Fix #166
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@ -529,6 +529,7 @@ function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, u
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return true
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else
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g_game.use(useThing)
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return true
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end
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return true
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elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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@ -51,7 +51,9 @@ function UIGameMap:onDrop(widget, mousePos)
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end
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function UIGameMap:onMousePress()
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self.allowNextRelease = true
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if not self:isDragging() then
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self.allowNextRelease = true
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end
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end
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function UIGameMap:onMouseRelease(mousePosition, mouseButton)
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