-add tibia chat commands like #w, #y and private command.

-fixed redundant onEnter/onReturn on chat panel
master
AndreFaramir 12 years ago
parent 882b7ec026
commit 1615bf7a36

@ -58,7 +58,7 @@ end
function UITabBar:getTab(text)
for k,tab in pairs(self.tabs) do
if tab:getText() == text then
if tab:getText():lower() == text:lower() then
return tab
end
end

@ -36,6 +36,12 @@ local SpeakTypes = {
[SpeakMonsterYell] = SpeakTypesSettings.monsterYell,
}
local SayModes = {
[1] = { speakTypeDesc = 'whisper', icon = '/core_styles/icons/whisper.png' },
[2] = { speakTypeDesc = 'say', icon = '/core_styles/icons/say.png' },
[3] = { speakTypeDesc = 'yell', icon = '/core_styles/icons/yell.png' }
}
local consolePanel
local consoleBuffer
local consoleTabBar
@ -65,7 +71,7 @@ function Console.create()
Console.addChannel('Default', 0)
Console.addTab('Server Log', false)
Hotkeys.bindKeyDown('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
Hotkeys.bindKeyDown('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
Hotkeys.bindKeyDown('Enter', Console.sendCurrentMessage, consolePanel)
@ -126,14 +132,14 @@ function Console.addChannel(name, id)
return tab
end
function Console.addPrivateText(text, speaktype, name)
function Console.addPrivateText(text, speaktype, name, isPrivateCommand)
if speaktype.speakType == SpeakPrivateNpcToPlayer then
name = 'NPCs'
end
local privateTab = Console.getTab(name)
if privateTab == nil then
if Options.showPrivateMessagesInConsole then
if Options.showPrivateMessagesInConsole or (isPrivateCommand and not privateTab) then
privateTab = Console.getTab('Default')
else
privateTab = Console.addTab(name, false)
@ -145,7 +151,11 @@ end
function Console.addText(text, speaktype, tabName)
local tab = Console.getTab(tabName)
Console.addTabText(text, speaktype, tab)
if tab ~= nil then
Console.addTabText(text, speaktype, tab)
else
print("Error","Trying to addText on tabName: " .. tabName)
end
end
function Console.addTabText(text, speaktype, tab)
@ -172,6 +182,33 @@ function Console.sendCurrentMessage()
-- get current channel
local tab = Console.getCurrentTab()
-- handling chat commands
local chatCommandSayMode
local chatCommandPrivate
local chatCommandMessage = message:match("^%#y (.*)")
if chatCommandMessage ~= nil then chatCommandSayMode = 'yell' end -- player used yell command
message = chatCommandMessage or message
local chatCommandMessage = message:match("^%#w (.*)")
if chatCommandMessage ~= nil then chatCommandSayMode = 'whisper' end -- player used whisper
message = chatCommandMessage or message
local findIni, findEnd, chatCommandInitial, chatCommandPrivate, chatCommandEnd, chatCommandMessage = message:find("([%*%@])(.+)([%*%@])(.*)")
if findIni ~= nil and findIni == 1 then -- player used private chat command
if chatCommandInitial == chatCommandEnd then
chatCommandPrivateRepeat = false
if chatCommandInitial == "*" then
consoleLineEdit:setText('*'.. chatCommandPrivate .. '* ')
end
chatCommandPrivate = chatCommandPrivate
message = chatCommandMessage:trim()
end
end
message = message:gsub("^(%s*)(.*)","%2") -- remove space characters from message init
if #message == 0 then return end
-- when talking on server log, the message goes to default channel
local name = tab:getText()
if name == 'Server Log' then
@ -180,9 +217,10 @@ function Console.sendCurrentMessage()
end
local speaktypedesc
if tab.channelId then
if tab.channelId and not chatCommandPrivate then
if tab.channelId == 0 then
speaktypedesc = 'say'
speaktypedesc = chatCommandSayMode or SayModes[consolePanel:getChildById('sayModeButton').sayMode].speakTypeDesc
if speaktypedesc ~= 'say' then Console.sayModeChange(2) end -- head back to say mode
else
speaktypedesc = 'channelYellow'
end
@ -190,21 +228,39 @@ function Console.sendCurrentMessage()
Game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, tab.channelId, message)
return
else
if tab.npcChat then
local isPrivateCommand = false
if chatCommandPrivate then
speaktypedesc = 'privatePlayerToPlayer'
name = chatCommandPrivate
isPrivateCommand = true
elseif tab.npcChat then
speaktypedesc = 'privatePlayerToNpc'
else
speaktypedesc = 'privatePlayerToPlayer'
end
local speaktype = SpeakTypesSettings[speaktypedesc]
local player = Game.getLocalPlayer()
Game.talkPrivate(speaktype.speakType, name, message)
message = applyMessagePrefixies(player:getName(), player:getLevel(), message)
Console.addPrivateText(message, speaktype, name)
Console.addPrivateText(message, speaktype, name, isPrivateCommand)
end
end
function Console.sayModeChange(sayMode)
local buttom = consolePanel:getChildById('sayModeButton')
if sayMode == nil then
sayMode = buttom.sayMode + 1
end
if sayMode > #SayModes then sayMode = 1 end
buttom:setIcon(SayModes[sayMode].icon)
buttom.sayMode = sayMode
end
-- hooked events
local function onCreatureSpeak(name, level, speaktype, message, channelId, creaturePos)
speaktype = SpeakTypes[speaktype]
@ -213,7 +269,7 @@ local function onCreatureSpeak(name, level, speaktype, message, channelId, creat
message = applyMessagePrefixies(name, level, message)
if speaktype.private then
Console.addPrivateText(message, speaktype, name)
Console.addPrivateText(message, speaktype, name, false)
else
Console.addText(message, speaktype, channels[channelId])
end
@ -230,11 +286,9 @@ local function onOpenPrivateChannel(receiver)
end
end
local function onChannelList(channelList)
local channelsWindow = displayUI('channelswindow.otui')
local function doChannelListSubmit(channelsWindow)
local channelListPanel = channelsWindow:getChildById('channelList')
channelsWindow.onEnter = function(self)
local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
if openPrivateChannelWith ~= '' then
Game.openPrivateChannel(openPrivateChannelWith)
else
@ -242,8 +296,14 @@ local function onChannelList(channelList)
if not selectedChannelLabel then return end
Game.joinChannel(selectedChannelLabel.channelId)
end
channelsWindow:destroy()
end
channelsWindow:destroy()
end
local function onChannelList(channelList)
local channelsWindow = displayUI('channelswindow.otui')
local channelListPanel = channelsWindow:getChildById('channelList')
connect(channelsWindow, { onEnter = function () doChannelListSubmit(channelsWindow) end } )
for k,v in pairs(channelList) do
local channelId = v[1]
local channelName = v[2]
@ -252,6 +312,9 @@ local function onChannelList(channelList)
local label = createWidget('ChannelListLabel', channelListPanel)
label.channelId = channelId
label:setText(channelName)
label:setPhantom(false)
connect(label, { onMouseDoubleClick = function () doChannelListSubmit(channelsWindow) end } )
end
end
end

@ -74,11 +74,14 @@ Panel
ConsoleButton
id: sayModeButton
icon: /core_styles/icons/say.png
tooltip: Adjust volume
&sayMode: 2
size: 20 20
anchors.left: parent.left
anchors.bottom: parent.bottom
margin-left: 6
margin-bottom: 6
@onClick: Console.sayModeChange()
LineEdit
id: consoleLineEdit

@ -60,10 +60,6 @@ bool UIGame::onKeyPress(uchar keyCode, int keyboardModifiers, bool wouldFilter)
return true;
} else if(wouldFilter) {
return false;
} else if(keyCode == Fw::KeyReturn || keyCode == Fw::KeyEnter) {
g_game.talk(chatLineEdit->getText());
chatLineEdit->clearText();
return true;
} else if(keyCode == Fw::KeyDelete) {
chatLineEdit->removeCharacter(true);
return true;

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