Fix spell cooldown timer
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71b5c5f2e4
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115bf08364
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@ -128,12 +128,12 @@ function initCooldown(progressRect, updateCallback, finishCallback)
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updateCallback()
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updateCallback()
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end
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end
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function updateCooldown(progressRect, interval)
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function updateCooldown(progressRect, duration)
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progressRect:setPercent(progressRect:getPercent() + 5)
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progressRect:setPercent(progressRect:getPercent() + 10000/duration)
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if progressRect:getPercent() < 100 then
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if progressRect:getPercent() < 100 then
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removeEvent(progressRect.event)
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removeEvent(progressRect.event)
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progressRect.event = scheduleEvent(function() progressRect.callback[ProgressCallback.update]() end, interval)
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progressRect.event = scheduleEvent(function() progressRect.callback[ProgressCallback.update]() end, 100)
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else
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else
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progressRect.callback[ProgressCallback.finish]()
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progressRect.callback[ProgressCallback.finish]()
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end
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end
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@ -158,7 +158,7 @@ function onSpellCooldown(iconId, duration)
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progressRect:setTooltip(spellName)
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progressRect:setTooltip(spellName)
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local updateFunc = function()
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local updateFunc = function()
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updateCooldown(progressRect, duration/19)
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updateCooldown(progressRect, duration)
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end
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end
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local finishFunc = function()
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local finishFunc = function()
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removeCooldown(progressRect)
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removeCooldown(progressRect)
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@ -180,7 +180,7 @@ function onSpellGroupCooldown(groupId, duration)
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if progressRect then
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if progressRect then
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removeEvent(progressRect.event)
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removeEvent(progressRect.event)
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local updateFunc = function()
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local updateFunc = function()
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updateCooldown(progressRect, duration/19)
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updateCooldown(progressRect, duration)
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end
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end
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local finishFunc = function()
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local finishFunc = function()
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turnOffCooldown(progressRect)
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turnOffCooldown(progressRect)
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