move window
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parent
cfcc3fd428
commit
1983a08cbe
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@ -1 +1 @@
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Subproject commit 9beb17daaeb170c127c39c5a5e4feb9d95ebed92
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Subproject commit dd648e1431171bffe091b748744395780df7eba1
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@ -19,3 +19,4 @@ Module
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importStyle 'styles/creatures.otui'
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importStyle 'styles/creatures.otui'
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importStyle 'styles/popupmenus.otui'
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importStyle 'styles/popupmenus.otui'
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importStyle 'styles/comboboxes.otui'
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importStyle 'styles/comboboxes.otui'
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importStyle 'styles/spinboxes.otui'
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@ -0,0 +1,10 @@
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SpinBox < UISpinBox
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font: verdana-11px-antialised
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color: #aaaaaa
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size: 86 20
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text-margin: 3
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image-source: /core_styles/images/panel_flat.png
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image-border: 1
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$disabled:
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color: #aaaaaa88
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@ -10,6 +10,7 @@ Module
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require 'uilabel'
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require 'uilabel'
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require 'uicheckbox'
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require 'uicheckbox'
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require 'uicombobox'
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require 'uicombobox'
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require 'uispinbox'
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require 'uiprogressbar'
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require 'uiprogressbar'
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require 'uitabbar'
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require 'uitabbar'
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require 'uipopupmenu'
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require 'uipopupmenu'
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@ -4,13 +4,17 @@ function UIItem:onDragEnter(mousePos)
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self:setBorderWidth(1)
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self:setBorderWidth(1)
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self.parsed = false
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self.currentDragThing = item
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self.currentDragThing = item
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setTargetCursor()
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setTargetCursor()
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return true
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return true
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end
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end
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function UIItem:onDragLeave(widget, mousePos)
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function UIItem:onDragLeave(widget, mousePos)
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if not self.parsed then
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self.currentDragThing = nil
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self.currentDragThing = nil
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end
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restoreCursor()
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restoreCursor()
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self:setBorderWidth(0)
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self:setBorderWidth(0)
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return true
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return true
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@ -20,9 +24,22 @@ function UIItem:onDrop(widget, mousePos)
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if not widget or not widget.currentDragThing then return false end
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if not widget or not widget.currentDragThing then return false end
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local pos = self.position
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local pos = self.position
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local count = widget.currentDragThing:getData()
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local data = widget.currentDragThing:getData()
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if widget.currentDragThing:isStackable() and data > 1 then
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widget.parsed = true
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local moveWindow = displayUI('/game/movewindow.otui')
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local spinbox = moveWindow:getChildById('spinbox')
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spinbox:setMaximum(data)
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spinbox:setMinimum(1)
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spinbox:setCurrentIndex(data)
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local okButton = moveWindow:getChildById('buttonOk')
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okButton.onClick = function() Game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end
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moveWindow.onEnter = okButton.onClick
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else
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Game.move(widget.currentDragThing, pos, 1)
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end
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Game.move(widget.currentDragThing, pos, count)
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self:setBorderWidth(0)
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self:setBorderWidth(0)
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return true
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return true
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end
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end
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@ -0,0 +1,73 @@
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UISpinBox = extends(UILineEdit)
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function UISpinBox.create()
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local spinbox = UISpinBox.internalCreate()
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spinbox:setValidCharacters('0123456789')
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spinbox.m_minimum = 0
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spinbox.m_maximum = 0
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spinbox:setCurrentIndex(0)
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return spinbox
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end
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function UISpinBox:setCurrentIndex(index)
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if index >= self.m_minimum and index <= self.m_maximum then
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self.m_currentIndex = index
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self:setText(index)
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self:onIndexChange(index)
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end
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end
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function UISpinBox:setMinimum(minimum)
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if minimum > self.m_maximum then
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print("[UISpinBox:setMinimum]: minimum value cant be greater than maximum")
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return false
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end
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if self.m_currentIndex < minimum then
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self:setCurrentIndex(minimum)
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end
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self.m_minimum = minimum
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end
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function UISpinBox:setMaximum(maximum)
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if maximum < self.m_minimum then
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print("[UISpinBox:setMaximum]: maximum value cant be lower than minimum")
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return false
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end
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if self.m_currentIndex > maximum then
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self:setCurrentIndex(maximum)
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end
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self.m_maximum = maximum
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end
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function UISpinBox:getCurrentIndex()
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return self.m_currentIndex
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end
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function UISpinBox:onMouseWheel(mousePos, direction)
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if direction == MouseWheelUp then
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self:setCurrentIndex(self.m_currentIndex + 1)
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elseif direction == MouseWheelDown then
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self:setCurrentIndex(self.m_currentIndex - 1)
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end
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return true
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end
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function UISpinBox:onStyleApply(styleName, styleNode)
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if styleNode.options then
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for k,option in pairs(styleNode.options) do
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self:addOption(option)
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end
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end
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end
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function UISpinBox:onTextChange(text)
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local number = tonumber(text)
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if not number or number > self.m_maximum or number < self.m_minimum then
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-- todo: restore old text instead of setting minimum
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self:setCurrentIndex(self.m_minimum)
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end
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end
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function UISpinBox:onIndexChange(index)
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-- nothing todo
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end
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@ -5,13 +5,17 @@ function UIMap:onDragEnter(mousePos)
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local thing = tile:getTopMoveThing()
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local thing = tile:getTopMoveThing()
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if not thing then return false end
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if not thing then return false end
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self.parsed = false
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self.currentDragThing = thing
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self.currentDragThing = thing
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setTargetCursor()
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setTargetCursor()
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return true
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return true
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end
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end
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function UIMap:onDragLeave(widget, mousePos)
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function UIMap:onDragLeave(widget, mousePos)
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if not self.parsed then
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self.currentDragThing = nil
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self.currentDragThing = nil
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end
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restoreCursor()
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restoreCursor()
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return true
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return true
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end
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end
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@ -21,9 +25,23 @@ function UIMap:onDrop(widget, mousePos)
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local tile = self:getTile(mousePos)
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local tile = self:getTile(mousePos)
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if not tile then return false end
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if not tile then return false end
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local count = widget.currentDragThing:getData()
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Game.move(widget.currentDragThing, tile:getPos(), count)
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local data = widget.currentDragThing:getData()
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if widget.currentDragThing:isStackable() and data > 1 then
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widget.parsed = true
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local moveWindow = displayUI('/game/movewindow.otui')
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local spinbox = moveWindow:getChildById('spinbox')
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spinbox:setMaximum(data)
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spinbox:setMinimum(1)
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spinbox:setCurrentIndex(data)
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local okButton = moveWindow:getChildById('buttonOk')
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okButton.onClick = function() Game.move(widget.currentDragThing, tile:getPos(), spinbox:getCurrentIndex()) okButton:getParent():destroy() widget.currentDragThing = nil end
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moveWindow.onEnter = okButton.onClick
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else
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Game.move(widget.currentDragThing, tile:getPos(), 1)
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end
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return true
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return true
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end
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end
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@ -0,0 +1,40 @@
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MainWindow
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text: Move Item
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size: 196 112
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@onEscape: self:getParent():destroy()
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Label
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text: Amount:
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width: 64
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anchors.left: parent.left
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anchors.top: parent.top
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margin-top: 2
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SpinBox
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id: spinbox
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anchors.left: prev.right
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anchors.right: parent.right
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anchors.top: parent.top
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HorizontalSeparator
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id: separator
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: next.top
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margin-bottom: 10
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Button
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id: buttonOk
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text: Ok
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width: 64
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anchors.right: next.left
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anchors.bottom: parent.bottom
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margin-right: 10
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Button
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id: buttonCancel
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text: Cancel
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width: 64
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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@onClick: self:getParent():destroy()
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@ -338,6 +338,7 @@ void Application::registerLuaFunctions()
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g_lua.bindClassMemberFunction<UILineEdit>("setCursorEnabled", &UILineEdit::setCursorEnabled);
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g_lua.bindClassMemberFunction<UILineEdit>("setCursorEnabled", &UILineEdit::setCursorEnabled);
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g_lua.bindClassMemberFunction<UILineEdit>("setTextHidden", &UILineEdit::setTextHidden);
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g_lua.bindClassMemberFunction<UILineEdit>("setTextHidden", &UILineEdit::setTextHidden);
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g_lua.bindClassMemberFunction<UILineEdit>("setAlwaysActive", &UILineEdit::setAlwaysActive);
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g_lua.bindClassMemberFunction<UILineEdit>("setAlwaysActive", &UILineEdit::setAlwaysActive);
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g_lua.bindClassMemberFunction<UILineEdit>("setValidCharacters", &UILineEdit::setValidCharacters);
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g_lua.bindClassMemberFunction<UILineEdit>("moveCursor", &UILineEdit::moveCursor);
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g_lua.bindClassMemberFunction<UILineEdit>("moveCursor", &UILineEdit::moveCursor);
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g_lua.bindClassMemberFunction<UILineEdit>("appendText", &UILineEdit::appendText);
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g_lua.bindClassMemberFunction<UILineEdit>("appendText", &UILineEdit::appendText);
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g_lua.bindClassMemberFunction<UILineEdit>("removeCharacter", &UILineEdit::removeCharacter);
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g_lua.bindClassMemberFunction<UILineEdit>("removeCharacter", &UILineEdit::removeCharacter);
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@ -276,6 +276,15 @@ void UILineEdit::appendText(std::string text)
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boost::replace_all(text, "\r", " ");
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boost::replace_all(text, "\r", " ");
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if(text.length() > 0) {
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if(text.length() > 0) {
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// only ignore text append if it contains invalid characters
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if(m_validCharacters.size() > 0) {
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for(uint i = 0; i < text.size(); ++i) {
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if(m_validCharacters.find(text[i]) == std::string::npos)
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return;
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}
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}
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m_text.insert(m_cursorPos, text);
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m_text.insert(m_cursorPos, text);
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m_cursorPos += text.length();
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m_cursorPos += text.length();
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blinkCursor();
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blinkCursor();
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@ -291,6 +300,9 @@ void UILineEdit::appendCharacter(char c)
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return;
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return;
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if(m_cursorPos >= 0) {
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if(m_cursorPos >= 0) {
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if(m_validCharacters.size() > 0 && m_validCharacters.find(c) == std::string::npos)
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return;
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std::string tmp;
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std::string tmp;
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tmp = c;
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tmp = c;
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m_text.insert(m_cursorPos, tmp);
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m_text.insert(m_cursorPos, tmp);
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@ -41,6 +41,7 @@ public:
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void setCursorEnabled(bool enable);
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void setCursorEnabled(bool enable);
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void setTextHidden(bool hidden);
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void setTextHidden(bool hidden);
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void setAlwaysActive(bool enable);
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void setAlwaysActive(bool enable);
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void setValidCharacters(const std::string validCharacters) { m_validCharacters = validCharacters; }
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void moveCursor(bool right);
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void moveCursor(bool right);
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void appendText(std::string text);
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void appendText(std::string text);
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@ -76,6 +77,7 @@ private:
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int m_textHorizontalMargin;
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int m_textHorizontalMargin;
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bool m_textHidden;
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bool m_textHidden;
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bool m_alwaysActive;
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bool m_alwaysActive;
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std::string m_validCharacters;
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std::vector<Rect> m_glyphsCoords;
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std::vector<Rect> m_glyphsCoords;
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std::vector<Rect> m_glyphsTexCoords;
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std::vector<Rect> m_glyphsTexCoords;
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