fix useWith mouse conflict with resize borders

master
Eduardo Bart 12 years ago
parent 5201071707
commit 0e46df3f29

@ -40,7 +40,9 @@ MainWindow
LineEdit LineEdit
id: serverHostLineEdit id: serverHostLineEdit
tooltip: Only protocol 8.6 is supported tooltip: |-
Make sure that your client uses
the correct game protocol version
anchors.left: serverLabel.left anchors.left: serverLabel.left
anchors.right: serverLabel.right anchors.right: serverLabel.right
anchors.top: serverLabel.bottom anchors.top: serverLabel.bottom

@ -1,19 +1,29 @@
Mouse = {} Mouse = {}
local cursorChanged = true
function Mouse.setTargetCursor() function Mouse.setTargetCursor()
g_window.setMouseCursor('/core_styles/cursors/targetcursor.png', {x=9,y=9}) g_window.setMouseCursor('/core_styles/cursors/targetcursor.png', {x=9,y=9})
cursorChanged = true
end end
function Mouse.setHorizontalCursor() function Mouse.setHorizontalCursor()
g_window.setMouseCursor('/core_styles/cursors/horizontal.png', {x=9,y=4}) g_window.setMouseCursor('/core_styles/cursors/horizontal.png', {x=9,y=4})
cursorChanged = true
end end
function Mouse.setVerticalCursor() function Mouse.setVerticalCursor()
g_window.setMouseCursor('/core_styles/cursors/vertical.png', {x=4,y=9}) g_window.setMouseCursor('/core_styles/cursors/vertical.png', {x=4,y=9})
cursorChanged = true
end end
function Mouse.restoreCursor() function Mouse.restoreCursor()
g_window.restoreMouseCursor() g_window.restoreMouseCursor()
cursorChanged = false
end
function Mouse.isCursorChanged()
return cursorChanged
end end
function Mouse.isPressed() function Mouse.isPressed()

@ -10,7 +10,7 @@ end
function UIResizeBorder:onHoverChange(hovered) function UIResizeBorder:onHoverChange(hovered)
if hovered then if hovered then
if g_ui.getDraggingWidget() then return end if Mouse.isCursorChanged() or Mouse.isPressed() then return end
if self:getWidth() > self:getHeight() then if self:getWidth() > self:getHeight() then
Mouse.setVerticalCursor() Mouse.setVerticalCursor()
self.vertical = true self.vertical = true

@ -9,7 +9,7 @@ end
function UISplitter:onHoverChange(hovered) function UISplitter:onHoverChange(hovered)
if hovered then if hovered then
if g_ui.getDraggingWidget() then return end if Mouse.isCursorChanged() or Mouse.isPressed() then return end
if self:getWidth() > self:getHeight() then if self:getWidth() > self:getHeight() then
Mouse.setVerticalCursor() Mouse.setVerticalCursor()
self.vertical = true self.vertical = true

@ -65,6 +65,7 @@ IF(CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInf
OPTION(CRASH_HANDLER "Generate crash reports" ON) OPTION(CRASH_HANDLER "Generate crash reports" ON)
ELSE() ELSE()
MESSAGE(STATUS "Debug information: OFF") MESSAGE(STATUS "Debug information: OFF")
OPTION(CRASH_HANDLER "Generate crash reports" OFF)
ENDIF() ENDIF()
IF(CMAKE_BUILD_TYPE STREQUAL "Release") IF(CMAKE_BUILD_TYPE STREQUAL "Release")

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