rework on UILineEdit

* allow multiline text editing
* rename UILineEdit to UITextEdit
This commit is contained in:
Eduardo Bart 2012-03-31 10:43:01 -03:00
parent 595cdc1bb4
commit 0ddaa234af
21 changed files with 711 additions and 83 deletions

View File

@ -10,9 +10,9 @@ local enterGameButton
-- private functions
local function clearAccountFields()
enterGame:getChildById('accountNameLineEdit'):clearText()
enterGame:getChildById('accountPasswordLineEdit'):clearText()
enterGame:getChildById('accountNameLineEdit'):focus()
enterGame:getChildById('accountNameTextEdit'):clearText()
enterGame:getChildById('accountPasswordTextEdit'):clearText()
enterGame:getChildById('accountNameTextEdit'):focus()
Settings.remove('account')
Settings.remove('password')
end
@ -71,13 +71,13 @@ function EnterGame.init()
local port = Settings.get('port')
local autologin = Settings.getBoolean('autologin')
enterGame:getChildById('accountNameLineEdit'):setText(account)
enterGame:getChildById('accountPasswordLineEdit'):setText(password)
enterGame:getChildById('serverHostLineEdit'):setText(host)
enterGame:getChildById('serverPortLineEdit'):setText(port)
enterGame:getChildById('accountNameTextEdit'):setText(account)
enterGame:getChildById('accountPasswordTextEdit'):setText(password)
enterGame:getChildById('serverHostTextEdit'):setText(host)
enterGame:getChildById('serverPortTextEdit'):setText(port)
enterGame:getChildById('autoLoginBox'):setChecked(autologin)
enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
enterGame:getChildById('accountNameLineEdit'):focus()
enterGame:getChildById('accountNameTextEdit'):focus()
-- only open entergame when app starts
enterGame:hide()
@ -120,10 +120,10 @@ function EnterGame.openWindow()
end
function EnterGame.doLogin()
EnterGame.account = enterGame:getChildById('accountNameLineEdit'):getText()
EnterGame.password = enterGame:getChildById('accountPasswordLineEdit'):getText()
EnterGame.host = enterGame:getChildById('serverHostLineEdit'):getText()
EnterGame.port = tonumber(enterGame:getChildById('serverPortLineEdit'):getText())
EnterGame.account = enterGame:getChildById('accountNameTextEdit'):getText()
EnterGame.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
EnterGame.host = enterGame:getChildById('serverHostTextEdit'):getText()
EnterGame.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
EnterGame.hide()
Settings.set('host', EnterGame.host)

View File

@ -10,8 +10,8 @@ MainWindow
anchors.left: parent.left
anchors.top: parent.top
LineEdit
id: accountNameLineEdit
TextEdit
id: accountNameTextEdit
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
@ -23,8 +23,8 @@ MainWindow
anchors.top: prev.bottom
margin-top: 8
PasswordLineEdit
id: accountPasswordLineEdit
PasswordTextEdit
id: accountPasswordTextEdit
anchors.left: parent.left
anchors.right: parent.right
anchors.top: prev.bottom
@ -38,8 +38,8 @@ MainWindow
anchors.top: prev.bottom
margin-top: 8
LineEdit
id: serverHostLineEdit
TextEdit
id: serverHostTextEdit
tooltip: |-
Make sure that your client uses
the correct game protocol version
@ -56,8 +56,8 @@ MainWindow
anchors.top: serverLabel.top
margin-left: 10
LineEdit
id: serverPortLineEdit
TextEdit
id: serverPortTextEdit
text: 7171
anchors.left: portLabel.left
anchors.right: portLabel.right

View File

@ -13,7 +13,7 @@ local terminalWindow
local terminalButton
local logLocked = false
local commandEnv = newenv()
local commandLineEdit
local commandTextEdit
local terminalBuffer
local commandHistory = { }
local currentHistoryIndex = 0
@ -25,18 +25,18 @@ local function navigateCommand(step)
currentHistoryIndex = math.min(math.max(currentHistoryIndex + step, 0), numCommands)
if currentHistoryIndex > 0 then
local command = commandHistory[numCommands - currentHistoryIndex + 1]
commandLineEdit:setText(command)
commandTextEdit:setText(command)
else
commandLineEdit:clearText()
commandTextEdit:clearText()
end
end
end
local function completeCommand()
local cursorPos = commandLineEdit:getCursorPos()
local cursorPos = commandTextEdit:getCursorPos()
if cursorPos == 0 then return end
local commandBegin = commandLineEdit:getText():sub(1, cursorPos)
local commandBegin = commandTextEdit:getText():sub(1, cursorPos)
local possibleCommands = {}
-- create a list containing all globals
@ -52,7 +52,7 @@ local function completeCommand()
-- complete command with one match
if #possibleCommands == 1 then
commandLineEdit:setText(possibleCommands[1])
commandTextEdit:setText(possibleCommands[1])
-- show command matches
elseif #possibleCommands > 0 then
print('>> ' .. commandBegin)
@ -75,7 +75,7 @@ local function completeCommand()
commandBegin = expandedComplete
end
end
commandLineEdit:setText(commandBegin)
commandTextEdit:setText(commandBegin)
for i,v in ipairs(possibleCommands) do
print(v)
@ -84,11 +84,11 @@ local function completeCommand()
end
local function doCommand()
local currentCommand = commandLineEdit:getText()
local currentCommand = commandTextEdit:getText()
Terminal.executeCommand(currentCommand)
if commandLineEdit then
commandLineEdit:clearText()
if commandTextEdit then
commandTextEdit:clearText()
end
return true
end
@ -133,11 +133,11 @@ function Terminal.init()
commandHistory = Settings.getList('terminal-history')
commandLineEdit = terminalWindow:getChildById('commandLineEdit')
Keyboard.bindKeyPress('Up', function() navigateCommand(1) end, commandLineEdit)
Keyboard.bindKeyPress('Down', function() navigateCommand(-1) end, commandLineEdit)
Keyboard.bindKeyDown('Tab', completeCommand, commandLineEdit)
Keyboard.bindKeyDown('Enter', doCommand, commandLineEdit)
commandTextEdit = terminalWindow:getChildById('commandTextEdit')
Keyboard.bindKeyPress('Up', function() navigateCommand(1) end, commandTextEdit)
Keyboard.bindKeyPress('Down', function() navigateCommand(-1) end, commandTextEdit)
Keyboard.bindKeyDown('Tab', completeCommand, commandTextEdit)
Keyboard.bindKeyDown('Enter', doCommand, commandTextEdit)
Keyboard.bindKeyDown('Escape', Terminal.hide, terminalWindow)
terminalBuffer = terminalWindow:getChildById('terminalBuffer')
@ -151,7 +151,7 @@ function Terminal.terminate()
g_logger.setOnLog(nil)
terminalButton:destroy()
terminalButton = nil
commandLineEdit = nil
commandTextEdit = nil
terminalBuffer = nil
terminalWindow:destroy()
terminalWindow = nil

View File

@ -32,8 +32,8 @@ UIWindow
font: terminus-14px-bold
text: >>
UILineEdit
id: commandLineEdit
UITextEdit
id: commandTextEdit
height: 16
anchors.bottom: parent.bottom
anchors.left: commandSymbolLabel.right

View File

@ -1,4 +1,4 @@
UISpinBox = extends(UILineEdit)
UISpinBox = extends(UITextEdit)
function UISpinBox.create()
local spinbox = UISpinBox.internalCreate()

View File

@ -18,7 +18,7 @@ Module
importStyle 'styles/labels.otui'
importStyle 'styles/panels.otui'
importStyle 'styles/separators.otui'
importStyle 'styles/lineedits.otui'
importStyle 'styles/textedits.otui'
importStyle 'styles/checkboxes.otui'
importStyle 'styles/progressbars.otui'
importStyle 'styles/tabbars.otui'

View File

@ -0,0 +1,17 @@
TextEdit < UITextEdit
font: verdana-11px-antialised
color: #aaaaaa
size: 86 20
text-offset: 0 3
text-margin: 3
image-source: /core_styles/styles/images/panel_flat.png
image-border: 1
$disabled:
color: #aaaaaa88
PasswordTextEdit < TextEdit
text-hidden: true
MultilineTextEdit < TextEdit
multiline: true

View File

@ -31,7 +31,7 @@ MainWindow
text-align: center
margin-bottom: 2
LineEdit
TextEdit
id: openPrivateChannelWith
anchors.left: parent.left
anchors.right: parent.right

View File

@ -45,7 +45,7 @@ local SayModes = {
local consolePanel
local consoleContentPanel
local consoleTabBar
local consoleLineEdit
local consoleTextEdit
local channels
local messageHistory = { }
local currentMessageIndex = 0
@ -60,9 +60,9 @@ local function navigateMessageHistory(step)
currentMessageIndex = math.min(math.max(currentMessageIndex + step, 0), numCommands)
if currentMessageIndex > 0 then
local command = messageHistory[numCommands - currentMessageIndex + 1]
consoleLineEdit:setText(command)
consoleTextEdit:setText(command)
else
consoleLineEdit:clearText()
consoleTextEdit:clearText()
end
end
end
@ -159,7 +159,7 @@ function Console.init()
onGameEnd = Console.clear })
consolePanel = displayUI('console.otui', GameInterface.getBottomPanel())
consoleLineEdit = consolePanel:getChildById('consoleLineEdit')
consoleTextEdit = consolePanel:getChildById('consoleTextEdit')
consoleContentPanel = consolePanel:getChildById('consoleContentPanel')
consoleTabBar = consolePanel:getChildById('consoleTabBar')
consoleTabBar:setContentWidget(consoleContentPanel)
@ -208,7 +208,7 @@ function Console.terminate()
consolePanel:destroy()
consolePanel = nil
consoleLineEdit = nil
consoleTextEdit = nil
consoleContentPanel = nil
consoleTabBar = nil
@ -233,7 +233,7 @@ function Console.clear()
consoleTabBar:removeTab(npcTab)
end
consoleLineEdit:clearText()
consoleTextEdit:clearText()
if channelsWindow then
channelsWindow:destroy()
@ -241,8 +241,8 @@ function Console.clear()
end
end
function Console.setLineEditText(text)
consoleLineEdit:setText(text)
function Console.setTextEditText(text)
consoleTextEdit:setText(text)
end
function Console.addTab(name, focus)
@ -339,9 +339,9 @@ function Console.addTabText(text, speaktype, tab)
end
function Console.sendCurrentMessage()
local message = consoleLineEdit:getText()
local message = consoleTextEdit:getText()
if #message == 0 then return end
consoleLineEdit:clearText()
consoleTextEdit:clearText()
-- get current channel
local tab = Console.getCurrentTab()
@ -365,7 +365,7 @@ function Console.sendCurrentMessage()
if chatCommandInitial == chatCommandEnd then
chatCommandPrivateRepeat = false
if chatCommandInitial == "*" then
consoleLineEdit:setText('*'.. chatCommandPrivate .. '* ')
consoleTextEdit:setText('*'.. chatCommandPrivate .. '* ')
end
message = chatCommandMessage:trim()
chatCommandPrivateReady = true

View File

@ -88,7 +88,7 @@ Panel
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: consoleLineEdit.top
anchors.bottom: consoleTextEdit.top
margin-left: 6
margin-right: 6
margin-bottom: 4
@ -108,8 +108,8 @@ Panel
margin-bottom: 6
@onClick: Console.sayModeChange()
LineEdit
id: consoleLineEdit
TextEdit
id: consoleTextEdit
anchors.left: sayModeButton.right
anchors.right: parent.right
anchors.bottom: parent.bottom

View File

@ -290,7 +290,7 @@ function HotkeysManager.call(keyCombo)
if hotKey.autoSend then
g_game.talk(hotKey.value)
else
Console.setLineEditText(hotKey.value)
Console.setTextEditText(hotKey.value)
end
elseif hotKey.itemId ~= nil then
if hotKey.useType == HOTKEY_MANAGER_USEONSELF then

View File

@ -68,7 +68,7 @@ MainWindow
anchors.top: prev.bottom
margin-top: 20
LineEdit
TextEdit
id: hotkeyText
enabled: false
anchors.left: parent.left

View File

@ -10,7 +10,7 @@ MainWindow
anchors.left: parent.left
anchors.right: parent.right
LineEdit
TextEdit
id: name
anchors.top: prev.bottom
anchors.left: parent.left

View File

@ -209,7 +209,7 @@ SET(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgetimage.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgettext.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgetbasestyle.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uilineedit.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uitextedit.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiboxlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uihorizontallayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiverticallayout.cpp

View File

@ -45,6 +45,9 @@ void Font::load(const OTMLNodePtr& fontNode)
} else
calculateGlyphsWidthsAutomatically(glyphSize);
// new line actually has a size that will be useful in multiline algorithm
m_glyphsSize[(uchar)'\n'] = Size(1, m_glyphHeight);
// read custom widths
if(OTMLNodePtr node = fontNode->get("glyph-widths")) {
for(const OTMLNodePtr& child : node->children())

View File

@ -363,27 +363,29 @@ void Application::registerLuaFunctions()
g_lua.bindClassMemberFunction<UIAnchorLayout>("centerIn", &UIAnchorLayout::centerIn);
g_lua.bindClassMemberFunction<UIAnchorLayout>("fill", &UIAnchorLayout::fill);
// UILineEdit
g_lua.registerClass<UILineEdit, UIWidget>();
g_lua.bindClassStaticFunction<UILineEdit>("create", []{ return UILineEditPtr(new UILineEdit); } );
g_lua.bindClassMemberFunction<UILineEdit>("setTextHorizontalMargin", &UILineEdit::setTextHorizontalMargin);
g_lua.bindClassMemberFunction<UILineEdit>("setCursorPos", &UILineEdit::setCursorPos);
g_lua.bindClassMemberFunction<UILineEdit>("setCursorEnabled", &UILineEdit::setCursorEnabled);
g_lua.bindClassMemberFunction<UILineEdit>("setTextHidden", &UILineEdit::setTextHidden);
g_lua.bindClassMemberFunction<UILineEdit>("setAlwaysActive", &UILineEdit::setAlwaysActive);
g_lua.bindClassMemberFunction<UILineEdit>("setValidCharacters", &UILineEdit::setValidCharacters);
g_lua.bindClassMemberFunction<UILineEdit>("setShiftNavigation", &UILineEdit::setShiftNavigation);
g_lua.bindClassMemberFunction<UILineEdit>("moveCursor", &UILineEdit::moveCursor);
g_lua.bindClassMemberFunction<UILineEdit>("appendText", &UILineEdit::appendText);
g_lua.bindClassMemberFunction<UILineEdit>("removeCharacter", &UILineEdit::removeCharacter);
g_lua.bindClassMemberFunction<UILineEdit>("getDisplayedText", &UILineEdit::getDisplayedText);
g_lua.bindClassMemberFunction<UILineEdit>("getTextPos", &UILineEdit::getTextPos);
g_lua.bindClassMemberFunction<UILineEdit>("getTextHorizontalMargin", &UILineEdit::getTextHorizontalMargin);
g_lua.bindClassMemberFunction<UILineEdit>("getCursorPos", &UILineEdit::getCursorPos);
g_lua.bindClassMemberFunction<UILineEdit>("isCursorEnabled", &UILineEdit::isCursorEnabled);
g_lua.bindClassMemberFunction<UILineEdit>("isAlwaysActive", &UILineEdit::isAlwaysActive);
g_lua.bindClassMemberFunction<UILineEdit>("isTextHidden", &UILineEdit::isTextHidden);
g_lua.bindClassMemberFunction<UILineEdit>("isShiftNavigation", &UILineEdit::isShiftNavigation);
// UITextEdit
g_lua.registerClass<UITextEdit, UIWidget>();
g_lua.bindClassStaticFunction<UITextEdit>("create", []{ return UITextEditPtr(new UITextEdit); } );
g_lua.bindClassMemberFunction<UITextEdit>("setTextHorizontalMargin", &UITextEdit::setTextHorizontalMargin);
g_lua.bindClassMemberFunction<UITextEdit>("setCursorPos", &UITextEdit::setCursorPos);
g_lua.bindClassMemberFunction<UITextEdit>("setCursorEnabled", &UITextEdit::setCursorEnabled);
g_lua.bindClassMemberFunction<UITextEdit>("setTextHidden", &UITextEdit::setTextHidden);
g_lua.bindClassMemberFunction<UITextEdit>("setAlwaysActive", &UITextEdit::setAlwaysActive);
g_lua.bindClassMemberFunction<UITextEdit>("setValidCharacters", &UITextEdit::setValidCharacters);
g_lua.bindClassMemberFunction<UITextEdit>("setShiftNavigation", &UITextEdit::setShiftNavigation);
g_lua.bindClassMemberFunction<UITextEdit>("setMultiline", &UITextEdit::setMultiline);
g_lua.bindClassMemberFunction<UITextEdit>("moveCursor", &UITextEdit::moveCursor);
g_lua.bindClassMemberFunction<UITextEdit>("appendText", &UITextEdit::appendText);
g_lua.bindClassMemberFunction<UITextEdit>("removeCharacter", &UITextEdit::removeCharacter);
g_lua.bindClassMemberFunction<UITextEdit>("getDisplayedText", &UITextEdit::getDisplayedText);
g_lua.bindClassMemberFunction<UITextEdit>("getTextPos", &UITextEdit::getTextPos);
g_lua.bindClassMemberFunction<UITextEdit>("getTextHorizontalMargin", &UITextEdit::getTextHorizontalMargin);
g_lua.bindClassMemberFunction<UITextEdit>("getCursorPos", &UITextEdit::getCursorPos);
g_lua.bindClassMemberFunction<UITextEdit>("isCursorEnabled", &UITextEdit::isCursorEnabled);
g_lua.bindClassMemberFunction<UITextEdit>("isAlwaysActive", &UITextEdit::isAlwaysActive);
g_lua.bindClassMemberFunction<UITextEdit>("isTextHidden", &UITextEdit::isTextHidden);
g_lua.bindClassMemberFunction<UITextEdit>("isShiftNavigation", &UITextEdit::isShiftNavigation);
g_lua.bindClassMemberFunction<UITextEdit>("isMultiline", &UITextEdit::isMultiline);
// UIFrameCounter
g_lua.registerClass<UIFrameCounter, UIWidget>();

View File

@ -27,7 +27,7 @@
class UIManager;
class UIWidget;
class UILineEdit;
class UITextEdit;
class UIFrameCounter;
class UILayout;
class UIBoxLayout;
@ -39,7 +39,7 @@ class UIAnchorLayout;
typedef std::shared_ptr<UIWidget> UIWidgetPtr;
typedef std::weak_ptr<UIWidget> UIWidgetWeakPtr;
typedef std::shared_ptr<UILineEdit> UILineEditPtr;
typedef std::shared_ptr<UITextEdit> UITextEditPtr;
typedef std::shared_ptr<UIFrameCounter> UIFrameCounterPtr;
typedef std::shared_ptr<UILayout> UILayoutPtr;
typedef std::shared_ptr<UIBoxLayout> UIBoxLayoutPtr;

View File

@ -25,7 +25,7 @@
#include "uimanager.h"
#include "uiwidget.h"
#include "uilineedit.h"
#include "uitextedit.h"
#include "uiframecounter.h"
#include "uilayout.h"
#include "uihorizontallayout.h"

View File

@ -0,0 +1,512 @@
/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uitextedit.h"
#include <framework/graphics/font.h>
#include <framework/graphics/graphics.h>
#include <framework/platform/platformwindow.h>
#include <framework/core/clock.h>
#include <framework/otml/otmlnode.h>
UITextEdit::UITextEdit()
{
m_cursorPos = 0;
m_textAlign = Fw::AlignTopLeft;
m_startRenderPos = 0;
m_textHorizontalMargin = 0;
m_textHidden = false;
m_alwaysActive = false;
m_shiftNavigation = false;
m_multiline = false;
blinkCursor();
}
void UITextEdit::drawSelf()
{
drawBackground(m_rect);
drawBorder(m_rect);
drawImage(m_rect);
drawIcon(m_rect);
//TODO: text rendering could be much optimized by using vertex buffer or caching the render into a texture
int textLength = m_text.length();
const TexturePtr& texture = m_font->getTexture();
g_painter.setColor(m_color);
for(int i=0;i<textLength;++i)
g_painter.drawTexturedRect(m_glyphsCoords[i], texture, m_glyphsTexCoords[i]);
// render cursor
if(isExplicitlyEnabled() && (isActive() || m_alwaysActive) && m_cursorPos >= 0) {
assert(m_cursorPos <= textLength);
// draw every 333ms
const int delay = 333;
if(g_clock.ticksElapsed(m_cursorTicks) <= delay) {
Rect cursorRect;
// when cursor is at 0 or is the first visible element
if(m_cursorPos == 0 || m_cursorPos == m_startRenderPos)
cursorRect = Rect(m_drawArea.left()-1, m_drawArea.top(), 1, m_font->getGlyphHeight());
else
cursorRect = Rect(m_glyphsCoords[m_cursorPos-1].right(), m_glyphsCoords[m_cursorPos-1].top(), 1, m_font->getGlyphHeight());
g_painter.drawFilledRect(cursorRect);
} else if(g_clock.ticksElapsed(m_cursorTicks) >= 2*delay) {
m_cursorTicks = g_clock.ticks();
}
}
}
void UITextEdit::update()
{
std::string text = getDisplayedText();
int textLength = text.length();
// prevent glitches
if(m_rect.isEmpty())
return;
// map glyphs positions
Size textBoxSize;
const std::vector<Point>& glyphsPositions = m_font->calculateGlyphsPositions(text, m_textAlign, &textBoxSize);
const Rect *glyphsTextureCoords = m_font->getGlyphsTextureCoords();
const Size *glyphsSize = m_font->getGlyphsSize();
int glyph;
// resize just on demand
if(textLength > (int)m_glyphsCoords.size()) {
m_glyphsCoords.resize(textLength);
m_glyphsTexCoords.resize(textLength);
}
// readjust start view area based on cursor position
if(m_cursorPos >= 0 && textLength > 0) {
assert(m_cursorPos <= textLength);
if(m_cursorPos < m_startRenderPos) // cursor is before the previous first rendered glyph, so we need to update
{
m_startInternalPos.x = glyphsPositions[m_cursorPos].x;
m_startInternalPos.y = glyphsPositions[m_cursorPos].y - m_font->getYOffset();
m_startRenderPos = m_cursorPos;
} else if(m_cursorPos > m_startRenderPos || // cursor is after the previous first rendered glyph
(m_cursorPos == m_startRenderPos && textLength == m_cursorPos)) // cursor is at the previous rendered element, and is the last text element
{
Rect virtualRect(m_startInternalPos, m_rect.size() - Size(2*m_textHorizontalMargin, 0) ); // previous rendered virtual rect
int pos = m_cursorPos - 1; // element before cursor
glyph = (uchar)text[pos]; // glyph of the element before cursor
Rect glyphRect(glyphsPositions[pos], glyphsSize[glyph]);
// if the cursor is not on the previous rendered virtual rect we need to update it
if(!virtualRect.contains(glyphRect.topLeft()) || !virtualRect.contains(glyphRect.bottomRight())) {
// calculate where is the first glyph visible
Point startGlyphPos;
startGlyphPos.y = std::max(glyphRect.bottom() - virtualRect.height(), 0);
startGlyphPos.x = std::max(glyphRect.right() - virtualRect.width(), 0);
// find that glyph
for(pos = 0; pos < textLength; ++pos) {
glyph = (uchar)text[pos];
glyphRect = Rect(glyphsPositions[pos], glyphsSize[glyph]);
glyphRect.setTop(std::max(glyphRect.top() - m_font->getYOffset() - m_font->getGlyphSpacing().height(), 0));
glyphRect.setLeft(std::max(glyphRect.left() - m_font->getGlyphSpacing().width(), 0));
// first glyph entirely visible found
if(glyphRect.topLeft() >= startGlyphPos) {
m_startInternalPos.x = glyphsPositions[pos].x;
m_startInternalPos.y = glyphsPositions[pos].y - m_font->getYOffset();
m_startRenderPos = pos;
break;
}
}
}
}
} else {
m_startInternalPos = Point(0,0);
}
Rect textScreenCoords = m_rect;
textScreenCoords.expandLeft(-m_textHorizontalMargin);
textScreenCoords.expandRight(-m_textHorizontalMargin);
textScreenCoords.expandLeft(-m_textOffset.x);
textScreenCoords.translate(0, m_textOffset.y);
m_drawArea = textScreenCoords;
if(m_textAlign & Fw::AlignBottom) {
m_drawArea.translate(0, textScreenCoords.height() - textBoxSize.height());
} else if(m_textAlign & Fw::AlignVerticalCenter) {
m_drawArea.translate(0, (textScreenCoords.height() - textBoxSize.height()) / 2);
} else { // AlignTop
}
if(m_textAlign & Fw::AlignRight) {
m_drawArea.translate(textScreenCoords.width() - textBoxSize.width(), 0);
} else if(m_textAlign & Fw::AlignHorizontalCenter) {
m_drawArea.translate((textScreenCoords.width() - textBoxSize.width()) / 2, 0);
} else { // AlignLeft
}
for(int i = 0; i < textLength; ++i) {
glyph = (uchar)text[i];
m_glyphsCoords[i].clear();
// skip invalid glyphs
if(glyph < 32 && glyph != (uchar)'\n')
continue;
// calculate initial glyph rect and texture coords
Rect glyphScreenCoords(glyphsPositions[i], glyphsSize[glyph]);
Rect glyphTextureCoords = glyphsTextureCoords[glyph];
// first translate to align position
if(m_textAlign & Fw::AlignBottom) {
glyphScreenCoords.translate(0, textScreenCoords.height() - textBoxSize.height());
} else if(m_textAlign & Fw::AlignVerticalCenter) {
glyphScreenCoords.translate(0, (textScreenCoords.height() - textBoxSize.height()) / 2);
} else { // AlignTop
// nothing to do
}
if(m_textAlign & Fw::AlignRight) {
glyphScreenCoords.translate(textScreenCoords.width() - textBoxSize.width(), 0);
} else if(m_textAlign & Fw::AlignHorizontalCenter) {
glyphScreenCoords.translate((textScreenCoords.width() - textBoxSize.width()) / 2, 0);
} else { // AlignLeft
// nothing to do
}
// only render glyphs that are after startRenderPosition
if(glyphScreenCoords.bottom() < m_startInternalPos.y || glyphScreenCoords.right() < m_startInternalPos.x)
continue;
// bound glyph topLeft to startRenderPosition
if(glyphScreenCoords.top() < m_startInternalPos.y) {
glyphTextureCoords.setTop(glyphTextureCoords.top() + (m_startInternalPos.y - glyphScreenCoords.top()));
glyphScreenCoords.setTop(m_startInternalPos.y);
}
if(glyphScreenCoords.left() < m_startInternalPos.x) {
glyphTextureCoords.setLeft(glyphTextureCoords.left() + (m_startInternalPos.x - glyphScreenCoords.left()));
glyphScreenCoords.setLeft(m_startInternalPos.x);
}
// subtract startInternalPos
glyphScreenCoords.translate(-m_startInternalPos);
// translate rect to screen coords
glyphScreenCoords.translate(textScreenCoords.topLeft());
// only render if glyph rect is visible on screenCoords
if(!textScreenCoords.intersects(glyphScreenCoords))
continue;
// bound glyph bottomRight to screenCoords bottomRight
if(glyphScreenCoords.bottom() > textScreenCoords.bottom()) {
glyphTextureCoords.setBottom(glyphTextureCoords.bottom() + (textScreenCoords.bottom() - glyphScreenCoords.bottom()));
glyphScreenCoords.setBottom(textScreenCoords.bottom());
}
if(glyphScreenCoords.right() > textScreenCoords.right()) {
glyphTextureCoords.setRight(glyphTextureCoords.right() + (textScreenCoords.right() - glyphScreenCoords.right()));
glyphScreenCoords.setRight(textScreenCoords.right());
}
// render glyph
m_glyphsCoords[i] = glyphScreenCoords;
m_glyphsTexCoords[i] = glyphTextureCoords;
}
}
void UITextEdit::setTextHorizontalMargin(int margin)
{
m_textHorizontalMargin = margin;
update();
}
void UITextEdit::setCursorPos(int pos)
{
if(pos != m_cursorPos) {
if(pos < 0)
m_cursorPos = 0;
else if((uint)pos >= m_text.length())
m_cursorPos = m_text.length();
else
m_cursorPos = pos;
update();
}
}
void UITextEdit::setCursorEnabled(bool enable)
{
if(enable) {
m_cursorPos = 0;
blinkCursor();
} else
m_cursorPos = -1;
update();
}
void UITextEdit::setTextHidden(bool hidden)
{
m_textHidden = true;
update();
}
void UITextEdit::setAlwaysActive(bool enable)
{
m_alwaysActive = enable;
}
void UITextEdit::appendText(std::string text)
{
if(m_cursorPos >= 0) {
// replace characters that are now allowed
if(!m_multiline)
boost::replace_all(text, "\n", "");
boost::replace_all(text, "\r", " ");
if(text.length() > 0) {
// only ignore text append if it contains invalid characters
if(m_validCharacters.size() > 0) {
for(uint i = 0; i < text.size(); ++i) {
if(m_validCharacters.find(text[i]) == std::string::npos)
return;
}
}
std::string oldText = m_text;
m_text.insert(m_cursorPos, text);
m_cursorPos += text.length();
blinkCursor();
update();
UIWidget::onTextChange(m_text, oldText);
}
}
}
void UITextEdit::appendCharacter(char c)
{
if((c == '\n' && !m_multiline) || c == '\r')
return;
if(m_cursorPos >= 0) {
if(m_validCharacters.size() > 0 && m_validCharacters.find(c) == std::string::npos)
return;
std::string tmp;
tmp = c;
std::string oldText = m_text;
m_text.insert(m_cursorPos, tmp);
m_cursorPos++;
blinkCursor();
update();
UIWidget::onTextChange(m_text, oldText);
}
}
void UITextEdit::removeCharacter(bool right)
{
std::string oldText = m_text;
if(m_cursorPos >= 0 && m_text.length() > 0) {
if((uint)m_cursorPos >= m_text.length()) {
m_text.erase(m_text.begin() + (--m_cursorPos));
} else {
if(right)
m_text.erase(m_text.begin() + m_cursorPos);
else if(m_cursorPos > 0)
m_text.erase(m_text.begin() + --m_cursorPos);
}
blinkCursor();
update();
UIWidget::onTextChange(m_text, oldText);
}
}
void UITextEdit::moveCursor(bool right)
{
if(right) {
if((uint)m_cursorPos+1 <= m_text.length()) {
m_cursorPos++;
blinkCursor();
}
} else {
if(m_cursorPos-1 >= 0) {
m_cursorPos--;
blinkCursor();
}
}
update();
}
int UITextEdit::getTextPos(Point pos)
{
int textLength = m_text.length();
// find any glyph that is actually on the
int candidatePos = -1;
for(int i=0;i<textLength;++i) {
Rect clickGlyphRect = m_glyphsCoords[i];
clickGlyphRect.expandTop(m_font->getYOffset() + m_font->getGlyphSpacing().height());
clickGlyphRect.expandLeft(m_font->getGlyphSpacing().width()+1);
if(clickGlyphRect.contains(pos))
return i;
else if(pos.y >= clickGlyphRect.top() && pos.y <= clickGlyphRect.bottom()) {
if(pos.x <= clickGlyphRect.left())
candidatePos = i;
else if(pos.x >= clickGlyphRect.right())
candidatePos = i+1;
}
}
return candidatePos;
}
std::string UITextEdit::getDisplayedText()
{
if(m_textHidden)
return std::string(m_text.length(), '*');
else
return m_text;
}
void UITextEdit::onTextChange(const std::string& text, const std::string& oldText)
{
m_cursorPos = text.length();
blinkCursor();
update();
UIWidget::onTextChange(text, oldText);
}
void UITextEdit::onFontChange(const std::string& font)
{
update();
UIWidget::onFontChange(font);
}
void UITextEdit::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
{
UIWidget::onStyleApply(styleName, styleNode);
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "text") {
setText(node->value());
setCursorPos(m_text.length());
} else if(node->tag() == "text-hidden")
setTextHidden(node->value<bool>());
else if(node->tag() == "text-margin")
setTextHorizontalMargin(node->value<int>());
else if(node->tag() == "always-active")
setAlwaysActive(node->value<bool>());
else if(node->tag() == "shift-navigation")
setShiftNavigation(node->value<bool>());
else if(node->tag() == "multiline")
setMultiline(node->value<bool>());
}
}
void UITextEdit::onGeometryChange(const Rect& oldRect, const Rect& newRect)
{
update();
UIWidget::onGeometryChange(oldRect, newRect);
}
void UITextEdit::onFocusChange(bool focused, Fw::FocusReason reason)
{
if(focused && !m_alwaysActive) {
if(reason == Fw::KeyboardFocusReason)
setCursorPos(m_text.length());
else
blinkCursor();
}
UIWidget::onFocusChange(focused, reason);
}
bool UITextEdit::onKeyPress(uchar keyCode, int keyboardModifiers, int autoRepeatTicks)
{
if(UIWidget::onKeyPress(keyCode, keyboardModifiers, autoRepeatTicks))
return true;
if(keyboardModifiers == Fw::KeyboardNoModifier) {
if(keyCode == Fw::KeyDelete) { // erase right character
removeCharacter(true);
return true;
} else if(keyCode == Fw::KeyBackspace) { // erase left character {
removeCharacter(false);
return true;
} else if(keyCode == Fw::KeyRight && !m_shiftNavigation) { // move cursor right
moveCursor(true);
return true;
} else if(keyCode == Fw::KeyLeft && !m_shiftNavigation) { // move cursor left
moveCursor(false);
return true;
} else if(keyCode == Fw::KeyHome) { // move cursor to first character
setCursorPos(0);
return true;
} else if(keyCode == Fw::KeyEnd) { // move cursor to last character
setCursorPos(m_text.length());
return true;
} else if(keyCode == Fw::KeyTab && !m_shiftNavigation) {
if(UIWidgetPtr parent = getParent())
parent->focusNextChild(Fw::KeyboardFocusReason);
return true;
} else if(keyCode == Fw::KeyEnter && m_multiline) {
appendCharacter('\n');
return true;
} else if(keyCode == Fw::KeyUp && !m_shiftNavigation && m_multiline) {
} else if(keyCode == Fw::KeyDown && !m_shiftNavigation && m_multiline) {
}
} else if(keyboardModifiers == Fw::KeyboardCtrlModifier) {
if(keyCode == Fw::KeyV) {
appendText(g_window.getClipboardText());
return true;
}
} else if(keyboardModifiers == Fw::KeyboardShiftModifier) {
if(keyCode == Fw::KeyRight && m_shiftNavigation) { // move cursor right
moveCursor(true);
return true;
} else if(keyCode == Fw::KeyLeft && m_shiftNavigation) { // move cursor left
moveCursor(false);
return true;
}
}
return false;
}
bool UITextEdit::onKeyText(const std::string& keyText)
{
appendText(keyText);
return true;
}
bool UITextEdit::onMousePress(const Point& mousePos, Fw::MouseButton button)
{
if(button == Fw::MouseLeftButton) {
int pos = getTextPos(mousePos);
if(pos >= 0)
setCursorPos(pos);
}
return true;
}
void UITextEdit::blinkCursor()
{
m_cursorTicks = g_clock.ticks();
}

View File

@ -0,0 +1,92 @@
/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef UILINEEDIT_H
#define UILINEEDIT_H
#include "uiwidget.h"
class UITextEdit : public UIWidget
{
public:
UITextEdit();
virtual void drawSelf();
private:
void update();
public:
void setTextHorizontalMargin(int margin);
void setCursorPos(int pos);
void setCursorEnabled(bool enable);
void setTextHidden(bool hidden);
void setAlwaysActive(bool enable);
void setValidCharacters(const std::string validCharacters) { m_validCharacters = validCharacters; }
void setShiftNavigation(bool enable) { m_shiftNavigation = enable; }
void setMultiline(bool enable) { m_multiline = enable; }
void moveCursor(bool right);
void appendText(std::string text);
void appendCharacter(char c);
void removeCharacter(bool right);
std::string getDisplayedText();
int getTextPos(Point pos);
int getTextHorizontalMargin() { return m_textHorizontalMargin; }
int getCursorPos() { return m_cursorPos; }
bool isCursorEnabled() { return m_cursorPos != -1; }
bool isAlwaysActive() { return m_alwaysActive; }
bool isTextHidden() { return m_textHidden; }
bool isShiftNavigation() { return m_shiftNavigation; }
bool isMultiline() { return m_multiline; }
protected:
virtual void onTextChange(const std::string& text, const std::string& oldText);
virtual void onFontChange(const std::string& font);
virtual void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
virtual void onGeometryChange(const Rect& oldRect, const Rect& newRect);
virtual void onFocusChange(bool focused, Fw::FocusReason reason);
virtual bool onKeyText(const std::string& keyText);
virtual bool onKeyPress(uchar keyCode, int keyboardModifiers, int autoRepeatTicks);
virtual bool onMousePress(const Point& mousePos, Fw::MouseButton button);
private:
void blinkCursor();
Rect m_drawArea;
int m_cursorPos;
Point m_startInternalPos;
int m_startRenderPos;
ticks_t m_cursorTicks;
int m_textHorizontalMargin;
bool m_textHidden;
bool m_alwaysActive;
bool m_shiftNavigation;
bool m_multiline;
std::string m_validCharacters;
std::vector<Rect> m_glyphsCoords;
std::vector<Rect> m_glyphsTexCoords;
};
#endif

View File

@ -47,6 +47,8 @@ void Game::resetGameStates()
m_safeFight = true;
m_followingCreature = nullptr;
m_attackingCreature = nullptr;
m_containers.clear();
m_worldName = "";
}
void Game::processConnectionError(const boost::system::error_code& error)