init locales module

master
Henrique Santiago 12 years ago
parent 60495174a4
commit 12d75a765b

@ -9,6 +9,7 @@ Module
load-later:
- client_topmenu
- client_locales
- client_background
//- client_about
- client_options

@ -9,6 +9,7 @@ MainWindow
text: Account name
anchors.left: parent.left
anchors.top: parent.top
text-auto-resize: true
TextEdit
id: accountNameTextEdit
@ -22,6 +23,7 @@ MainWindow
anchors.left: prev.left
anchors.top: prev.bottom
margin-top: 8
text-auto-resize: true
PasswordTextEdit
id: accountPasswordTextEdit
@ -32,11 +34,11 @@ MainWindow
Label
id: serverLabel
width: 140
text: Server
anchors.left: prev.left
anchors.top: prev.bottom
margin-top: 8
text-auto-resize: true
TextEdit
id: serverHostTextEdit
@ -44,25 +46,25 @@ MainWindow
Make sure that your client uses
the correct game protocol version
anchors.left: serverLabel.left
anchors.right: serverLabel.right
anchors.top: serverLabel.bottom
margin-top: 2
width: 140
Label
id: portLabel
text: Port
width: 50
anchors.left: serverLabel.right
anchors.left: serverHostTextEdit.right
anchors.top: serverLabel.top
margin-left: 10
text-auto-resize: true
TextEdit
id: serverPortTextEdit
text: 7171
anchors.left: portLabel.left
anchors.right: portLabel.right
anchors.top: portLabel.bottom
margin-top: 2
width: 55
CheckBox
id: rememberPasswordBox

@ -0,0 +1,8 @@
locale = {
name = 'en-us',
-- Translations not needed. en-us is already default.
translation = {}
}
Locales.installLocale(locale)

@ -0,0 +1,81 @@
Locales = { }
-- private variables
local defaultLocaleName = 'en-us'
local installedLocales
local currentLocale
-- hooked functions
function UIWidget:onTextChange(text, oldText)
local translation = tr(text)
if translation ~= text then
self:setText(translation)
end
end
-- public functions
function Locales.init()
installedLocales = {}
dofile('en-us')
dofile('pt-br')
local userLocaleName = Settings.get('locale')
if not userLocaleName or not Locales.setLocale(userLocaleName) then
print('Locale ' .. userLocaleName .. ' is not loaded. Using default. ' .. defaultLocaleName)
if not Locales.setLocale(defaultLocaleName) then
fatal('Default locale could not be loaded. Re-install the program.')
return
end
Settings.set('locale', defaultLocaleName)
end
-- create combobox
--for key,value in pairs(installedLocales) do
-- add elements
--end
end
function Locales.terminate()
installedLocales = nil
currentLocale = nil
end
function Locales.installLocale(locale)
if not locale then
print('Coult not install locale.')
return false
end
if not locale.name then
printf('Coult not install locale.')
return false
end
installedLocales[locale.name] = locale
end
function Locales.setLocale(name)
local locale = installedLocales[name]
if locale then
currentLocale = locale
return true
end
print("Locale " .. name .. ' does not exist.')
return false
end
function tr(text, ...)
if currentLocale then
if tonumber(text) then
-- todo: add some dots etc
elseif tostring(text) then
local translation = currentLocale.translation[text]
if translation then
return string.format(translation, ...)
end
end
end
return text
end

@ -0,0 +1,15 @@
Module
name: client_locales
description: Translates texts to selected language
author: OTClient team
website: https://github.com/edubart/otclient
dependencies:
- client_topmenu
@onLoad: |
dofile 'locales'
Locales.init()
@onUnload: |
Locales.terminate()

@ -0,0 +1,20 @@
locale = {
name = 'pt-br',
-- As traduções devem vir sempre em ordem alfabética.
translation = {
['Account name'] = 'Nome da conta',
['Auto login'] = 'Entrar automaticamente',
['Cancel'] = 'Cancelar',
['Enter Game'] = 'Entrar no Jogo',
['Options'] = 'Opções',
['Password'] = 'Senha',
['Port'] = 'Porta',
['Remember password'] = 'Lembrar senha',
['Server'] = 'Servidor'
}
-- Adicionar informações de números. 1.000 100,00 1.000,00 etc.
}
Locales.installLocale(locale)

@ -28,7 +28,7 @@ function Options.init()
optionsWindow = displayUI('options.otui')
optionsWindow:hide()
optionsButton = TopMenu.addLeftButton('optionsButton', 'Options (Ctrl+O)', 'options.png', Options.toggle)
optionsButton = TopMenu.addLeftButton('optionsButton', tr('Options') .. ' (Ctrl+O)', 'options.png', Options.toggle)
optionsTabBar = optionsWindow:getChildById('optionsTabBar')
optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent'))
optionsTabBar:addTab('General', loadUI('general.otui'))

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