Fix console blue messages
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657640c270
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@ -23,7 +23,8 @@ MessageTypes = {
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[MessageModes.Loot] = MessageSettings.centerGreen,
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[MessageModes.Red] = MessageSettings.consoleRed,
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[MessageModes.Blue] = MessageSettings.consoleBlue,
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[MessageModes.PrivateFrom] = MessageSettings.private
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[MessageModes.PrivateFrom] = MessageSettings.consoleBlue,
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[254] = MessageSettings.private
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}
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messagesPanel = nil
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@ -91,6 +92,6 @@ end
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function onPrivateTalk(code, text, speaker, speakerlevel, statmentid)
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if Options.getOption('showPrivateMessagesOnScreen') then
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displayMessage(code, speaker .. ':\n' .. text)
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displayMessage(254, speaker .. ':\n' .. text)
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end
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end
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@ -72,6 +72,7 @@ TextColors = {
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yellow = '#ffff00', --'#e6c832'
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green = '#00EB00', --'#3fbe32'
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lightblue = '#5ff7f7',
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blue = '#9f9dfd',
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--blue1 = '#6e50dc',
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--blue2 = '#3264c8',
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--blue3 = '#0096c8',
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@ -42,7 +42,6 @@ namespace Otc
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AWARE_Y_TOP_TILES = AWARE_Y_TILES/2 - 1,
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AWARE_Y_BOTTOM_TILES = AWARE_Y_TILES/2,
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EFFECT_TICKS_PER_FRAME = 75,
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INVISIBLE_TICKS_PER_FRAME = 500,
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ITEM_TICKS_PER_FRAME = 500,
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ANIMATED_TEXT_DURATION = 1000,
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@ -31,17 +31,22 @@ void Effect::draw(const Point& dest, float scaleFactor, bool animate)
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int animationPhase = 0;
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if(animate)
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animationPhase = std::min((int)(m_animationTimer.ticksElapsed() / Otc::EFFECT_TICKS_PER_FRAME), getAnimationPhases() - 1);
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animationPhase = std::min((int)(m_animationTimer.ticksElapsed() / m_phaseDuration), getAnimationPhases() - 1);
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rawGetThingType()->draw(dest, scaleFactor, 0, 0, 0, 0, animationPhase);
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}
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void Effect::startAnimation()
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{
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m_animationTimer.restart();
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m_phaseDuration = EFFECT_TICKS_PER_FRAME;
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// hack to fix some animation phases duration, currently there is no better solution
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if(m_id == 33)
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m_phaseDuration *= 4;
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// schedule removal
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auto self = asEffect();
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g_dispatcher.scheduleEvent([self]() { g_map.removeThing(self); }, Otc::EFFECT_TICKS_PER_FRAME * getAnimationPhases());
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g_dispatcher.scheduleEvent([self]() { g_map.removeThing(self); }, m_phaseDuration * getAnimationPhases());
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}
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void Effect::setId(uint32 id)
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@ -30,6 +30,9 @@
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// @bindclass
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class Effect : public Thing
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{
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enum {
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EFFECT_TICKS_PER_FRAME = 75
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};
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public:
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void draw(const Point& dest, float scaleFactor, bool animate);
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@ -46,6 +49,7 @@ public:
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private:
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Timer m_animationTimer;
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uint m_phaseDuration;
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uint16 m_id;
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};
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