add glext.h, remove GLU dependency

master
Eduardo Bart 13 years ago
parent b50cb35734
commit 18c122c71e

@ -27,8 +27,7 @@
#include <framework/platform/platform.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
#include <framework/thirdparty/glext.h>
PFNGLGENFRAMEBUFFERSPROC oglGenFramebuffers = 0;
PFNGLBINDFRAMEBUFFERPROC oglBindFramebuffer = 0;
@ -99,7 +98,7 @@ void FrameBuffer::bind()
glViewport(0, 0, m_texture->getWidth(), m_texture->getHeight());
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0f, m_texture->getWidth(), 0, m_texture->getHeight());
glOrtho(0.0f, m_texture->getWidth(), 0, m_texture->getHeight(), -1, 1);
// back to model view
glMatrixMode(GL_MODELVIEW);

@ -26,8 +26,7 @@
#include <framework/graphics/texture.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
#include <framework/thirdparty/glext.h>
Graphics g_graphics;
@ -113,7 +112,7 @@ void Graphics::restoreViewport()
// setup view region like above
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0f, width, height, 0.0f);
glOrtho(0.0f, width, height, 0.0f, -1, 1);
// back to model view
glMatrixMode(GL_MODELVIEW);

@ -24,7 +24,7 @@
#include "graphics.h"
#include <GL/gl.h>
#include <GL/glext.h>
#include <framework/thirdparty/glext.h>
Texture::Texture()
{

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