Check wrong slot/skill to avoid leaks

master
Eduardo Bart 12 years ago
parent 472e78d368
commit 16d4729f06

@ -202,6 +202,11 @@ void LocalPlayer::setStates(int states)
void LocalPlayer::setSkill(Otc::Skill skill, int level, int levelPercent) void LocalPlayer::setSkill(Otc::Skill skill, int level, int levelPercent)
{ {
if(skill >= Otc::LastSkill) {
g_logger.traceError("invalid skill");
return;
}
int oldLevel = m_skillsLevel[skill]; int oldLevel = m_skillsLevel[skill];
int oldLevelPercent = m_skillsLevelPercent[skill]; int oldLevelPercent = m_skillsLevelPercent[skill];
@ -310,6 +315,11 @@ void LocalPlayer::setStamina(double stamina)
void LocalPlayer::setInventoryItem(Otc::Inventory inventory, const ItemPtr& item) void LocalPlayer::setInventoryItem(Otc::Inventory inventory, const ItemPtr& item)
{ {
if(inventory >= Otc::LastInventory) {
g_logger.traceError("invalid slot");
return;
}
if(m_inventoryItems[inventory] != item) { if(m_inventoryItems[inventory] != item) {
ItemPtr oldItem = m_inventoryItems[inventory]; ItemPtr oldItem = m_inventoryItems[inventory];
m_inventoryItems[inventory] = item; m_inventoryItems[inventory] = item;

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