lua binder improvments

master
Eduardo Bart 12 years ago
parent b9e5a4e463
commit 0cb5facd7a

@ -17,3 +17,4 @@ Module
require 'dispatcher'
require 'widget'
require 'effects'
require 'settings'

@ -16,11 +16,3 @@ end
function string:trim()
return self:match('^%s*(.*%S)') or ''
end
function toboolean(str)
str = str:trim()
if str == '1' or str == 'true' then
return true
end
return false
end

@ -68,3 +68,11 @@ function resolvepath(filePath, depth)
return filePath
end
end
function toboolean(str)
str = str:trim():lower()
if str == '1' or str == 'true' then
return true
end
return false
end

@ -54,3 +54,25 @@ bool ConfigManager::save()
}
return doc->save(m_fileName);
}
bool ConfigManager::exists(const std::string& key)
{
return m_confsMap.find(key) != m_confsMap.end();
}
void ConfigManager::set(const std::string& key, const std::string& value)
{
m_confsMap[key] = value;
}
std::string ConfigManager::get(const std::string& key)
{
return m_confsMap[key];
}
void ConfigManager::remove(const std::string& key)
{
auto it = m_confsMap.find(key);
if(it != m_confsMap.end())
m_confsMap.erase(it);
}

@ -31,9 +31,10 @@ public:
bool load(const std::string& file);
bool save();
bool exists(const std::string& key) { return m_confsMap.find(key) != m_confsMap.end(); }
void set(const std::string& key, const std::string& value) { m_confsMap[key] = value; }
std::string get(const std::string& key) { return m_confsMap[key]; }
bool exists(const std::string& key);
void set(const std::string& key, const std::string& value);
std::string get(const std::string& key);
void remove(const std::string& key);
private:
std::string m_fileName;

@ -31,11 +31,29 @@
#include <framework/graphics/graphics.h>
#include <framework/platform/platformwindow.h>
class LuaRect : public LuaObject, public Rect {
public:
LuaRect() : TRect() { }
};
void Application::registerLuaFunctions()
{
// globals
g_lua.registerStaticClass("Rect");
g_lua.bindClassStaticFunction("Rect", "create", []{ return std::shared_ptr<LuaRect>(new LuaRect); });
g_lua.bindClassMemberFunction<LuaRect>("Rect", "resize", (void (Rect::*)(int,int)) &Rect::resize);
/*
g_lua.bindGlobalFunction("torect", [](const std::string& str) { return Fw::unsafeCast<Rect>(str); });
g_lua.bindGlobalFunction("topoint", [](const std::string& str) { return Fw::unsafeCast<Point>(str); });
g_lua.bindGlobalFunction("tocolor", [](const std::string& str) { return Fw::unsafeCast<Color>(str); });
g_lua.bindGlobalFunction("tosize", [](const std::string& str) { return Fw::unsafeCast<Size>(str); });
g_lua.bindGlobalFunction("toboolean", [](const std::string& str) { return Fw::unsafeCast<bool>(str); });
*/
// UIWidget
g_lua.registerClass<UIWidget>();
g_lua.bindClassStaticFunction<UIWidget>("create", &UIWidget::create<UIWidget>);
g_lua.bindClassStaticFunction<UIWidget>("create", []{ return UIWidgetPtr(new UIWidget); } );
g_lua.bindClassMemberFunction<UIWidget>("destroy", &UIWidget::destroy);
g_lua.bindClassMemberFunction<UIWidget>("setVisible", &UIWidget::setVisible);
g_lua.bindClassMemberFunction<UIWidget>("setEnabled", &UIWidget::setEnabled);
@ -219,7 +237,7 @@ void Application::registerLuaFunctions()
// UIFrameCounter
g_lua.registerClass<UIFrameCounter, UIWidget>();
g_lua.bindClassStaticFunction<UIFrameCounter>("create", &UIWidget::create<UIFrameCounter>);
g_lua.bindClassMemberFunction("getFrameCount", &UIFrameCounter::getFrameCount);
g_lua.bindClassMemberFunction<UIFrameCounter>("getFrameCount", &UIFrameCounter::getFrameCount);
// Protocol
g_lua.registerClass<Protocol>();
@ -230,6 +248,7 @@ void Application::registerLuaFunctions()
g_lua.bindClassStaticFunction("g_configs", "get", std::bind(&ConfigManager::get, &g_configs, _1));
g_lua.bindClassStaticFunction("g_configs", "exists", std::bind(&ConfigManager::exists, &g_configs, _1));
g_lua.registerStaticClass("g_window");
g_lua.bindClassStaticFunction("g_window", "show", std::bind(&PlatformWindow::show, &g_window));
g_lua.bindClassStaticFunction("g_window", "hide", std::bind(&PlatformWindow::hide, &g_window));

@ -113,6 +113,27 @@ namespace luabinder
Tuple>(f);
}
/// Specialization for lambdas
template<typename F>
struct bind_lambda_fun;
template<typename Lambda, typename Ret, typename... Args>
struct bind_lambda_fun<Ret(Lambda::*)(Args...) const> {
static LuaCppFunction call(const Lambda& f) {
typedef typename std::tuple<typename remove_const_ref<Args>::type...> Tuple;
return bind_fun_specializer<typename remove_const_ref<Ret>::type,
decltype(f),
Tuple>(f);
}
};
template<typename Lambda>
typename std::enable_if<std::is_class<Lambda>::value, LuaCppFunction>::type bind_fun(const Lambda& f) {
typedef decltype(&Lambda::operator()) F;
return bind_lambda_fun<F>::call(f);
}
/// Bind a customized functions
template<>
inline
@ -207,29 +228,29 @@ namespace luabinder
}
/// Bind member functions
template<typename Ret, typename Obj, typename... Args>
LuaCppFunction bind_mem_fun(Ret (Obj::*f)(Args...)) {
template<typename C, typename Ret, class FC, typename... Args>
LuaCppFunction bind_mem_fun(Ret (FC::*f)(Args...)) {
auto mf = std::mem_fn(f);
typedef typename std::tuple<std::shared_ptr<Obj>, typename remove_const_ref<Args>::type...> Tuple;
typedef typename std::tuple<std::shared_ptr<C>, typename remove_const_ref<Args>::type...> Tuple;
return bind_fun_specializer<typename remove_const_ref<Ret>::type,
decltype(mf),
Tuple>(mf);
}
template<typename Ret, typename Obj, typename... Args>
LuaCppFunction bind_mem_fun(Ret (Obj::*f)(Args...) const) {
template<typename C, typename Ret, class FC, typename... Args>
LuaCppFunction bind_mem_fun(Ret (FC::*f)(Args...) const) {
auto mf = std::mem_fn(f);
typedef typename std::tuple<std::shared_ptr<Obj>, typename remove_const_ref<Args>::type...> Tuple;
typedef typename std::tuple<std::shared_ptr<C>, typename remove_const_ref<Args>::type...> Tuple;
return bind_fun_specializer<typename remove_const_ref<Ret>::type,
decltype(mf),
Tuple>(mf);
}
/// Bind customized member functions
template<typename Obj>
LuaCppFunction bind_mem_fun(int (Obj::*f)(LuaInterface*)) {
template<typename C>
LuaCppFunction bind_mem_fun(int (C::*f)(LuaInterface*)) {
auto mf = std::mem_fn(f);
return [=](LuaInterface* lua) {
auto obj = lua->castValue<std::shared_ptr<Obj>>(1);
auto obj = lua->castValue<std::shared_ptr<C>>(1);
lua->remove(1);
return mf(obj, lua);
};

@ -90,25 +90,25 @@ public:
template<typename F>
void bindClassStaticFunction(const std::string& className, const std::string& functionName, const F& function);
template<class C, typename F>
void bindClassMemberFunction(const std::string& functionName, F C::*function);
template<class C, typename F>
void bindClassMemberFunction(const std::string& className, const std::string& functionName, F C::*function);
template<class C, typename F1, typename F2>
void bindClassMemberField(const std::string& fieldName, F1 C::*getFunction, F2 C::*setFunction);
template<class C, typename F1, typename F2>
void bindClassMemberField(const std::string& className, const std::string& fieldName, F1 C::*getFunction, F2 C::*setFunction);
template<class C, typename F>
void bindClassMemberGetField(const std::string& fieldName, F C::*getFunction);
template<class C, typename F>
void bindClassMemberGetField(const std::string& className, const std::string& fieldName, F C::*getFunction);
template<class C, typename F>
void bindClassMemberSetField(const std::string& fieldName, F C::*setFunction);
template<class C, typename F>
void bindClassMemberSetField(const std::string& className, const std::string& fieldName, F C::*setFunction);
template<class C, typename F, class FC>
void bindClassMemberFunction(const std::string& functionName, F FC::*function);
template<class C, typename F, class FC>
void bindClassMemberFunction(const std::string& className, const std::string& functionName, F FC::*function);
template<class C, typename F1, typename F2, class FC>
void bindClassMemberField(const std::string& fieldName, F1 FC::*getFunction, F2 FC::*setFunction);
template<class C, typename F1, typename F2, class FC>
void bindClassMemberField(const std::string& className, const std::string& fieldName, F1 FC::*getFunction, F2 FC::*setFunction);
template<class C, typename F, class FC>
void bindClassMemberGetField(const std::string& fieldName, F FC::*getFunction);
template<class C, typename F, class FC>
void bindClassMemberGetField(const std::string& className, const std::string& fieldName, F FC::*getFunction);
template<class C, typename F, class FC>
void bindClassMemberSetField(const std::string& fieldName, F FC::*setFunction);
template<class C, typename F, class FC>
void bindClassMemberSetField(const std::string& className, const std::string& fieldName, F FC::*setFunction);
template<typename F>
void bindGlobalFunction(const std::string& functionName, const F& function);
@ -336,40 +336,40 @@ void LuaInterface::bindClassStaticFunction(const std::string& className, const s
registerClassStaticFunction(className, functionName, luabinder::bind_fun(function));
}
template<class C, typename F>
void LuaInterface::bindClassMemberFunction(const std::string& functionName, F C::*function) {
registerClassMemberFunction<C>(functionName, luabinder::bind_mem_fun(function));
template<class C, typename F, class FC>
void LuaInterface::bindClassMemberFunction(const std::string& functionName, F FC::*function) {
registerClassMemberFunction<C>(functionName, luabinder::bind_mem_fun<C>(function));
}
template<class C, typename F>
void LuaInterface::bindClassMemberFunction(const std::string& className, const std::string& functionName, F C::*function) {
registerClassMemberFunction(className, functionName, luabinder::bind_mem_fun(function));
template<class C, typename F, class FC>
void LuaInterface::bindClassMemberFunction(const std::string& className, const std::string& functionName, F FC::*function) {
registerClassMemberFunction(className, functionName, luabinder::bind_mem_fun<C>(function));
}
template<class C, typename F1, typename F2>
void LuaInterface::bindClassMemberField(const std::string& fieldName, F1 C::*getFunction, F2 C::*setFunction) {
registerClassMemberField<C>(fieldName, luabinder::bind_mem_fun(getFunction), luabinder::bind_mem_fun(setFunction));
template<class C, typename F1, typename F2, class FC>
void LuaInterface::bindClassMemberField(const std::string& fieldName, F1 FC::*getFunction, F2 FC::*setFunction) {
registerClassMemberField<C>(fieldName, luabinder::bind_mem_fun<C>(getFunction), luabinder::bind_mem_fun<C>(setFunction));
}
template<class C, typename F1, typename F2>
void LuaInterface::bindClassMemberField(const std::string& className, const std::string& fieldName, F1 C::*getFunction, F2 C::*setFunction) {
registerClassMemberField(className, fieldName, luabinder::bind_mem_fun(getFunction), luabinder::bind_mem_fun(setFunction));
template<class C, typename F1, typename F2, class FC>
void LuaInterface::bindClassMemberField(const std::string& className, const std::string& fieldName, F1 FC::*getFunction, F2 FC::*setFunction) {
registerClassMemberField(className, fieldName, luabinder::bind_mem_fun<C>(getFunction), luabinder::bind_mem_fun<C>(setFunction));
}
template<class C, typename F>
void LuaInterface::bindClassMemberGetField(const std::string& fieldName, F C::*getFunction) {
registerClassMemberField<C>(fieldName, luabinder::bind_mem_fun(getFunction), LuaCppFunction());
template<class C, typename F, class FC>
void LuaInterface::bindClassMemberGetField(const std::string& fieldName, F FC::*getFunction) {
registerClassMemberField<C>(fieldName, luabinder::bind_mem_fun<C>(getFunction), LuaCppFunction());
}
template<class C, typename F>
void LuaInterface::bindClassMemberGetField(const std::string& className, const std::string& fieldName, F C::*getFunction) {
registerClassMemberField(className, fieldName, luabinder::bind_mem_fun(getFunction), LuaCppFunction());
template<class C, typename F, class FC>
void LuaInterface::bindClassMemberGetField(const std::string& className, const std::string& fieldName, F FC::*getFunction) {
registerClassMemberField(className, fieldName, luabinder::bind_mem_fun<C>(getFunction), LuaCppFunction());
}
template<class C, typename F>
void LuaInterface::bindClassMemberSetField(const std::string& fieldName, F C::*setFunction) {
registerClassMemberField<C>(fieldName, LuaCppFunction(), luabinder::bind_mem_fun(setFunction));
template<class C, typename F, class FC>
void LuaInterface::bindClassMemberSetField(const std::string& fieldName, F FC::*setFunction) {
registerClassMemberField<C>(fieldName, LuaCppFunction(), luabinder::bind_mem_fun<C>(setFunction));
}
template<class C, typename F>
void LuaInterface::bindClassMemberSetField(const std::string& className, const std::string& fieldName, F C::*setFunction) {
registerClassMemberField(className, fieldName, LuaCppFunction(), luabinder::bind_mem_fun(setFunction));
template<class C, typename F, class FC>
void LuaInterface::bindClassMemberSetField(const std::string& className, const std::string& fieldName, F FC::*setFunction) {
registerClassMemberField(className, fieldName, LuaCppFunction(), luabinder::bind_mem_fun<C>(setFunction));
}
template<typename F>

@ -35,8 +35,8 @@ void OTClient::registerLuaFunctions()
g_lua.registerClass<ProtocolLogin, Protocol>();
g_lua.bindClassStaticFunction<ProtocolLogin>("create", &ProtocolLogin::create);
g_lua.bindClassMemberFunction("login", &ProtocolLogin::login);
g_lua.bindClassMemberFunction("cancelLogin", &ProtocolLogin::cancelLogin);
g_lua.bindClassMemberFunction<ProtocolLogin>("login", &ProtocolLogin::login);
g_lua.bindClassMemberFunction<ProtocolLogin>("cancelLogin", &ProtocolLogin::cancelLogin);
g_lua.registerClass<ProtocolGame, Protocol>();
@ -53,9 +53,9 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassMemberFunction<Thing>("asLocalPlayer", &Thing::asLocalPlayer);
g_lua.registerClass<Creature, Thing>();
g_lua.bindClassMemberFunction("getName", &Creature::getName);
g_lua.bindClassMemberFunction("setOutfit", &Creature::setOutfit);
g_lua.bindClassMemberFunction("getOutfit", &Creature::getOutfit);
g_lua.bindClassMemberFunction<Creature>("getName", &Creature::getName);
g_lua.bindClassMemberFunction<Creature>("setOutfit", &Creature::setOutfit);
g_lua.bindClassMemberFunction<Creature>("getOutfit", &Creature::getOutfit);
g_lua.registerClass<Player, Creature>();
g_lua.registerClass<LocalPlayer, Player>();

@ -56,7 +56,7 @@ for line in io.lines(cppclassheader) do
bindline = bindline .. '>();'
print(bindline)
bindline = 'g_lua.bindClassStaticFunction<' .. cppclassname .. '>("create", &' .. cppclassname .. '::create);'
bindline = 'g_lua.bindClassStaticFunction<' .. cppclassname .. '>("create", []{ return ' .. cppclassname .. 'Ptr(new ' .. cppclassname .. '); });'
print(bindline)
end
elseif classfound then

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