInterface.tryExit()
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local exitWindow = g_ui.createWidget('ExitWindow', rootWidget)
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if(exitWindow) then
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return true
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end
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exitWindow = g_ui.createWidget('ExitWindow', rootWidget)
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local exitButton = exitWindow:getChildById('buttonExit')
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local logoutButton = exitWindow:getChildById('buttonLogout')
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local logButton = exitWindow:getChildById('buttonLogout')
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local cancelButton = exitWindow:getChildById('buttonCancel')
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local exitFunc = function()
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GameInterface.exit()
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exitButton:getParent():destroy()
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end
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local logoutFunc = function()
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GameInterface.logout()
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logoutButton:getParent():destroy()
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logButton:getParent():destroy()
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exitWindow = nil
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end
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local cancelFunc = function()
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cancelButton:getParent():destroy()
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exitWindow = nil
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end
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exitWindow.onEscape = cancelFunc
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exitWindow.onEnter = logoutFunc
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exitButton.onClick = exitFunc
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logoutButton.onClick = logoutFunc
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logButton.onClick = logoutFunc
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cancelButton.onClick = cancelFunc
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return true -- signal closing
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end
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@ -153,16 +171,28 @@ function GameInterface.logout()
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end
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function GameInterface.tryLogout()
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local logoutWindow = g_ui.createWidget('LogoutWindow', rootWidget)
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if(logoutWindow) then
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return
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end
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logoutWindow = g_ui.createWidget('LogoutWindow', rootWidget)
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local yesButton = logoutWindow:getChildById('buttonYes')
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local noButton = logoutWindow:getChildById('buttonNo')
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local logoutFunc = function()
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GameInterface.logout()
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yesButton:getParent():destroy()
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logoutWindow = nil
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end
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local cancelFunc = function()
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noButton:getParent():destroy()
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logoutWindow = nil
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end
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logoutWindow.onEnter = logoutFunc
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logoutWindow.onEscape = cancelFunc
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yesButton.onClick = logoutFunc
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noButton.onClick = cancelFunc
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end
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function GameInterface.onMouseGrabberRelease(self, mousePosition, mouseButton)
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@ -375,7 +405,8 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalkPos
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end
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else
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if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
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if multiUseThing:asCreature() then
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local player = g_game.getLocalPlayer()
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if multiUseThing:asCreature() and multiUseThing:asCreature() ~= player then
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g_game.attack(multiUseThing:asCreature())
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return true
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elseif multiUseThing:isContainer() then
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@ -422,6 +453,9 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalkPos
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end
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function GameInterface.moveStackableItem(item, toPos)
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if(countWindow) then
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return
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end
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if g_keyboard.isCtrlPressed() then
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g_game.move(item, toPos, item:getCount())
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return
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@ -431,7 +465,7 @@ function GameInterface.moveStackableItem(item, toPos)
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end
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local count = item:getCount()
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local countWindow = g_ui.createWidget('CountWindow', rootWidget)
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countWindow = g_ui.createWidget('CountWindow', rootWidget)
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local spinbox = countWindow:getChildById('countSpinBox')
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local scrollbar = countWindow:getChildById('countScrollBar')
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spinbox:setMaximum(count)
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@ -447,10 +481,19 @@ function GameInterface.moveStackableItem(item, toPos)
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local moveFunc = function()
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g_game.move(item, toPos, spinbox:getValue())
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okButton:getParent():destroy()
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countWindow = nil
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end
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local cancelButton = countWindow:getChildById('buttonCancel')
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local cancelFunc = function()
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cancelButton:getParent():destroy()
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countWindow = nil
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end
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countWindow.onEnter = moveFunc
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countWindow.onEscape = cancelFunc
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okButton.onClick = moveFunc
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cancelButton.onClick = cancelFunc
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end
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function GameInterface.getRootPanel()
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@ -2,7 +2,6 @@ CountWindow < MainWindow
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id: countWindow
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!text: tr('Move Stackable Item')
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size: 196 112
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@onEscape: self:destroy()
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Label
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!text: tr('Amount:')
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@ -38,4 +37,3 @@ CountWindow < MainWindow
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width: 64
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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@onClick: self:getParent():destroy()
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@ -2,31 +2,15 @@ ExitWindow < MainWindow
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id: exitWindow
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!text: tr('Exit')
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size: 550 135
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@onEscape: self:destroy()
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Label
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!text: tr('If you shut down the program, you character might stay in the game.')
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!text: tr('If you shut down the program, you character might stay in the game.\nClick on "Logout" to ensure that you character leaves the game property.\nClick on "Exit" if you want to exit the program without logging out your character.')
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width: 550
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height: 110
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anchors.left: parent.left
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anchors.top: parent.top
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margin-left: 10
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margin-top: 2
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Label
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!text: tr('Click on "Logout" to ensure that you character leaves the game property.')
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width: 550
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anchors.left: parent.left
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anchors.top: prev.bottom
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margin-left: 10
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margin-top: 2
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Label
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!text: tr('Click on "Exit" if you want to exit the program without logging out your character.')
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width: 550
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anchors.left: parent.left
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anchors.top: prev.bottom
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margin-left: 10
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margin-top: 2
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Button
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id: buttonExit
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@ -34,7 +18,7 @@ ExitWindow < MainWindow
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width: 64
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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margin-left: 155
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margin-left: 160
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Button
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id: buttonLogout
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@ -51,4 +35,3 @@ ExitWindow < MainWindow
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anchors.left: prev.right
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anchors.bottom: parent.bottom
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margin-left: 5
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@onClick: self:getParent():destroy()
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@ -2,7 +2,6 @@ LogoutWindow < MainWindow
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id: logoutWindow
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!text: tr('Logout')
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size: 300 100
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@onEscape: self:destroy()
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Label
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!text: tr('Are you sure you want to logout?')
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@ -5,6 +5,8 @@ local minimapWidget
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local minimapButton
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local minimapWindow
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local DEFAULT_ZOOM = 60
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local MAX_FLOOR_UP = 0
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local MAX_FLOOR_DOWN = 15
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local navigating = false
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minimapFirstLoad = true
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@ -54,7 +56,7 @@ function Minimap.init()
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minimapWidget = minimapWindow:recursiveGetChildById('minimap')
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g_mouse.bindAutoPress(minimapWidget, Minimap.compassClick)
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g_mouse.bindAutoPress(minimapWidget, Minimap.compassClick, nil, MouseRightButton)
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minimapWidget:setAutoViewMode(false)
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minimapWidget:setViewMode(1) -- mid view
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minimapWidget:setDrawMinimapColors(true)
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@ -125,8 +127,8 @@ function Minimap.compassClick(self, mousePos, mouseButton, elapsed)
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local dx = px - self:getWidth()/2
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local dy = -(py - self:getHeight()/2)
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local radius = math.sqrt(dx*dx+dy*dy)
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local movex=0
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local movey=0
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local movex = 0
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local movey = 0
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dx = dx/radius
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dy = dy/radius
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@ -148,11 +150,15 @@ function Minimap.onButtonClick(id)
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elseif id == "floorUp" then
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local pos = minimapWidget:getCameraPosition()
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pos.z = pos.z - 1
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minimapWidget:setCameraPosition(pos)
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if(pos.z > MAX_FLOOR_UP) then
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minimapWidget:setCameraPosition(pos)
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end
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elseif id == "floorDown" then
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local pos = minimapWidget:getCameraPosition()
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pos.z = pos.z + 1
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minimapWidget:setCameraPosition(pos)
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if(pos.z < MAX_FLOOR_DOWN) then
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minimapWidget:setCameraPosition(pos)
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end
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end
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end
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@ -34,7 +34,7 @@ MiniWindow
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text: ?
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text-align: center
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phantom: false
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!tooltip: tr('Hold left mouse button to navigate\nScroll mouse middle button to zoom')
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!tooltip: tr('Hold right mouse button to navigate\nScroll mouse middle button to zoom')
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anchors.top: minimizeButton.top
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anchors.right: minimizeButton.left
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margin-right: 3
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@ -0,0 +1,29 @@
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DeathWindow < MainWindow
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id: deathWindow
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!text: tr('You are dead')
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size: 350 155
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Label
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!text: tr('Alas! Brave adventurer, you have met a sad fate.\nBut do not despair, for the gods will bring you back\ninto this world in exchange for a small sacrifice\n\nSimply click on Ok to resume your journeys!')
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width: 550
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height: 140
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anchors.left: parent.left
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anchors.top: parent.top
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margin-left: 10
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margin-top: 2
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Button
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id: buttonOk
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!text: tr('Ok')
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width: 64
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anchors.left: parent.left
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anchors.bottom: parent.bottom
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margin-left: 160
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Button
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id: buttonCancel
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!text: tr('Cancel')
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width: 64
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anchors.left: prev.right
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anchors.bottom: parent.bottom
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margin-left: 5
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@ -20,6 +20,7 @@ local MessageTypes = {
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local centerTextMessagePanel
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local bottomStatusLabel
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local privateLabel
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local deathWindow
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-- private functions
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local function displayMessage(msgtype, msg, time)
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@ -57,6 +58,8 @@ end
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-- public functions
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function TextMessage.init()
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g_ui.importStyle('deathwindow.otui')
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connect(g_game, { onDeath = TextMessage.displayDeadMessage,
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onTextMessage = TextMessage.display,
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onGameStart = TextMessage.clearMessages })
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@ -93,6 +96,7 @@ function TextMessage.terminate()
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centerTextMessagePanel = nil
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bottomStatusLabel = nil
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privateLabel = nil
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deathWindow = nil
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TextMessage = nil
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end
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@ -127,4 +131,28 @@ function TextMessage.displayDeadMessage()
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local advanceLabel = GameInterface.getMapPanel():recursiveGetChildById('centerAdvance')
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if advanceLabel:isVisible() then return end
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TextMessage.displayEventAdvance(tr('You are dead.'))
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if(deathWindow) then
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return
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end
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deathWindow = g_ui.createWidget('DeathWindow', rootWidget)
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local okButton = deathWindow:getChildById('buttonOk')
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local cancelButton = deathWindow:getChildById('buttonCancel')
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local okFunc = function()
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CharacterList.doLogin()
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okButton:getParent():destroy()
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deathWindow = nil
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end
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local cancelFunc = function()
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GameInterface.logout()
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cancelButton:getParent():destroy()
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deathWindow = nil
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end
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deathWindow.onEnter = okFunc
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deathWindow.onEscape = cancelFunc
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okButton.onClick = okFunc
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cancelButton.onClick = cancelFunc
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end
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