More compatibility with OS X in CMake

Optimize Tile
master
Eduardo Bart 12 years ago
parent 6c281a828c
commit 17dd08d983

@ -128,8 +128,8 @@ endif()
# gcc compile flags
set(WARNS_FLAGS "-Wall -Wextra -Werror -Wno-unused-parameter -Wno-unused-but-set-variable -Wno-unused-variable")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${WARNS_FLAGS} ${ARCH_FLAGS} -std=gnu++0x -pipe")
set(CMAKE_CXX_FLAGS_DEBUG "-O0 -ggdb")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O1 -ggdb -fno-omit-frame-pointer")
set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O1 -g -fno-omit-frame-pointer")
set(CMAKE_CXX_FLAGS_RELEASE "-O2")
set(CMAKE_CXX_FLAGS_PERFORMANCE "-Ofast -mmxx -msee -msee2")
set(CMAKE_CXX_FLAGS_MINSIZEREL "-Os")
@ -190,7 +190,6 @@ set(framework_INCLUDE_DIRS ${framework_INCLUDE_DIRS}
if(CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
message(STATUS "Debug information: ON")
add_definitions(-DDEBUG)
else()
message(STATUS "Debug information: OFF")
set(framework_DEFINITIONS ${framework_DEFINITIONS} -DNDEBUG) # NDEBUG disable asserts
@ -214,7 +213,9 @@ if(WIN32)
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,--large-address-aware") # strip all debug information
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -rdynamic")
if(NOT APPLE)
set(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -rdynamic") # rdynamic is needed by backtrace.h used in crash handler
endif()
set(framework_LIBRARIES ${framework_LIBRARIES} dl)
endif()

@ -472,21 +472,23 @@ bool Map::loadOtcm(const std::string& fileName)
if(!pos.isValid())
break;
TilePtr tile = g_map.createTile(pos);
int stackPos = 0;
while(true) {
uint16 id = fin->getU16();
int id = fin->getU16();
// end of tile
if(id == 0xFFFF)
break;
uint8 countOrSubType = fin->getU8();
int countOrSubType = fin->getU8();
ItemPtr item = Item::create(id);
if(item->isStackable() || item->isFluidContainer() || item->isSplash() || item->isChargeable())
item->setCountOrSubType(countOrSubType);
item->setCountOrSubType(countOrSubType);
if(item->isValid())
addThing(item, pos);
tile->addThing(item, stackPos++);
}
}

@ -33,8 +33,7 @@
Tile::Tile(const Position& position) :
m_position(position),
m_drawElevation(0),
m_flags(0),
m_minimapColorByte(0)
m_flags(0)
{
}
@ -153,19 +152,21 @@ void Tile::removeWalkingCreature(const CreaturePtr& creature)
m_walkingCreatures.erase(it);
}
ThingPtr Tile::addThing(const ThingPtr& thing, int stackPos)
void Tile::appendThing(const ThingPtr& thing)
{
}
void Tile::addThing(const ThingPtr& thing, int stackPos)
{
if(!thing)
return nullptr;
return;
if(EffectPtr effect = thing->asEffect()) {
m_effects.push_back(effect);
return nullptr;
if(thing->isEffect()) {
m_effects.push_back(thing->asEffect());
return;
}
if(stackPos == 255)
stackPos = -1;
// the items stackpos follows this order:
// 0 - ground
// 1 - ground borders
@ -173,7 +174,7 @@ ThingPtr Tile::addThing(const ThingPtr& thing, int stackPos)
// 3 - on top (doors)
// 4 - creatures, from top to bottom
// 5 - items, from top to bottom
if(stackPos < 0) {
if(stackPos < 0 || stackPos == 255) {
int priority = thing->getStackPriority();
bool prepend = (stackPos == -2 || priority <= 3);
for(stackPos = 0; stackPos < (int)m_things.size(); ++stackPos) {
@ -184,9 +185,6 @@ ThingPtr Tile::addThing(const ThingPtr& thing, int stackPos)
} else if(stackPos > (int)m_things.size())
stackPos = m_things.size();
ThingPtr oldObject;
if(stackPos < (int)m_things.size())
oldObject = m_things[stackPos];
m_things.insert(m_things.begin() + stackPos, thing);
if(m_things.size() > MAX_THINGS)
@ -202,9 +200,6 @@ ThingPtr Tile::addThing(const ThingPtr& thing, int stackPos)
lastPriority = priority;
}
*/
update();
return oldObject;
}
bool Tile::removeThing(ThingPtr thing)
@ -228,10 +223,6 @@ bool Tile::removeThing(ThingPtr thing)
}
}
// reset values managed by this tile
if(removed)
update();
return removed;
}
@ -312,6 +303,19 @@ int Tile::getGroundSpeed()
return groundSpeed;
}
uint8 Tile::getMinimapColorByte()
{
uint8 color = 0;
for(const ThingPtr& thing : m_things) {
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop())
break;
uint8 c = thing->getMinimapColor();
if(c != 0)
color = c;
}
return color;
}
ThingPtr Tile::getTopLookThing()
{
if(isEmpty())
@ -510,15 +514,3 @@ bool Tile::canErase()
{
return m_walkingCreatures.empty() && m_effects.empty() && m_things.empty();
}
void Tile::update()
{
m_minimapColorByte = 0;
for(const ThingPtr& thing : m_things) {
if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop())
break;
uint8 c = thing->getMinimapColor();
if(c != 0)
m_minimapColorByte = c;
}
}

@ -64,7 +64,8 @@ public:
void addWalkingCreature(const CreaturePtr& creature);
void removeWalkingCreature(const CreaturePtr& creature);
ThingPtr addThing(const ThingPtr& thing, int stackPos);
void appendThing(const ThingPtr& thing);
void addThing(const ThingPtr& thing, int stackPos);
bool removeThing(ThingPtr thing);
ThingPtr getThing(int stackPos);
EffectPtr getEffect(uint16 id);
@ -85,7 +86,7 @@ public:
const std::vector<ThingPtr>& getThings() { return m_things; }
ItemPtr getGround();
int getGroundSpeed();
uint8 getMinimapColorByte() { return m_minimapColorByte; }
uint8 getMinimapColorByte();
int getThingCount() { return m_things.size() + m_effects.size(); }
bool isPathable();
bool isWalkable();
@ -109,15 +110,12 @@ public:
TilePtr asTile() { return std::static_pointer_cast<Tile>(shared_from_this()); }
private:
void update();
std::vector<CreaturePtr> m_walkingCreatures;
std::vector<EffectPtr> m_effects; // leave this outside m_things because it has no stackpos.
std::vector<ThingPtr> m_things;
Position m_position;
uint8 m_drawElevation;
uint32 m_flags, m_houseId;
uint8 m_minimapColorByte;
};
#pragma pack(pop)

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