fix possible lua errors

master
Eduardo Bart 13 years ago
parent a4ee590b47
commit 0f3bac595e

@ -56,8 +56,8 @@ function EnterGame.create()
local account = Settings.get('account')
local password = Settings.get('password')
local host = Settings.get('host')
local port = tonumber(Settings.get('port'))
local autologin = toboolean(Settings.get('autologin'))
local port = Settings.getNumber('port')
local autologin = Settings.getBoolean('autologin')
enterGame:getChildById('accountNameLineEdit'):setText(account)
enterGame:getChildById('accountPasswordLineEdit'):setText(password)
@ -90,7 +90,7 @@ function EnterGame.doLogin()
EnterGame.account = enterGame:getChildById('accountNameLineEdit'):getText()
EnterGame.password = enterGame:getChildById('accountPasswordLineEdit'):getText()
EnterGame.host = enterGame:getChildById('serverHostLineEdit'):getText()
EnterGame.port = enterGame:getChildById('serverPortLineEdit'):getText()
EnterGame.port = tonumber(enterGame:getChildById('serverPortLineEdit'):getText())
EnterGame.hide()
Settings.set('host', EnterGame.host)

@ -24,9 +24,14 @@ function Options.changeOption(key, status)
if key == 'vsync' then
g_window.setVerticalSync(status)
elseif key == 'showfps' then
addEvent(function() rootWidget:recursiveGetChildById('frameCounter'):setVisible(status) end)
addEvent(function()
local frameCounter = rootWidget:recursiveGetChildById('frameCounter')
if frameCounter then frameCounter:setVisible(status) end
end)
elseif key == 'fullscreen' then
addEvent(function() g_window.setFullscreen(status) end)
addEvent(function()
g_window.setFullscreen(status)
end)
end
Settings.set(key, status)
Options[key] = status

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