fix possible lua errors

This commit is contained in:
Eduardo Bart 2012-01-06 22:18:08 -02:00
parent a4ee590b47
commit 0f3bac595e
2 changed files with 10 additions and 5 deletions

View File

@ -56,8 +56,8 @@ function EnterGame.create()
local account = Settings.get('account') local account = Settings.get('account')
local password = Settings.get('password') local password = Settings.get('password')
local host = Settings.get('host') local host = Settings.get('host')
local port = tonumber(Settings.get('port')) local port = Settings.getNumber('port')
local autologin = toboolean(Settings.get('autologin')) local autologin = Settings.getBoolean('autologin')
enterGame:getChildById('accountNameLineEdit'):setText(account) enterGame:getChildById('accountNameLineEdit'):setText(account)
enterGame:getChildById('accountPasswordLineEdit'):setText(password) enterGame:getChildById('accountPasswordLineEdit'):setText(password)
@ -90,7 +90,7 @@ function EnterGame.doLogin()
EnterGame.account = enterGame:getChildById('accountNameLineEdit'):getText() EnterGame.account = enterGame:getChildById('accountNameLineEdit'):getText()
EnterGame.password = enterGame:getChildById('accountPasswordLineEdit'):getText() EnterGame.password = enterGame:getChildById('accountPasswordLineEdit'):getText()
EnterGame.host = enterGame:getChildById('serverHostLineEdit'):getText() EnterGame.host = enterGame:getChildById('serverHostLineEdit'):getText()
EnterGame.port = enterGame:getChildById('serverPortLineEdit'):getText() EnterGame.port = tonumber(enterGame:getChildById('serverPortLineEdit'):getText())
EnterGame.hide() EnterGame.hide()
Settings.set('host', EnterGame.host) Settings.set('host', EnterGame.host)

View File

@ -24,9 +24,14 @@ function Options.changeOption(key, status)
if key == 'vsync' then if key == 'vsync' then
g_window.setVerticalSync(status) g_window.setVerticalSync(status)
elseif key == 'showfps' then elseif key == 'showfps' then
addEvent(function() rootWidget:recursiveGetChildById('frameCounter'):setVisible(status) end) addEvent(function()
local frameCounter = rootWidget:recursiveGetChildById('frameCounter')
if frameCounter then frameCounter:setVisible(status) end
end)
elseif key == 'fullscreen' then elseif key == 'fullscreen' then
addEvent(function() g_window.setFullscreen(status) end) addEvent(function()
g_window.setFullscreen(status)
end)
end end
Settings.set(key, status) Settings.set(key, status)
Options[key] = status Options[key] = status