Send reports periodically
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@ -1,6 +1,9 @@
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HOST = 'otclient.herokuapp.com'
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PORT = 80
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UUID = nil
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REPORT_DELAY = 60
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sendReportEvent = nil
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--HOST = 'localhost'
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--PORT = 3000
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@ -14,32 +17,31 @@ function initUUID()
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end
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function init()
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connect(g_game, { onGameStart = onGameStart })
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connect(g_game, { onGameStart = onGameStart,
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onGameEnd = onGameEnd })
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initUUID()
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protocolHttp = ProtocolHttp.create()
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connect(protocolHttp, { onConnect = onConnect,
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onRecv = onRecv,
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onError = onError })
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end
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function terminate()
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disconnect(g_game, { onGameStart = onGameStart })
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disconnect(protocolHttp, { onConnect = onConnect,
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onRecv = onRecv,
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onError = onError })
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protocolHttp = nil
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disconnect(g_game, { onGameStart = onGameStart,
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onGameEnd = onGameEnd })
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end
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function sendReport()
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local protocolHttp = ProtocolHttp.create()
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protocolHttp.onConnect = onConnect
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protocolHttp.onRecv = onRecv
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protocolHttp.onError = onError
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protocolHttp:connect(HOST, PORT)
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end
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-- events
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function onGameStart()
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scheduleEvent(sendReport, 5*1000)
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sendReportEvent = cycleEvent(sendReport, REPORT_DELAY*1000)
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end
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function onGameEnd()
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sendReportEvent:cancel()
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end
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function onConnect(protocol)
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@ -50,6 +52,7 @@ function onConnect(protocol)
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local post = ''
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post = post .. 'uid=' .. UUID
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post = post .. '&report_delay' .. REPORT_DELAY
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post = post .. '&os' .. g_app.getOs()
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post = post .. '&graphics_vendor=' .. g_graphics.getVendor()
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post = post .. '&graphics_renderer=' .. g_graphics.getRenderer()
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