rework on UILineEdit
* allow multiline text editing * rename UILineEdit to UITextEdit
This commit is contained in:
parent
595cdc1bb4
commit
0ddaa234af
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@ -10,9 +10,9 @@ local enterGameButton
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-- private functions
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local function clearAccountFields()
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enterGame:getChildById('accountNameLineEdit'):clearText()
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enterGame:getChildById('accountPasswordLineEdit'):clearText()
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enterGame:getChildById('accountNameLineEdit'):focus()
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enterGame:getChildById('accountNameTextEdit'):clearText()
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enterGame:getChildById('accountPasswordTextEdit'):clearText()
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enterGame:getChildById('accountNameTextEdit'):focus()
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Settings.remove('account')
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Settings.remove('password')
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end
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@ -71,13 +71,13 @@ function EnterGame.init()
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local port = Settings.get('port')
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local autologin = Settings.getBoolean('autologin')
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enterGame:getChildById('accountNameLineEdit'):setText(account)
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enterGame:getChildById('accountPasswordLineEdit'):setText(password)
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enterGame:getChildById('serverHostLineEdit'):setText(host)
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enterGame:getChildById('serverPortLineEdit'):setText(port)
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enterGame:getChildById('accountNameTextEdit'):setText(account)
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enterGame:getChildById('accountPasswordTextEdit'):setText(password)
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enterGame:getChildById('serverHostTextEdit'):setText(host)
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enterGame:getChildById('serverPortTextEdit'):setText(port)
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enterGame:getChildById('autoLoginBox'):setChecked(autologin)
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enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
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enterGame:getChildById('accountNameLineEdit'):focus()
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enterGame:getChildById('accountNameTextEdit'):focus()
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-- only open entergame when app starts
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enterGame:hide()
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@ -120,10 +120,10 @@ function EnterGame.openWindow()
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end
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function EnterGame.doLogin()
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EnterGame.account = enterGame:getChildById('accountNameLineEdit'):getText()
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EnterGame.password = enterGame:getChildById('accountPasswordLineEdit'):getText()
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EnterGame.host = enterGame:getChildById('serverHostLineEdit'):getText()
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EnterGame.port = tonumber(enterGame:getChildById('serverPortLineEdit'):getText())
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EnterGame.account = enterGame:getChildById('accountNameTextEdit'):getText()
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EnterGame.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
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EnterGame.host = enterGame:getChildById('serverHostTextEdit'):getText()
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EnterGame.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
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EnterGame.hide()
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Settings.set('host', EnterGame.host)
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@ -10,8 +10,8 @@ MainWindow
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anchors.left: parent.left
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anchors.top: parent.top
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LineEdit
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id: accountNameLineEdit
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TextEdit
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id: accountNameTextEdit
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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@ -23,8 +23,8 @@ MainWindow
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anchors.top: prev.bottom
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margin-top: 8
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PasswordLineEdit
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id: accountPasswordLineEdit
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PasswordTextEdit
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id: accountPasswordTextEdit
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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@ -38,8 +38,8 @@ MainWindow
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anchors.top: prev.bottom
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margin-top: 8
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LineEdit
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id: serverHostLineEdit
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TextEdit
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id: serverHostTextEdit
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tooltip: |-
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Make sure that your client uses
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the correct game protocol version
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@ -56,8 +56,8 @@ MainWindow
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anchors.top: serverLabel.top
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margin-left: 10
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LineEdit
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id: serverPortLineEdit
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TextEdit
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id: serverPortTextEdit
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text: 7171
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anchors.left: portLabel.left
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anchors.right: portLabel.right
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@ -13,7 +13,7 @@ local terminalWindow
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local terminalButton
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local logLocked = false
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local commandEnv = newenv()
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local commandLineEdit
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local commandTextEdit
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local terminalBuffer
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local commandHistory = { }
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local currentHistoryIndex = 0
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@ -25,18 +25,18 @@ local function navigateCommand(step)
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currentHistoryIndex = math.min(math.max(currentHistoryIndex + step, 0), numCommands)
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if currentHistoryIndex > 0 then
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local command = commandHistory[numCommands - currentHistoryIndex + 1]
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commandLineEdit:setText(command)
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commandTextEdit:setText(command)
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else
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commandLineEdit:clearText()
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commandTextEdit:clearText()
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end
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end
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end
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local function completeCommand()
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local cursorPos = commandLineEdit:getCursorPos()
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local cursorPos = commandTextEdit:getCursorPos()
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if cursorPos == 0 then return end
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local commandBegin = commandLineEdit:getText():sub(1, cursorPos)
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local commandBegin = commandTextEdit:getText():sub(1, cursorPos)
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local possibleCommands = {}
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-- create a list containing all globals
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@ -52,7 +52,7 @@ local function completeCommand()
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-- complete command with one match
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if #possibleCommands == 1 then
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commandLineEdit:setText(possibleCommands[1])
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commandTextEdit:setText(possibleCommands[1])
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-- show command matches
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elseif #possibleCommands > 0 then
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print('>> ' .. commandBegin)
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@ -75,7 +75,7 @@ local function completeCommand()
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commandBegin = expandedComplete
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end
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end
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commandLineEdit:setText(commandBegin)
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commandTextEdit:setText(commandBegin)
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for i,v in ipairs(possibleCommands) do
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print(v)
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@ -84,11 +84,11 @@ local function completeCommand()
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end
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local function doCommand()
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local currentCommand = commandLineEdit:getText()
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local currentCommand = commandTextEdit:getText()
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Terminal.executeCommand(currentCommand)
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if commandLineEdit then
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commandLineEdit:clearText()
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if commandTextEdit then
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commandTextEdit:clearText()
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end
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return true
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end
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@ -133,11 +133,11 @@ function Terminal.init()
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commandHistory = Settings.getList('terminal-history')
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commandLineEdit = terminalWindow:getChildById('commandLineEdit')
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Keyboard.bindKeyPress('Up', function() navigateCommand(1) end, commandLineEdit)
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Keyboard.bindKeyPress('Down', function() navigateCommand(-1) end, commandLineEdit)
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Keyboard.bindKeyDown('Tab', completeCommand, commandLineEdit)
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Keyboard.bindKeyDown('Enter', doCommand, commandLineEdit)
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commandTextEdit = terminalWindow:getChildById('commandTextEdit')
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Keyboard.bindKeyPress('Up', function() navigateCommand(1) end, commandTextEdit)
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Keyboard.bindKeyPress('Down', function() navigateCommand(-1) end, commandTextEdit)
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Keyboard.bindKeyDown('Tab', completeCommand, commandTextEdit)
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Keyboard.bindKeyDown('Enter', doCommand, commandTextEdit)
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Keyboard.bindKeyDown('Escape', Terminal.hide, terminalWindow)
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terminalBuffer = terminalWindow:getChildById('terminalBuffer')
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@ -151,7 +151,7 @@ function Terminal.terminate()
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g_logger.setOnLog(nil)
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terminalButton:destroy()
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terminalButton = nil
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commandLineEdit = nil
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commandTextEdit = nil
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terminalBuffer = nil
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terminalWindow:destroy()
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terminalWindow = nil
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@ -32,8 +32,8 @@ UIWindow
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font: terminus-14px-bold
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text: >>
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UILineEdit
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id: commandLineEdit
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UITextEdit
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id: commandTextEdit
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height: 16
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anchors.bottom: parent.bottom
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anchors.left: commandSymbolLabel.right
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@ -1,4 +1,4 @@
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UISpinBox = extends(UILineEdit)
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UISpinBox = extends(UITextEdit)
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function UISpinBox.create()
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local spinbox = UISpinBox.internalCreate()
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@ -18,7 +18,7 @@ Module
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importStyle 'styles/labels.otui'
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importStyle 'styles/panels.otui'
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importStyle 'styles/separators.otui'
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importStyle 'styles/lineedits.otui'
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importStyle 'styles/textedits.otui'
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importStyle 'styles/checkboxes.otui'
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importStyle 'styles/progressbars.otui'
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importStyle 'styles/tabbars.otui'
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@ -0,0 +1,17 @@
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TextEdit < UITextEdit
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font: verdana-11px-antialised
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color: #aaaaaa
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size: 86 20
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text-offset: 0 3
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text-margin: 3
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image-source: /core_styles/styles/images/panel_flat.png
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image-border: 1
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$disabled:
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color: #aaaaaa88
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PasswordTextEdit < TextEdit
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text-hidden: true
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MultilineTextEdit < TextEdit
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multiline: true
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@ -31,7 +31,7 @@ MainWindow
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text-align: center
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margin-bottom: 2
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LineEdit
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TextEdit
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id: openPrivateChannelWith
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anchors.left: parent.left
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anchors.right: parent.right
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@ -45,7 +45,7 @@ local SayModes = {
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local consolePanel
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local consoleContentPanel
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local consoleTabBar
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local consoleLineEdit
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local consoleTextEdit
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local channels
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local messageHistory = { }
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local currentMessageIndex = 0
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@ -60,9 +60,9 @@ local function navigateMessageHistory(step)
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currentMessageIndex = math.min(math.max(currentMessageIndex + step, 0), numCommands)
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if currentMessageIndex > 0 then
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local command = messageHistory[numCommands - currentMessageIndex + 1]
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consoleLineEdit:setText(command)
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consoleTextEdit:setText(command)
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else
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consoleLineEdit:clearText()
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consoleTextEdit:clearText()
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end
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end
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end
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@ -159,7 +159,7 @@ function Console.init()
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onGameEnd = Console.clear })
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consolePanel = displayUI('console.otui', GameInterface.getBottomPanel())
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consoleLineEdit = consolePanel:getChildById('consoleLineEdit')
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consoleTextEdit = consolePanel:getChildById('consoleTextEdit')
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consoleContentPanel = consolePanel:getChildById('consoleContentPanel')
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consoleTabBar = consolePanel:getChildById('consoleTabBar')
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consoleTabBar:setContentWidget(consoleContentPanel)
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@ -208,7 +208,7 @@ function Console.terminate()
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consolePanel:destroy()
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consolePanel = nil
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consoleLineEdit = nil
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consoleTextEdit = nil
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consoleContentPanel = nil
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consoleTabBar = nil
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@ -233,7 +233,7 @@ function Console.clear()
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consoleTabBar:removeTab(npcTab)
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end
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consoleLineEdit:clearText()
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consoleTextEdit:clearText()
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if channelsWindow then
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channelsWindow:destroy()
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@ -241,8 +241,8 @@ function Console.clear()
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end
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end
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function Console.setLineEditText(text)
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consoleLineEdit:setText(text)
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function Console.setTextEditText(text)
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consoleTextEdit:setText(text)
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end
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function Console.addTab(name, focus)
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@ -339,9 +339,9 @@ function Console.addTabText(text, speaktype, tab)
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end
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function Console.sendCurrentMessage()
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local message = consoleLineEdit:getText()
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local message = consoleTextEdit:getText()
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if #message == 0 then return end
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consoleLineEdit:clearText()
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consoleTextEdit:clearText()
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-- get current channel
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local tab = Console.getCurrentTab()
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@ -365,7 +365,7 @@ function Console.sendCurrentMessage()
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if chatCommandInitial == chatCommandEnd then
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chatCommandPrivateRepeat = false
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if chatCommandInitial == "*" then
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consoleLineEdit:setText('*'.. chatCommandPrivate .. '* ')
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consoleTextEdit:setText('*'.. chatCommandPrivate .. '* ')
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end
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message = chatCommandMessage:trim()
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chatCommandPrivateReady = true
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@ -88,7 +88,7 @@ Panel
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anchors.top: prev.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: consoleLineEdit.top
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anchors.bottom: consoleTextEdit.top
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margin-left: 6
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margin-right: 6
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margin-bottom: 4
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@ -108,8 +108,8 @@ Panel
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margin-bottom: 6
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@onClick: Console.sayModeChange()
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LineEdit
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id: consoleLineEdit
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TextEdit
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id: consoleTextEdit
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anchors.left: sayModeButton.right
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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@ -290,7 +290,7 @@ function HotkeysManager.call(keyCombo)
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if hotKey.autoSend then
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g_game.talk(hotKey.value)
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else
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Console.setLineEditText(hotKey.value)
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Console.setTextEditText(hotKey.value)
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end
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elseif hotKey.itemId ~= nil then
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if hotKey.useType == HOTKEY_MANAGER_USEONSELF then
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@ -68,7 +68,7 @@ MainWindow
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anchors.top: prev.bottom
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margin-top: 20
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LineEdit
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TextEdit
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id: hotkeyText
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enabled: false
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anchors.left: parent.left
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@ -10,7 +10,7 @@ MainWindow
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anchors.left: parent.left
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anchors.right: parent.right
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LineEdit
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TextEdit
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id: name
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anchors.top: prev.bottom
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anchors.left: parent.left
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@ -209,7 +209,7 @@ SET(framework_SOURCES ${framework_SOURCES}
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${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgetimage.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgettext.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgetbasestyle.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uilineedit.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uitextedit.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uiboxlayout.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uihorizontallayout.cpp
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${CMAKE_CURRENT_LIST_DIR}/ui/uiverticallayout.cpp
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@ -45,6 +45,9 @@ void Font::load(const OTMLNodePtr& fontNode)
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} else
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calculateGlyphsWidthsAutomatically(glyphSize);
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// new line actually has a size that will be useful in multiline algorithm
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m_glyphsSize[(uchar)'\n'] = Size(1, m_glyphHeight);
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// read custom widths
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if(OTMLNodePtr node = fontNode->get("glyph-widths")) {
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for(const OTMLNodePtr& child : node->children())
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@ -363,27 +363,29 @@ void Application::registerLuaFunctions()
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g_lua.bindClassMemberFunction<UIAnchorLayout>("centerIn", &UIAnchorLayout::centerIn);
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g_lua.bindClassMemberFunction<UIAnchorLayout>("fill", &UIAnchorLayout::fill);
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// UILineEdit
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g_lua.registerClass<UILineEdit, UIWidget>();
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g_lua.bindClassStaticFunction<UILineEdit>("create", []{ return UILineEditPtr(new UILineEdit); } );
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g_lua.bindClassMemberFunction<UILineEdit>("setTextHorizontalMargin", &UILineEdit::setTextHorizontalMargin);
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g_lua.bindClassMemberFunction<UILineEdit>("setCursorPos", &UILineEdit::setCursorPos);
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g_lua.bindClassMemberFunction<UILineEdit>("setCursorEnabled", &UILineEdit::setCursorEnabled);
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g_lua.bindClassMemberFunction<UILineEdit>("setTextHidden", &UILineEdit::setTextHidden);
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g_lua.bindClassMemberFunction<UILineEdit>("setAlwaysActive", &UILineEdit::setAlwaysActive);
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g_lua.bindClassMemberFunction<UILineEdit>("setValidCharacters", &UILineEdit::setValidCharacters);
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g_lua.bindClassMemberFunction<UILineEdit>("setShiftNavigation", &UILineEdit::setShiftNavigation);
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g_lua.bindClassMemberFunction<UILineEdit>("moveCursor", &UILineEdit::moveCursor);
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g_lua.bindClassMemberFunction<UILineEdit>("appendText", &UILineEdit::appendText);
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g_lua.bindClassMemberFunction<UILineEdit>("removeCharacter", &UILineEdit::removeCharacter);
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g_lua.bindClassMemberFunction<UILineEdit>("getDisplayedText", &UILineEdit::getDisplayedText);
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g_lua.bindClassMemberFunction<UILineEdit>("getTextPos", &UILineEdit::getTextPos);
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g_lua.bindClassMemberFunction<UILineEdit>("getTextHorizontalMargin", &UILineEdit::getTextHorizontalMargin);
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g_lua.bindClassMemberFunction<UILineEdit>("getCursorPos", &UILineEdit::getCursorPos);
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g_lua.bindClassMemberFunction<UILineEdit>("isCursorEnabled", &UILineEdit::isCursorEnabled);
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g_lua.bindClassMemberFunction<UILineEdit>("isAlwaysActive", &UILineEdit::isAlwaysActive);
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g_lua.bindClassMemberFunction<UILineEdit>("isTextHidden", &UILineEdit::isTextHidden);
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g_lua.bindClassMemberFunction<UILineEdit>("isShiftNavigation", &UILineEdit::isShiftNavigation);
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// UITextEdit
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g_lua.registerClass<UITextEdit, UIWidget>();
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g_lua.bindClassStaticFunction<UITextEdit>("create", []{ return UITextEditPtr(new UITextEdit); } );
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g_lua.bindClassMemberFunction<UITextEdit>("setTextHorizontalMargin", &UITextEdit::setTextHorizontalMargin);
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g_lua.bindClassMemberFunction<UITextEdit>("setCursorPos", &UITextEdit::setCursorPos);
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g_lua.bindClassMemberFunction<UITextEdit>("setCursorEnabled", &UITextEdit::setCursorEnabled);
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g_lua.bindClassMemberFunction<UITextEdit>("setTextHidden", &UITextEdit::setTextHidden);
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g_lua.bindClassMemberFunction<UITextEdit>("setAlwaysActive", &UITextEdit::setAlwaysActive);
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g_lua.bindClassMemberFunction<UITextEdit>("setValidCharacters", &UITextEdit::setValidCharacters);
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g_lua.bindClassMemberFunction<UITextEdit>("setShiftNavigation", &UITextEdit::setShiftNavigation);
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g_lua.bindClassMemberFunction<UITextEdit>("setMultiline", &UITextEdit::setMultiline);
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g_lua.bindClassMemberFunction<UITextEdit>("moveCursor", &UITextEdit::moveCursor);
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g_lua.bindClassMemberFunction<UITextEdit>("appendText", &UITextEdit::appendText);
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g_lua.bindClassMemberFunction<UITextEdit>("removeCharacter", &UITextEdit::removeCharacter);
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g_lua.bindClassMemberFunction<UITextEdit>("getDisplayedText", &UITextEdit::getDisplayedText);
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g_lua.bindClassMemberFunction<UITextEdit>("getTextPos", &UITextEdit::getTextPos);
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g_lua.bindClassMemberFunction<UITextEdit>("getTextHorizontalMargin", &UITextEdit::getTextHorizontalMargin);
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g_lua.bindClassMemberFunction<UITextEdit>("getCursorPos", &UITextEdit::getCursorPos);
|
||||
g_lua.bindClassMemberFunction<UITextEdit>("isCursorEnabled", &UITextEdit::isCursorEnabled);
|
||||
g_lua.bindClassMemberFunction<UITextEdit>("isAlwaysActive", &UITextEdit::isAlwaysActive);
|
||||
g_lua.bindClassMemberFunction<UITextEdit>("isTextHidden", &UITextEdit::isTextHidden);
|
||||
g_lua.bindClassMemberFunction<UITextEdit>("isShiftNavigation", &UITextEdit::isShiftNavigation);
|
||||
g_lua.bindClassMemberFunction<UITextEdit>("isMultiline", &UITextEdit::isMultiline);
|
||||
|
||||
// UIFrameCounter
|
||||
g_lua.registerClass<UIFrameCounter, UIWidget>();
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
|
||||
class UIManager;
|
||||
class UIWidget;
|
||||
class UILineEdit;
|
||||
class UITextEdit;
|
||||
class UIFrameCounter;
|
||||
class UILayout;
|
||||
class UIBoxLayout;
|
||||
|
@ -39,7 +39,7 @@ class UIAnchorLayout;
|
|||
typedef std::shared_ptr<UIWidget> UIWidgetPtr;
|
||||
typedef std::weak_ptr<UIWidget> UIWidgetWeakPtr;
|
||||
|
||||
typedef std::shared_ptr<UILineEdit> UILineEditPtr;
|
||||
typedef std::shared_ptr<UITextEdit> UITextEditPtr;
|
||||
typedef std::shared_ptr<UIFrameCounter> UIFrameCounterPtr;
|
||||
typedef std::shared_ptr<UILayout> UILayoutPtr;
|
||||
typedef std::shared_ptr<UIBoxLayout> UIBoxLayoutPtr;
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#include "uimanager.h"
|
||||
#include "uiwidget.h"
|
||||
#include "uilineedit.h"
|
||||
#include "uitextedit.h"
|
||||
#include "uiframecounter.h"
|
||||
#include "uilayout.h"
|
||||
#include "uihorizontallayout.h"
|
||||
|
|
|
@ -0,0 +1,512 @@
|
|||
/*
|
||||
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "uitextedit.h"
|
||||
#include <framework/graphics/font.h>
|
||||
#include <framework/graphics/graphics.h>
|
||||
#include <framework/platform/platformwindow.h>
|
||||
#include <framework/core/clock.h>
|
||||
#include <framework/otml/otmlnode.h>
|
||||
|
||||
UITextEdit::UITextEdit()
|
||||
{
|
||||
m_cursorPos = 0;
|
||||
m_textAlign = Fw::AlignTopLeft;
|
||||
m_startRenderPos = 0;
|
||||
m_textHorizontalMargin = 0;
|
||||
m_textHidden = false;
|
||||
m_alwaysActive = false;
|
||||
m_shiftNavigation = false;
|
||||
m_multiline = false;
|
||||
blinkCursor();
|
||||
}
|
||||
|
||||
void UITextEdit::drawSelf()
|
||||
{
|
||||
drawBackground(m_rect);
|
||||
drawBorder(m_rect);
|
||||
drawImage(m_rect);
|
||||
drawIcon(m_rect);
|
||||
|
||||
//TODO: text rendering could be much optimized by using vertex buffer or caching the render into a texture
|
||||
|
||||
int textLength = m_text.length();
|
||||
const TexturePtr& texture = m_font->getTexture();
|
||||
|
||||
g_painter.setColor(m_color);
|
||||
for(int i=0;i<textLength;++i)
|
||||
g_painter.drawTexturedRect(m_glyphsCoords[i], texture, m_glyphsTexCoords[i]);
|
||||
|
||||
// render cursor
|
||||
if(isExplicitlyEnabled() && (isActive() || m_alwaysActive) && m_cursorPos >= 0) {
|
||||
assert(m_cursorPos <= textLength);
|
||||
// draw every 333ms
|
||||
const int delay = 333;
|
||||
if(g_clock.ticksElapsed(m_cursorTicks) <= delay) {
|
||||
Rect cursorRect;
|
||||
// when cursor is at 0 or is the first visible element
|
||||
if(m_cursorPos == 0 || m_cursorPos == m_startRenderPos)
|
||||
cursorRect = Rect(m_drawArea.left()-1, m_drawArea.top(), 1, m_font->getGlyphHeight());
|
||||
else
|
||||
cursorRect = Rect(m_glyphsCoords[m_cursorPos-1].right(), m_glyphsCoords[m_cursorPos-1].top(), 1, m_font->getGlyphHeight());
|
||||
g_painter.drawFilledRect(cursorRect);
|
||||
} else if(g_clock.ticksElapsed(m_cursorTicks) >= 2*delay) {
|
||||
m_cursorTicks = g_clock.ticks();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UITextEdit::update()
|
||||
{
|
||||
std::string text = getDisplayedText();
|
||||
int textLength = text.length();
|
||||
|
||||
// prevent glitches
|
||||
if(m_rect.isEmpty())
|
||||
return;
|
||||
|
||||
// map glyphs positions
|
||||
Size textBoxSize;
|
||||
const std::vector<Point>& glyphsPositions = m_font->calculateGlyphsPositions(text, m_textAlign, &textBoxSize);
|
||||
const Rect *glyphsTextureCoords = m_font->getGlyphsTextureCoords();
|
||||
const Size *glyphsSize = m_font->getGlyphsSize();
|
||||
int glyph;
|
||||
|
||||
// resize just on demand
|
||||
if(textLength > (int)m_glyphsCoords.size()) {
|
||||
m_glyphsCoords.resize(textLength);
|
||||
m_glyphsTexCoords.resize(textLength);
|
||||
}
|
||||
|
||||
// readjust start view area based on cursor position
|
||||
if(m_cursorPos >= 0 && textLength > 0) {
|
||||
assert(m_cursorPos <= textLength);
|
||||
if(m_cursorPos < m_startRenderPos) // cursor is before the previous first rendered glyph, so we need to update
|
||||
{
|
||||
m_startInternalPos.x = glyphsPositions[m_cursorPos].x;
|
||||
m_startInternalPos.y = glyphsPositions[m_cursorPos].y - m_font->getYOffset();
|
||||
m_startRenderPos = m_cursorPos;
|
||||
} else if(m_cursorPos > m_startRenderPos || // cursor is after the previous first rendered glyph
|
||||
(m_cursorPos == m_startRenderPos && textLength == m_cursorPos)) // cursor is at the previous rendered element, and is the last text element
|
||||
{
|
||||
Rect virtualRect(m_startInternalPos, m_rect.size() - Size(2*m_textHorizontalMargin, 0) ); // previous rendered virtual rect
|
||||
int pos = m_cursorPos - 1; // element before cursor
|
||||
glyph = (uchar)text[pos]; // glyph of the element before cursor
|
||||
Rect glyphRect(glyphsPositions[pos], glyphsSize[glyph]);
|
||||
|
||||
// if the cursor is not on the previous rendered virtual rect we need to update it
|
||||
if(!virtualRect.contains(glyphRect.topLeft()) || !virtualRect.contains(glyphRect.bottomRight())) {
|
||||
// calculate where is the first glyph visible
|
||||
Point startGlyphPos;
|
||||
startGlyphPos.y = std::max(glyphRect.bottom() - virtualRect.height(), 0);
|
||||
startGlyphPos.x = std::max(glyphRect.right() - virtualRect.width(), 0);
|
||||
|
||||
// find that glyph
|
||||
for(pos = 0; pos < textLength; ++pos) {
|
||||
glyph = (uchar)text[pos];
|
||||
glyphRect = Rect(glyphsPositions[pos], glyphsSize[glyph]);
|
||||
glyphRect.setTop(std::max(glyphRect.top() - m_font->getYOffset() - m_font->getGlyphSpacing().height(), 0));
|
||||
glyphRect.setLeft(std::max(glyphRect.left() - m_font->getGlyphSpacing().width(), 0));
|
||||
|
||||
// first glyph entirely visible found
|
||||
if(glyphRect.topLeft() >= startGlyphPos) {
|
||||
m_startInternalPos.x = glyphsPositions[pos].x;
|
||||
m_startInternalPos.y = glyphsPositions[pos].y - m_font->getYOffset();
|
||||
m_startRenderPos = pos;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
m_startInternalPos = Point(0,0);
|
||||
}
|
||||
|
||||
Rect textScreenCoords = m_rect;
|
||||
textScreenCoords.expandLeft(-m_textHorizontalMargin);
|
||||
textScreenCoords.expandRight(-m_textHorizontalMargin);
|
||||
textScreenCoords.expandLeft(-m_textOffset.x);
|
||||
textScreenCoords.translate(0, m_textOffset.y);
|
||||
m_drawArea = textScreenCoords;
|
||||
|
||||
if(m_textAlign & Fw::AlignBottom) {
|
||||
m_drawArea.translate(0, textScreenCoords.height() - textBoxSize.height());
|
||||
} else if(m_textAlign & Fw::AlignVerticalCenter) {
|
||||
m_drawArea.translate(0, (textScreenCoords.height() - textBoxSize.height()) / 2);
|
||||
} else { // AlignTop
|
||||
}
|
||||
|
||||
if(m_textAlign & Fw::AlignRight) {
|
||||
m_drawArea.translate(textScreenCoords.width() - textBoxSize.width(), 0);
|
||||
} else if(m_textAlign & Fw::AlignHorizontalCenter) {
|
||||
m_drawArea.translate((textScreenCoords.width() - textBoxSize.width()) / 2, 0);
|
||||
} else { // AlignLeft
|
||||
|
||||
}
|
||||
|
||||
for(int i = 0; i < textLength; ++i) {
|
||||
glyph = (uchar)text[i];
|
||||
m_glyphsCoords[i].clear();
|
||||
|
||||
// skip invalid glyphs
|
||||
if(glyph < 32 && glyph != (uchar)'\n')
|
||||
continue;
|
||||
|
||||
// calculate initial glyph rect and texture coords
|
||||
Rect glyphScreenCoords(glyphsPositions[i], glyphsSize[glyph]);
|
||||
Rect glyphTextureCoords = glyphsTextureCoords[glyph];
|
||||
|
||||
// first translate to align position
|
||||
if(m_textAlign & Fw::AlignBottom) {
|
||||
glyphScreenCoords.translate(0, textScreenCoords.height() - textBoxSize.height());
|
||||
} else if(m_textAlign & Fw::AlignVerticalCenter) {
|
||||
glyphScreenCoords.translate(0, (textScreenCoords.height() - textBoxSize.height()) / 2);
|
||||
} else { // AlignTop
|
||||
// nothing to do
|
||||
}
|
||||
|
||||
if(m_textAlign & Fw::AlignRight) {
|
||||
glyphScreenCoords.translate(textScreenCoords.width() - textBoxSize.width(), 0);
|
||||
} else if(m_textAlign & Fw::AlignHorizontalCenter) {
|
||||
glyphScreenCoords.translate((textScreenCoords.width() - textBoxSize.width()) / 2, 0);
|
||||
} else { // AlignLeft
|
||||
// nothing to do
|
||||
}
|
||||
|
||||
// only render glyphs that are after startRenderPosition
|
||||
if(glyphScreenCoords.bottom() < m_startInternalPos.y || glyphScreenCoords.right() < m_startInternalPos.x)
|
||||
continue;
|
||||
|
||||
// bound glyph topLeft to startRenderPosition
|
||||
if(glyphScreenCoords.top() < m_startInternalPos.y) {
|
||||
glyphTextureCoords.setTop(glyphTextureCoords.top() + (m_startInternalPos.y - glyphScreenCoords.top()));
|
||||
glyphScreenCoords.setTop(m_startInternalPos.y);
|
||||
}
|
||||
if(glyphScreenCoords.left() < m_startInternalPos.x) {
|
||||
glyphTextureCoords.setLeft(glyphTextureCoords.left() + (m_startInternalPos.x - glyphScreenCoords.left()));
|
||||
glyphScreenCoords.setLeft(m_startInternalPos.x);
|
||||
}
|
||||
|
||||
// subtract startInternalPos
|
||||
glyphScreenCoords.translate(-m_startInternalPos);
|
||||
|
||||
// translate rect to screen coords
|
||||
glyphScreenCoords.translate(textScreenCoords.topLeft());
|
||||
|
||||
// only render if glyph rect is visible on screenCoords
|
||||
if(!textScreenCoords.intersects(glyphScreenCoords))
|
||||
continue;
|
||||
|
||||
// bound glyph bottomRight to screenCoords bottomRight
|
||||
if(glyphScreenCoords.bottom() > textScreenCoords.bottom()) {
|
||||
glyphTextureCoords.setBottom(glyphTextureCoords.bottom() + (textScreenCoords.bottom() - glyphScreenCoords.bottom()));
|
||||
glyphScreenCoords.setBottom(textScreenCoords.bottom());
|
||||
}
|
||||
if(glyphScreenCoords.right() > textScreenCoords.right()) {
|
||||
glyphTextureCoords.setRight(glyphTextureCoords.right() + (textScreenCoords.right() - glyphScreenCoords.right()));
|
||||
glyphScreenCoords.setRight(textScreenCoords.right());
|
||||
}
|
||||
|
||||
// render glyph
|
||||
m_glyphsCoords[i] = glyphScreenCoords;
|
||||
m_glyphsTexCoords[i] = glyphTextureCoords;
|
||||
}
|
||||
}
|
||||
|
||||
void UITextEdit::setTextHorizontalMargin(int margin)
|
||||
{
|
||||
m_textHorizontalMargin = margin;
|
||||
update();
|
||||
}
|
||||
|
||||
void UITextEdit::setCursorPos(int pos)
|
||||
{
|
||||
if(pos != m_cursorPos) {
|
||||
if(pos < 0)
|
||||
m_cursorPos = 0;
|
||||
else if((uint)pos >= m_text.length())
|
||||
m_cursorPos = m_text.length();
|
||||
else
|
||||
m_cursorPos = pos;
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void UITextEdit::setCursorEnabled(bool enable)
|
||||
{
|
||||
if(enable) {
|
||||
m_cursorPos = 0;
|
||||
blinkCursor();
|
||||
} else
|
||||
m_cursorPos = -1;
|
||||
update();
|
||||
}
|
||||
|
||||
void UITextEdit::setTextHidden(bool hidden)
|
||||
{
|
||||
m_textHidden = true;
|
||||
update();
|
||||
}
|
||||
|
||||
void UITextEdit::setAlwaysActive(bool enable)
|
||||
{
|
||||
m_alwaysActive = enable;
|
||||
}
|
||||
|
||||
void UITextEdit::appendText(std::string text)
|
||||
{
|
||||
if(m_cursorPos >= 0) {
|
||||
// replace characters that are now allowed
|
||||
if(!m_multiline)
|
||||
boost::replace_all(text, "\n", "");
|
||||
boost::replace_all(text, "\r", " ");
|
||||
|
||||
if(text.length() > 0) {
|
||||
|
||||
// only ignore text append if it contains invalid characters
|
||||
if(m_validCharacters.size() > 0) {
|
||||
for(uint i = 0; i < text.size(); ++i) {
|
||||
if(m_validCharacters.find(text[i]) == std::string::npos)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
std::string oldText = m_text;
|
||||
m_text.insert(m_cursorPos, text);
|
||||
m_cursorPos += text.length();
|
||||
blinkCursor();
|
||||
update();
|
||||
UIWidget::onTextChange(m_text, oldText);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UITextEdit::appendCharacter(char c)
|
||||
{
|
||||
if((c == '\n' && !m_multiline) || c == '\r')
|
||||
return;
|
||||
|
||||
if(m_cursorPos >= 0) {
|
||||
if(m_validCharacters.size() > 0 && m_validCharacters.find(c) == std::string::npos)
|
||||
return;
|
||||
|
||||
std::string tmp;
|
||||
tmp = c;
|
||||
std::string oldText = m_text;
|
||||
m_text.insert(m_cursorPos, tmp);
|
||||
m_cursorPos++;
|
||||
blinkCursor();
|
||||
update();
|
||||
UIWidget::onTextChange(m_text, oldText);
|
||||
}
|
||||
}
|
||||
|
||||
void UITextEdit::removeCharacter(bool right)
|
||||
{
|
||||
std::string oldText = m_text;
|
||||
if(m_cursorPos >= 0 && m_text.length() > 0) {
|
||||
if((uint)m_cursorPos >= m_text.length()) {
|
||||
m_text.erase(m_text.begin() + (--m_cursorPos));
|
||||
} else {
|
||||
if(right)
|
||||
m_text.erase(m_text.begin() + m_cursorPos);
|
||||
else if(m_cursorPos > 0)
|
||||
m_text.erase(m_text.begin() + --m_cursorPos);
|
||||
}
|
||||
blinkCursor();
|
||||
update();
|
||||
UIWidget::onTextChange(m_text, oldText);
|
||||
}
|
||||
}
|
||||
|
||||
void UITextEdit::moveCursor(bool right)
|
||||
{
|
||||
if(right) {
|
||||
if((uint)m_cursorPos+1 <= m_text.length()) {
|
||||
m_cursorPos++;
|
||||
blinkCursor();
|
||||
}
|
||||
} else {
|
||||
if(m_cursorPos-1 >= 0) {
|
||||
m_cursorPos--;
|
||||
blinkCursor();
|
||||
}
|
||||
}
|
||||
update();
|
||||
}
|
||||
|
||||
int UITextEdit::getTextPos(Point pos)
|
||||
{
|
||||
int textLength = m_text.length();
|
||||
|
||||
// find any glyph that is actually on the
|
||||
int candidatePos = -1;
|
||||
for(int i=0;i<textLength;++i) {
|
||||
Rect clickGlyphRect = m_glyphsCoords[i];
|
||||
clickGlyphRect.expandTop(m_font->getYOffset() + m_font->getGlyphSpacing().height());
|
||||
clickGlyphRect.expandLeft(m_font->getGlyphSpacing().width()+1);
|
||||
if(clickGlyphRect.contains(pos))
|
||||
return i;
|
||||
else if(pos.y >= clickGlyphRect.top() && pos.y <= clickGlyphRect.bottom()) {
|
||||
if(pos.x <= clickGlyphRect.left())
|
||||
candidatePos = i;
|
||||
else if(pos.x >= clickGlyphRect.right())
|
||||
candidatePos = i+1;
|
||||
}
|
||||
}
|
||||
return candidatePos;
|
||||
}
|
||||
|
||||
std::string UITextEdit::getDisplayedText()
|
||||
{
|
||||
if(m_textHidden)
|
||||
return std::string(m_text.length(), '*');
|
||||
else
|
||||
return m_text;
|
||||
}
|
||||
|
||||
void UITextEdit::onTextChange(const std::string& text, const std::string& oldText)
|
||||
{
|
||||
m_cursorPos = text.length();
|
||||
blinkCursor();
|
||||
update();
|
||||
UIWidget::onTextChange(text, oldText);
|
||||
}
|
||||
|
||||
void UITextEdit::onFontChange(const std::string& font)
|
||||
{
|
||||
update();
|
||||
UIWidget::onFontChange(font);
|
||||
}
|
||||
|
||||
void UITextEdit::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
|
||||
{
|
||||
UIWidget::onStyleApply(styleName, styleNode);
|
||||
|
||||
for(const OTMLNodePtr& node : styleNode->children()) {
|
||||
if(node->tag() == "text") {
|
||||
setText(node->value());
|
||||
setCursorPos(m_text.length());
|
||||
} else if(node->tag() == "text-hidden")
|
||||
setTextHidden(node->value<bool>());
|
||||
else if(node->tag() == "text-margin")
|
||||
setTextHorizontalMargin(node->value<int>());
|
||||
else if(node->tag() == "always-active")
|
||||
setAlwaysActive(node->value<bool>());
|
||||
else if(node->tag() == "shift-navigation")
|
||||
setShiftNavigation(node->value<bool>());
|
||||
else if(node->tag() == "multiline")
|
||||
setMultiline(node->value<bool>());
|
||||
}
|
||||
}
|
||||
|
||||
void UITextEdit::onGeometryChange(const Rect& oldRect, const Rect& newRect)
|
||||
{
|
||||
update();
|
||||
UIWidget::onGeometryChange(oldRect, newRect);
|
||||
}
|
||||
|
||||
void UITextEdit::onFocusChange(bool focused, Fw::FocusReason reason)
|
||||
{
|
||||
if(focused && !m_alwaysActive) {
|
||||
if(reason == Fw::KeyboardFocusReason)
|
||||
setCursorPos(m_text.length());
|
||||
else
|
||||
blinkCursor();
|
||||
}
|
||||
UIWidget::onFocusChange(focused, reason);
|
||||
}
|
||||
|
||||
bool UITextEdit::onKeyPress(uchar keyCode, int keyboardModifiers, int autoRepeatTicks)
|
||||
{
|
||||
if(UIWidget::onKeyPress(keyCode, keyboardModifiers, autoRepeatTicks))
|
||||
return true;
|
||||
|
||||
if(keyboardModifiers == Fw::KeyboardNoModifier) {
|
||||
if(keyCode == Fw::KeyDelete) { // erase right character
|
||||
removeCharacter(true);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyBackspace) { // erase left character {
|
||||
removeCharacter(false);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyRight && !m_shiftNavigation) { // move cursor right
|
||||
moveCursor(true);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyLeft && !m_shiftNavigation) { // move cursor left
|
||||
moveCursor(false);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyHome) { // move cursor to first character
|
||||
setCursorPos(0);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyEnd) { // move cursor to last character
|
||||
setCursorPos(m_text.length());
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyTab && !m_shiftNavigation) {
|
||||
if(UIWidgetPtr parent = getParent())
|
||||
parent->focusNextChild(Fw::KeyboardFocusReason);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyEnter && m_multiline) {
|
||||
appendCharacter('\n');
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyUp && !m_shiftNavigation && m_multiline) {
|
||||
|
||||
} else if(keyCode == Fw::KeyDown && !m_shiftNavigation && m_multiline) {
|
||||
|
||||
}
|
||||
} else if(keyboardModifiers == Fw::KeyboardCtrlModifier) {
|
||||
if(keyCode == Fw::KeyV) {
|
||||
appendText(g_window.getClipboardText());
|
||||
return true;
|
||||
}
|
||||
} else if(keyboardModifiers == Fw::KeyboardShiftModifier) {
|
||||
if(keyCode == Fw::KeyRight && m_shiftNavigation) { // move cursor right
|
||||
moveCursor(true);
|
||||
return true;
|
||||
} else if(keyCode == Fw::KeyLeft && m_shiftNavigation) { // move cursor left
|
||||
moveCursor(false);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UITextEdit::onKeyText(const std::string& keyText)
|
||||
{
|
||||
appendText(keyText);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool UITextEdit::onMousePress(const Point& mousePos, Fw::MouseButton button)
|
||||
{
|
||||
if(button == Fw::MouseLeftButton) {
|
||||
int pos = getTextPos(mousePos);
|
||||
if(pos >= 0)
|
||||
setCursorPos(pos);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void UITextEdit::blinkCursor()
|
||||
{
|
||||
m_cursorTicks = g_clock.ticks();
|
||||
}
|
|
@ -0,0 +1,92 @@
|
|||
/*
|
||||
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in
|
||||
* all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
* THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef UILINEEDIT_H
|
||||
#define UILINEEDIT_H
|
||||
|
||||
#include "uiwidget.h"
|
||||
|
||||
class UITextEdit : public UIWidget
|
||||
{
|
||||
public:
|
||||
UITextEdit();
|
||||
|
||||
virtual void drawSelf();
|
||||
|
||||
private:
|
||||
void update();
|
||||
|
||||
public:
|
||||
void setTextHorizontalMargin(int margin);
|
||||
void setCursorPos(int pos);
|
||||
void setCursorEnabled(bool enable);
|
||||
void setTextHidden(bool hidden);
|
||||
void setAlwaysActive(bool enable);
|
||||
void setValidCharacters(const std::string validCharacters) { m_validCharacters = validCharacters; }
|
||||
void setShiftNavigation(bool enable) { m_shiftNavigation = enable; }
|
||||
void setMultiline(bool enable) { m_multiline = enable; }
|
||||
|
||||
void moveCursor(bool right);
|
||||
void appendText(std::string text);
|
||||
void appendCharacter(char c);
|
||||
void removeCharacter(bool right);
|
||||
|
||||
std::string getDisplayedText();
|
||||
int getTextPos(Point pos);
|
||||
int getTextHorizontalMargin() { return m_textHorizontalMargin; }
|
||||
int getCursorPos() { return m_cursorPos; }
|
||||
bool isCursorEnabled() { return m_cursorPos != -1; }
|
||||
bool isAlwaysActive() { return m_alwaysActive; }
|
||||
bool isTextHidden() { return m_textHidden; }
|
||||
bool isShiftNavigation() { return m_shiftNavigation; }
|
||||
bool isMultiline() { return m_multiline; }
|
||||
|
||||
protected:
|
||||
virtual void onTextChange(const std::string& text, const std::string& oldText);
|
||||
virtual void onFontChange(const std::string& font);
|
||||
virtual void onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode);
|
||||
virtual void onGeometryChange(const Rect& oldRect, const Rect& newRect);
|
||||
virtual void onFocusChange(bool focused, Fw::FocusReason reason);
|
||||
virtual bool onKeyText(const std::string& keyText);
|
||||
virtual bool onKeyPress(uchar keyCode, int keyboardModifiers, int autoRepeatTicks);
|
||||
virtual bool onMousePress(const Point& mousePos, Fw::MouseButton button);
|
||||
|
||||
private:
|
||||
void blinkCursor();
|
||||
|
||||
Rect m_drawArea;
|
||||
int m_cursorPos;
|
||||
Point m_startInternalPos;
|
||||
int m_startRenderPos;
|
||||
ticks_t m_cursorTicks;
|
||||
int m_textHorizontalMargin;
|
||||
bool m_textHidden;
|
||||
bool m_alwaysActive;
|
||||
bool m_shiftNavigation;
|
||||
bool m_multiline;
|
||||
std::string m_validCharacters;
|
||||
|
||||
std::vector<Rect> m_glyphsCoords;
|
||||
std::vector<Rect> m_glyphsTexCoords;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -47,6 +47,8 @@ void Game::resetGameStates()
|
|||
m_safeFight = true;
|
||||
m_followingCreature = nullptr;
|
||||
m_attackingCreature = nullptr;
|
||||
m_containers.clear();
|
||||
m_worldName = "";
|
||||
}
|
||||
|
||||
void Game::processConnectionError(const boost::system::error_code& error)
|
||||
|
|
Loading…
Reference in New Issue