Improve multiline text selection, closes #507

master
Eduardo Bart 9 years ago
parent 6893a5e98a
commit 0c1540e531

@ -113,13 +113,7 @@ function init()
local tab = consoleTabBar:getCurrentTab()
if not tab then return false end
local consoleBuffer = tab.tabPanel:getChildById('consoleBuffer')
if not consoleBuffer then return false end
local consoleLabel = consoleBuffer:getFocusedChild()
if not consoleLabel then return false end
g_window.setClipboardText(getSelection(consoleLabel))
g_window.setClipboardText(selectioText)
return true
end
@ -147,31 +141,12 @@ function init()
end
end
function getSelection(widget)
if not widget.selection then
return widget:getSelection()
end
local text = {}
for selectionChild = widget.selection.first, widget.selection.last do
local label = widget:getParent():getChildByIndex(selectionChild)
table.insert(text, label:getSelection())
end
return table.concat(text, '\r\n')
end
function invalidateSelection(widget)
local parent = widget:getParent()
if widget.selection then
for selectionChild = widget.selection.first, widget.selection.last do
local label = parent:getChildByIndex(selectionChild)
if label ~= widget then
label:clearSelection()
end
end
widget.selection = nil
function clearSelection(consoleBuffer)
for _,label in pairs(consoleBuffer:getChildren()) do
label:clearSelection()
end
consoleBuffer.selectionText = nil
consoleBuffer.selection = nil
end
function toggleChat()
@ -604,49 +579,76 @@ function addTabText(text, speaktype, tab, creatureName)
end
label.name = creatureName
consoleBuffer.onMouseRelease = function(self, mousePos, mouseButton)
processMessageMenu(mousePos, mouseButton, nil, nil, nil, tab)
end
label.onMouseRelease = function(self, mousePos, mouseButton)
-- TODO: regain lost selection
processMessageMenu(mousePos, mouseButton, creatureName, text, self, tab)
end
label.onFocusChange = function(self, focused, reason)
-- TODO: we are losing focus on context menu and therefore the selection
if not focused then invalidateSelection(self) end
end
label.onMousePress = function(self, mousePos, button)
if button == MouseLeftButton then invalidateSelection(self) end
end
label.onMouseMove = function(self, mousePos, mouseMoved)
if self:isPressed() then
local parent = self:getParent()
local selfIndex = parent:getChildIndex(self)
local child = parent:getChildByPos(mousePos)
local childIndex = parent:getChildIndex(child)
-- remove old selection
invalidateSelection(self)
-- choose new selection
if child and child ~= self then
self.selection = {first = math.min(selfIndex, childIndex), last = math.max(selfIndex, childIndex)}
for selectionChild = self.selection.first + 1, self.selection.last - 1 do
parent:getChildByIndex(selectionChild):selectAll()
end
if button == MouseLeftButton then clearSelection(consoleBuffer) end
end
label.onDragEnter = function(self, mousePos)
clearSelection(consoleBuffer)
return true
end
label.onDragLeave = function(self, droppedWidget, mousePos)
local text = {}
for selectionChild = consoleBuffer.selection.first, consoleBuffer.selection.last do
local label = self:getParent():getChildByIndex(selectionChild)
table.insert(text, label:getSelection())
end
consoleBuffer.selectionText = table.concat(text, '\r\n')
return true
end
label.onDragMove = function(self, mousePos, mouseMoved)
local parent = self:getParent()
local selfIndex = parent:getChildIndex(self)
local child = parent:getChildByPos(mousePos)
-- find out bounds children
if not child then
if mousePos.y >= parent:getLastChild():getY() then
child = parent:getLastChild()
elseif mousePos.y <= parent:getFirstChild():getY() then
child = parent:getFirstChild()
end
end
local textPos = child:getTextPos(mousePos)
if childIndex > selfIndex then
child:setSelection(0, textPos)
else
child:setSelection(string.len(child:getText()), textPos)
end
elseif not child then
-- TODO: out of bonding rect selection
if not child then return false end
local childIndex = parent:getChildIndex(child)
-- remove old selection
clearSelection(consoleBuffer)
-- update self selection
local textBegin = self:getTextPos(self:getLastClickPosition())
local textPos = self:getTextPos(mousePos)
self:setSelection(textBegin, textPos)
consoleBuffer.selection = { first = math.min(selfIndex, childIndex), last = math.max(selfIndex, childIndex) }
-- update siblings selection
if child ~= self then
for selectionChild = consoleBuffer.selection.first + 1, consoleBuffer.selection.last - 1 do
parent:getChildByIndex(selectionChild):selectAll()
end
local textPos = child:getTextPos(mousePos)
if childIndex > selfIndex then
child:setSelection(0, textPos)
else
child:setSelection(string.len(child:getText()), textPos)
end
end
return true
end
if consoleBuffer:getChildCount() > MAX_LINES then
local child = consoleBuffer:getFirstChild()
if child.selection then invalidateSelection(child) end
clearSelection(consoleBuffer)
child:destroy()
end
end
@ -709,13 +711,15 @@ function processMessageMenu(mousePos, mouseButton, creatureName, text, label, ta
menu:addOption(tr('Copy name'), function () g_window.setClipboardText(creatureName) end)
end
local selectedText = getSelection(label)
if #selectedText > 0 then
menu:addOption(tr('Copy'), function() g_window.setClipboardText(selectedText) end, '(Ctrl+C)')
local selection = tab.tabPanel:getChildById('consoleBuffer').selectionText
if selection and #selection > 0 then
menu:addOption(tr('Copy'), function() g_window.setClipboardText(selection) end, '(Ctrl+C)')
end
if text then
menu:addOption(tr('Copy message'), function() g_window.setClipboardText(text) end)
end
menu:addOption(tr('Copy message'), function() g_window.setClipboardText(text) end)
menu:addOption(tr('Select all'), function() label:selectAll() end)
if tab.violations then
--menu:addOption(tr('Select all'), function() label:selectAll() end)
if tab.violations and creatureName then
menu:addSeparator()
menu:addOption(tr('Process') .. ' ' .. creatureName, function() processViolation(creatureName, text) end)
menu:addOption(tr('Remove') .. ' ' .. creatureName, function() g_game.closeRuleViolation(creatureName) end)

@ -10,6 +10,8 @@ ConsoleLabel < UITextEdit
change-cursor-image: false
cursor-visible: false
editable: false
draggable: true
selectable: false
ConsolePhantomLabel < UILabel
font: verdana-11px-antialised

@ -659,7 +659,7 @@ void UITextEdit::onFocusChange(bool focused, Fw::FocusReason reason)
else
blinkCursor();
update(true);
} else
} else if(m_selectable)
clearSelection();
UIWidget::onFocusChange(focused, reason);
}

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