@ -529,6 +529,7 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
return true
else
g_game.use(useThing)
end
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
@ -51,7 +51,9 @@ function UIGameMap:onDrop(widget, mousePos)
function UIGameMap:onMousePress()
self.allowNextRelease = true
if not self:isDragging() then
function UIGameMap:onMouseRelease(mousePosition, mouseButton)