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@ -186,6 +186,7 @@ void OTClient::registerLuaFunctions()
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g_lua.bindClassStaticFunction<Game>("open", std::bind(&Game::open, &g_game, _1, _2));
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g_lua.bindClassStaticFunction<Game>("open", std::bind(&Game::open, &g_game, _1, _2));
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g_lua.bindClassStaticFunction<Game>("use", std::bind(&Game::use, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("use", std::bind(&Game::use, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("useWith", std::bind(&Game::useWith, &g_game, _1, _2));
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g_lua.bindClassStaticFunction<Game>("useWith", std::bind(&Game::useWith, &g_game, _1, _2));
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g_lua.bindClassStaticFunction<Game>("useHotkey", std::bind(&Game::useHotkey, &g_game, _1, _2));
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g_lua.bindClassStaticFunction<Game>("walk", std::bind(&Game::walk, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("walk", std::bind(&Game::walk, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("forceWalk", std::bind(&Game::forceWalk, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("forceWalk", std::bind(&Game::forceWalk, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("attack", std::bind(&Game::attack, &g_game, _1));
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g_lua.bindClassStaticFunction<Game>("attack", std::bind(&Game::attack, &g_game, _1));
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