Add some extra inventory slots, fixed ext protocol bug
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			@ -119,6 +119,10 @@ namespace Otc
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        InventorySlotRing,
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        InventorySlotAmmo,
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        InventorySlotPurse,
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        InventorySlotExt1,
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        InventorySlotExt2,
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        InventorySlotExt3,
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        InventorySlotExt4,
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        LastInventorySlot
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    };
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			@ -42,7 +42,8 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
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        while(!msg->eof()) {
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            opcode = msg->getU8();
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            if(!m_gameInitialized && opcode >= Proto::GameServerFirstGameOpcode) {
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            // must be > so extended will be enabled before GameStart.
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            if(!m_gameInitialized && opcode > Proto::GameServerFirstGameOpcode) {
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                g_game.processGameStart();
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                m_gameInitialized = true;
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            }
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