Check wrong slot/skill to avoid leaks
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@ -202,6 +202,11 @@ void LocalPlayer::setStates(int states)
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void LocalPlayer::setSkill(Otc::Skill skill, int level, int levelPercent)
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void LocalPlayer::setSkill(Otc::Skill skill, int level, int levelPercent)
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{
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{
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if(skill >= Otc::LastSkill) {
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g_logger.traceError("invalid skill");
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return;
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}
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int oldLevel = m_skillsLevel[skill];
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int oldLevel = m_skillsLevel[skill];
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int oldLevelPercent = m_skillsLevelPercent[skill];
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int oldLevelPercent = m_skillsLevelPercent[skill];
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@ -310,6 +315,11 @@ void LocalPlayer::setStamina(double stamina)
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void LocalPlayer::setInventoryItem(Otc::Inventory inventory, const ItemPtr& item)
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void LocalPlayer::setInventoryItem(Otc::Inventory inventory, const ItemPtr& item)
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{
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{
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if(inventory >= Otc::LastInventory) {
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g_logger.traceError("invalid slot");
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return;
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}
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if(m_inventoryItems[inventory] != item) {
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if(m_inventoryItems[inventory] != item) {
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ItemPtr oldItem = m_inventoryItems[inventory];
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ItemPtr oldItem = m_inventoryItems[inventory];
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m_inventoryItems[inventory] = item;
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m_inventoryItems[inventory] = item;
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