fix creature draw bug
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				|  | @ -174,6 +174,8 @@ bool Map::removeThing(const ThingPtr& thing) | |||
|     if(!thing) | ||||
|         return false; | ||||
| 
 | ||||
|     notificateTileUpdateToMapViews(thing->getPosition()); | ||||
| 
 | ||||
|     if(MissilePtr missile = thing->asMissile()) { | ||||
|         int z = missile->getPosition().z; | ||||
|         auto it = std::find(m_floorMissiles[z].begin(), m_floorMissiles[z].end(), missile); | ||||
|  | @ -196,8 +198,6 @@ bool Map::removeThing(const ThingPtr& thing) | |||
|     } else if(TilePtr tile = thing->getTile()) | ||||
|         return tile->removeThing(thing); | ||||
| 
 | ||||
|     notificateTileUpdateToMapViews(thing->getPosition()); | ||||
| 
 | ||||
|     return false; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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	 Eduardo Bart
						Eduardo Bart