fix display of stackable items in shop
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4c67e57dd4
commit
0fe5491635
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@ -13,7 +13,7 @@ SET(BUILD_REVISION "custom" CACHE "Git revision string (intended for releases)"
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# set debug as default build type
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IF(NOT CMAKE_BUILD_TYPE)
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SET(CMAKE_BUILD_TYPE RelWithDebInfo)
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ENDIF(NOT CMAKE_BUILD_TYPE)
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ENDIF()
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# find needed libraries
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SET(Boost_USE_STATIC_LIBS ON)
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@ -25,11 +25,11 @@ IF(USE_OPENGL_ES2)
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ADD_DEFINITIONS(-DOPENGL_ES2)
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SET(OPENGL_INCLUDE_DIR ${EGL_INCLUDE_DIR} ${OPENGLES_INCLUDE_DIR})
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SET(OPENGL_LIBRARIES ${EGL_LIBRARY} ${OPENGLES_LIBRARY})
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ELSE(USE_OPENGL_ES2)
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ELSE()
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FIND_PACKAGE(OpenGL REQUIRED)
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FIND_PACKAGE(GLEW REQUIRED)
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SET(OPENGL_LIBRARIES ${GLEW_LIBRARY} ${OPENGL_LIBRARIES})
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ENDIF(USE_OPENGL_ES2)
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ENDIF()
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FIND_PACKAGE(Lua REQUIRED)
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FIND_PACKAGE(PhysFS REQUIRED)
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@ -104,7 +104,7 @@ IF(WIN32)
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SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -mwindows")
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MESSAGE(STATUS "Windows console: OFF")
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ENDIF()
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ELSE(WIN32)
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ELSE()
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -rdynamic")
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@ -112,7 +112,7 @@ ELSE(WIN32)
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SET(framework_SOURCES ${framework_SOURCES}
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${CMAKE_CURRENT_LIST_DIR}/platform/x11window.cpp
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${CMAKE_CURRENT_LIST_DIR}/platform/unixcrashhandler.cpp)
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ENDIF(WIN32)
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ENDIF()
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INCLUDE_DIRECTORIES(
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@ -42,8 +42,11 @@ ItemPtr Item::create(int id)
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ItemPtr item = ItemPtr(new Item);
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if(id < g_thingsType.getFirstItemId() || id > g_thingsType.getMaxItemid())
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logTraceError("invalid item id ", id);
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else
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else {
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item->setId(id);
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if(item->isStackable())
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item->setCount(1);
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}
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return item;
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}
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@ -510,11 +510,11 @@ void ProtocolGame::parseOpenNpcTrade(InputMessage& msg)
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int listCount = msg.getU8();
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for(int i = 0; i < listCount; ++i) {
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int itemId = msg.getU16();
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int countOrSubType = msg.getU8();
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int subType = msg.getU8();
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ItemPtr item = Item::create(itemId);
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if(item->isStackable() || item->isFluidContainer() || item->isFluid())
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item->setCountOrSubType(countOrSubType);
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if(item->isFluidContainer() || item->isFluid())
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item->setSubType(subType);
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std::string name = msg.getString();
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int weight = msg.getU32();
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