move window

This commit is contained in:
Henrique Santiago 2012-01-25 23:11:05 -02:00
parent cfcc3fd428
commit 1983a08cbe
11 changed files with 182 additions and 7 deletions

@ -1 +1 @@
Subproject commit 9beb17daaeb170c127c39c5a5e4feb9d95ebed92 Subproject commit dd648e1431171bffe091b748744395780df7eba1

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@ -19,3 +19,4 @@ Module
importStyle 'styles/creatures.otui' importStyle 'styles/creatures.otui'
importStyle 'styles/popupmenus.otui' importStyle 'styles/popupmenus.otui'
importStyle 'styles/comboboxes.otui' importStyle 'styles/comboboxes.otui'
importStyle 'styles/spinboxes.otui'

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@ -0,0 +1,10 @@
SpinBox < UISpinBox
font: verdana-11px-antialised
color: #aaaaaa
size: 86 20
text-margin: 3
image-source: /core_styles/images/panel_flat.png
image-border: 1
$disabled:
color: #aaaaaa88

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@ -10,6 +10,7 @@ Module
require 'uilabel' require 'uilabel'
require 'uicheckbox' require 'uicheckbox'
require 'uicombobox' require 'uicombobox'
require 'uispinbox'
require 'uiprogressbar' require 'uiprogressbar'
require 'uitabbar' require 'uitabbar'
require 'uipopupmenu' require 'uipopupmenu'

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@ -4,13 +4,17 @@ function UIItem:onDragEnter(mousePos)
self:setBorderWidth(1) self:setBorderWidth(1)
self.parsed = false
self.currentDragThing = item self.currentDragThing = item
setTargetCursor() setTargetCursor()
return true return true
end end
function UIItem:onDragLeave(widget, mousePos) function UIItem:onDragLeave(widget, mousePos)
if not self.parsed then
self.currentDragThing = nil self.currentDragThing = nil
end
restoreCursor() restoreCursor()
self:setBorderWidth(0) self:setBorderWidth(0)
return true return true
@ -20,9 +24,22 @@ function UIItem:onDrop(widget, mousePos)
if not widget or not widget.currentDragThing then return false end if not widget or not widget.currentDragThing then return false end
local pos = self.position local pos = self.position
local count = widget.currentDragThing:getData() local data = widget.currentDragThing:getData()
if widget.currentDragThing:isStackable() and data > 1 then
widget.parsed = true
local moveWindow = displayUI('/game/movewindow.otui')
local spinbox = moveWindow:getChildById('spinbox')
spinbox:setMaximum(data)
spinbox:setMinimum(1)
spinbox:setCurrentIndex(data)
local okButton = moveWindow:getChildById('buttonOk')
okButton.onClick = function() Game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end
moveWindow.onEnter = okButton.onClick
else
Game.move(widget.currentDragThing, pos, 1)
end
Game.move(widget.currentDragThing, pos, count)
self:setBorderWidth(0) self:setBorderWidth(0)
return true return true
end end

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@ -0,0 +1,73 @@
UISpinBox = extends(UILineEdit)
function UISpinBox.create()
local spinbox = UISpinBox.internalCreate()
spinbox:setValidCharacters('0123456789')
spinbox.m_minimum = 0
spinbox.m_maximum = 0
spinbox:setCurrentIndex(0)
return spinbox
end
function UISpinBox:setCurrentIndex(index)
if index >= self.m_minimum and index <= self.m_maximum then
self.m_currentIndex = index
self:setText(index)
self:onIndexChange(index)
end
end
function UISpinBox:setMinimum(minimum)
if minimum > self.m_maximum then
print("[UISpinBox:setMinimum]: minimum value cant be greater than maximum")
return false
end
if self.m_currentIndex < minimum then
self:setCurrentIndex(minimum)
end
self.m_minimum = minimum
end
function UISpinBox:setMaximum(maximum)
if maximum < self.m_minimum then
print("[UISpinBox:setMaximum]: maximum value cant be lower than minimum")
return false
end
if self.m_currentIndex > maximum then
self:setCurrentIndex(maximum)
end
self.m_maximum = maximum
end
function UISpinBox:getCurrentIndex()
return self.m_currentIndex
end
function UISpinBox:onMouseWheel(mousePos, direction)
if direction == MouseWheelUp then
self:setCurrentIndex(self.m_currentIndex + 1)
elseif direction == MouseWheelDown then
self:setCurrentIndex(self.m_currentIndex - 1)
end
return true
end
function UISpinBox:onStyleApply(styleName, styleNode)
if styleNode.options then
for k,option in pairs(styleNode.options) do
self:addOption(option)
end
end
end
function UISpinBox:onTextChange(text)
local number = tonumber(text)
if not number or number > self.m_maximum or number < self.m_minimum then
-- todo: restore old text instead of setting minimum
self:setCurrentIndex(self.m_minimum)
end
end
function UISpinBox:onIndexChange(index)
-- nothing todo
end

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@ -5,13 +5,17 @@ function UIMap:onDragEnter(mousePos)
local thing = tile:getTopMoveThing() local thing = tile:getTopMoveThing()
if not thing then return false end if not thing then return false end
self.parsed = false
self.currentDragThing = thing self.currentDragThing = thing
setTargetCursor() setTargetCursor()
return true return true
end end
function UIMap:onDragLeave(widget, mousePos) function UIMap:onDragLeave(widget, mousePos)
if not self.parsed then
self.currentDragThing = nil self.currentDragThing = nil
end
restoreCursor() restoreCursor()
return true return true
end end
@ -21,9 +25,23 @@ function UIMap:onDrop(widget, mousePos)
local tile = self:getTile(mousePos) local tile = self:getTile(mousePos)
if not tile then return false end if not tile then return false end
local count = widget.currentDragThing:getData()
Game.move(widget.currentDragThing, tile:getPos(), count) local data = widget.currentDragThing:getData()
if widget.currentDragThing:isStackable() and data > 1 then
widget.parsed = true
local moveWindow = displayUI('/game/movewindow.otui')
local spinbox = moveWindow:getChildById('spinbox')
spinbox:setMaximum(data)
spinbox:setMinimum(1)
spinbox:setCurrentIndex(data)
local okButton = moveWindow:getChildById('buttonOk')
okButton.onClick = function() Game.move(widget.currentDragThing, tile:getPos(), spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end
moveWindow.onEnter = okButton.onClick
else
Game.move(widget.currentDragThing, tile:getPos(), 1)
end
return true return true
end end

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@ -0,0 +1,40 @@
MainWindow
text: Move Item
size: 196 112
@onEscape: self:getParent():destroy()
Label
text: Amount:
width: 64
anchors.left: parent.left
anchors.top: parent.top
margin-top: 2
SpinBox
id: spinbox
anchors.left: prev.right
anchors.right: parent.right
anchors.top: parent.top
HorizontalSeparator
id: separator
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: next.top
margin-bottom: 10
Button
id: buttonOk
text: Ok
width: 64
anchors.right: next.left
anchors.bottom: parent.bottom
margin-right: 10
Button
id: buttonCancel
text: Cancel
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom
@onClick: self:getParent():destroy()

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@ -338,6 +338,7 @@ void Application::registerLuaFunctions()
g_lua.bindClassMemberFunction<UILineEdit>("setCursorEnabled", &UILineEdit::setCursorEnabled); g_lua.bindClassMemberFunction<UILineEdit>("setCursorEnabled", &UILineEdit::setCursorEnabled);
g_lua.bindClassMemberFunction<UILineEdit>("setTextHidden", &UILineEdit::setTextHidden); g_lua.bindClassMemberFunction<UILineEdit>("setTextHidden", &UILineEdit::setTextHidden);
g_lua.bindClassMemberFunction<UILineEdit>("setAlwaysActive", &UILineEdit::setAlwaysActive); g_lua.bindClassMemberFunction<UILineEdit>("setAlwaysActive", &UILineEdit::setAlwaysActive);
g_lua.bindClassMemberFunction<UILineEdit>("setValidCharacters", &UILineEdit::setValidCharacters);
g_lua.bindClassMemberFunction<UILineEdit>("moveCursor", &UILineEdit::moveCursor); g_lua.bindClassMemberFunction<UILineEdit>("moveCursor", &UILineEdit::moveCursor);
g_lua.bindClassMemberFunction<UILineEdit>("appendText", &UILineEdit::appendText); g_lua.bindClassMemberFunction<UILineEdit>("appendText", &UILineEdit::appendText);
g_lua.bindClassMemberFunction<UILineEdit>("removeCharacter", &UILineEdit::removeCharacter); g_lua.bindClassMemberFunction<UILineEdit>("removeCharacter", &UILineEdit::removeCharacter);

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@ -276,6 +276,15 @@ void UILineEdit::appendText(std::string text)
boost::replace_all(text, "\r", " "); boost::replace_all(text, "\r", " ");
if(text.length() > 0) { if(text.length() > 0) {
// only ignore text append if it contains invalid characters
if(m_validCharacters.size() > 0) {
for(uint i = 0; i < text.size(); ++i) {
if(m_validCharacters.find(text[i]) == std::string::npos)
return;
}
}
m_text.insert(m_cursorPos, text); m_text.insert(m_cursorPos, text);
m_cursorPos += text.length(); m_cursorPos += text.length();
blinkCursor(); blinkCursor();
@ -291,6 +300,9 @@ void UILineEdit::appendCharacter(char c)
return; return;
if(m_cursorPos >= 0) { if(m_cursorPos >= 0) {
if(m_validCharacters.size() > 0 && m_validCharacters.find(c) == std::string::npos)
return;
std::string tmp; std::string tmp;
tmp = c; tmp = c;
m_text.insert(m_cursorPos, tmp); m_text.insert(m_cursorPos, tmp);

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@ -41,6 +41,7 @@ public:
void setCursorEnabled(bool enable); void setCursorEnabled(bool enable);
void setTextHidden(bool hidden); void setTextHidden(bool hidden);
void setAlwaysActive(bool enable); void setAlwaysActive(bool enable);
void setValidCharacters(const std::string validCharacters) { m_validCharacters = validCharacters; }
void moveCursor(bool right); void moveCursor(bool right);
void appendText(std::string text); void appendText(std::string text);
@ -76,6 +77,7 @@ private:
int m_textHorizontalMargin; int m_textHorizontalMargin;
bool m_textHidden; bool m_textHidden;
bool m_alwaysActive; bool m_alwaysActive;
std::string m_validCharacters;
std::vector<Rect> m_glyphsCoords; std::vector<Rect> m_glyphsCoords;
std::vector<Rect> m_glyphsTexCoords; std::vector<Rect> m_glyphsTexCoords;