show private message on screen

* disable GL blending in some situations to speedup on older hardware
* fix wrap size in CachedText
master
Eduardo Bart 12 years ago
parent 205aefe12f
commit 1a2e97bb5e

@ -26,3 +26,7 @@ Panel
OptionCheckBox
id: showPrivateMessagesInConsole
!text: tr('Show private messages in console')
OptionCheckBox
id: showPrivateMessagesOnScreen
!text: tr('Show private messages on screen')

@ -12,7 +12,8 @@ local options = { vsync = false,
showInfoMessagesInConsole = true,
showTimestampsInConsole = true,
showLevelsInConsole = true,
showPrivateMessagesInConsole = false }
showPrivateMessagesInConsole = false,
showPrivateMessagesOnScreen = true }
local generalPanel
local graphicsPanel

@ -272,7 +272,7 @@ function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatu
menu:addSeparator()
menu:addOption(tr('Rule Violation'), function() RuleViolation.show(creatureThing:getName()) end)
end
menu:addSeparator()
menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(creatureThing:getName()) end)

@ -87,10 +87,13 @@ local function onCreatureSpeak(name, level, speaktype, message, channelId, creat
speaktype = SpeakTypes[speaktype]
if speaktype.hideInConsole then return end
message = applyMessagePrefixies(name, level, message)
local composedMessage = applyMessagePrefixies(name, level, message)
if speaktype.private then
Console.addPrivateText(message, speaktype, name, false, name)
Console.addPrivateText(composedMessage, speaktype, name, false, name)
if Options.getOption('showPrivateMessagesOnScreen') then
TextMessage.displayPrivate(name .. ':\n' .. message)
end
else
local channel = tr('Default')
if not defaultMessage then
@ -98,7 +101,7 @@ local function onCreatureSpeak(name, level, speaktype, message, channelId, creat
end
if channel then
Console.addText(message, speaktype, channel, name)
Console.addText(composedMessage, speaktype, channel, name)
elseif channelId ~= 0 then
-- server sent a message on a channel that is not open
warning('message in channel id ' .. channelId .. ' which is unknown, this is a server bug, relogin if you want to see messages in this channel')
@ -350,7 +353,7 @@ function Console.addPrivateText(text, speaktype, name, isPrivateCommand, creatur
local privateTab = Console.getTab(name)
if privateTab == nil then
if Options['showPrivateMessagesInConsole'] or (isPrivateCommand and not privateTab) then
if (Options.getOption('showPrivateMessagesInConsole') and not focus) or (isPrivateCommand and not privateTab) then
privateTab = Console.getTab(tr('Default'))
else
privateTab = Console.addTab(name, focus)
@ -383,7 +386,7 @@ function Console.addTabText(text, speaktype, tab, creatureName)
consoleTabBar:blinkTab(tab)
label.onMouseRelease = function (self, mousePos, mouseButton) Console.popupMenu(mousePos, mouseButton, creatureName, text) end
if consoleBuffer:getChildCount() > MAX_LINES then
consoleBuffer:getFirstChild():destroy()
end
@ -469,7 +472,7 @@ function Console.sendCurrentMessage()
tab = Console.getTab(tr('Default'))
name = tr('Default')
end
local speaktypedesc
if (tab.channelId or name == tr('Default')) and not chatCommandPrivateReady then
if name == tr('Default') then

@ -8,16 +8,18 @@ local MessageTypes = {
consoleRed = { color = '#F55E5E', consoleTab = tr('Default') },
consoleOrange = { color = '#FE6500', consoleTab = tr('Default') },
consoleBlue = { color = '#9F9DFD', consoleTab = tr('Default') },
warning = { color = '#F55E5E', consoleTab = tr('Server Log'), labelId = 'centerWarning', wrap = true },
infoDescription = { color = '#00EB00', consoleTab = tr('Server Log'), labelId = 'centerInfo', consoleOption = 'showInfoMessagesInConsole', wrap = true },
eventAdvance = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'centerAdvance', consoleOption = 'showEventMessagesInConsole', wrap = true },
warning = { color = '#F55E5E', consoleTab = tr('Server Log'), labelId = 'centerWarning' },
infoDescription = { color = '#00EB00', consoleTab = tr('Server Log'), labelId = 'centerInfo', consoleOption = 'showInfoMessagesInConsole' },
eventAdvance = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'centerAdvance', consoleOption = 'showEventMessagesInConsole' },
eventDefault = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'bottomStatus', consoleOption = 'showEventMessagesInConsole' },
statusDefault = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'bottomStatus', consoleOption = 'showStatusMessagesInConsole' },
statusSmall = { color = '#FFFFFF', labelId = 'bottomStatus' },
private = { color = '#5FF7F7', labelId = 'centerPrivate' }
}
local centerTextMessagePanel
local bottomStatusLabel
local privateLabel
-- private functions
local function displayMessage(msgtype, msg, time)
@ -35,13 +37,6 @@ local function displayMessage(msgtype, msg, time)
label:setText(msg)
label:setColor(msgtype.color)
if msgtype.wrap then
label:setWidth(label:getParent():getWidth())
label:setHeight(label:getTextSize().height)
else
label:resizeToText()
end
if not time then
time = math.max(#msg * 100, 4000)
else
@ -53,15 +48,10 @@ local function displayMessage(msgtype, msg, time)
end
end
local function createTextMessageLabel(id, parent)
local label = createWidget('UILabel', parent)
local function createTextMessageLabel(id, parent, class)
local label = createWidget(class, parent)
label:setFont('verdana-11px-rounded')
label:setTextAlign(AlignCenter)
label:setId(id)
label:setMarginBottom(2)
label:setTextWrap(true)
label:setTextAutoResize(true)
label:setVisible(false)
return label
end
@ -80,15 +70,12 @@ function TextMessage.init()
centerTextMessagePanel:setWidth(360)
centerTextMessagePanel:centerIn('parent')
createTextMessageLabel('centerWarning', centerTextMessagePanel)
createTextMessageLabel('centerAdvance', centerTextMessagePanel)
createTextMessageLabel('centerInfo', centerTextMessagePanel)
createTextMessageLabel('centerWarning', centerTextMessagePanel, 'CenterLabel')
createTextMessageLabel('centerAdvance', centerTextMessagePanel, 'CenterLabel')
createTextMessageLabel('centerInfo', centerTextMessagePanel, 'CenterLabel')
bottomStatusLabel = createTextMessageLabel('bottomStatus', GameInterface.getMapPanel())
bottomStatusLabel:setHeight(16)
bottomStatusLabel:addAnchor(AnchorBottom, 'parent', AnchorBottom)
bottomStatusLabel:addAnchor(AnchorLeft, 'parent', AnchorLeft)
bottomStatusLabel:addAnchor(AnchorRight, 'parent', AnchorRight)
privateLabel = createTextMessageLabel('centerPrivate', GameInterface.getMapPanel(), 'TopCenterLabel')
bottomStatusLabel = createTextMessageLabel('bottomStatus', GameInterface.getMapPanel(), 'BottomLabel')
end
function TextMessage.terminate()
@ -98,11 +85,14 @@ function TextMessage.terminate()
removeEvent(GameInterface.getMapPanel():recursiveGetChildById('centerWarning').hideEvent)
removeEvent(GameInterface.getMapPanel():recursiveGetChildById('centerAdvance').hideEvent)
removeEvent(GameInterface.getMapPanel():recursiveGetChildById('centerInfo').hideEvent)
removeEvent(GameInterface.getMapPanel():recursiveGetChildById('centerPrivate').hideEvent)
removeEvent(GameInterface.getMapPanel():recursiveGetChildById('bottomStatus').hideEvent)
centerTextMessagePanel:destroy()
centerTextMessagePanel = nil
bottomStatusLabel:destroy()
privateLabel:destroy()
centerTextMessagePanel = nil
bottomStatusLabel = nil
privateLabel = nil
TextMessage = nil
end
@ -110,6 +100,7 @@ function TextMessage.clearMessages()
GameInterface.getMapPanel():recursiveGetChildById('centerWarning'):hide()
GameInterface.getMapPanel():recursiveGetChildById('centerAdvance'):hide()
GameInterface.getMapPanel():recursiveGetChildById('centerInfo'):hide()
GameInterface.getMapPanel():recursiveGetChildById('centerPrivate'):hide()
GameInterface.getMapPanel():recursiveGetChildById('bottomStatus'):hide()
end
@ -121,6 +112,10 @@ function TextMessage.displayEventAdvance(msg, time)
displayMessage(MessageTypes.eventAdvance, msg, time)
end
function TextMessage.displayPrivate(msg, time)
displayMessage(MessageTypes.private, msg, time)
end
function TextMessage.display(msgtypedesc, msg)
local msgtype = MessageTypes[msgtypedesc]
if msgtype then

@ -1,15 +1,22 @@
CenterLabel < GameLabel
CenterLabel < UILabel
font: verdana-11px-rounded
height: 64
text-align: center
text-wrap: true
anchors.centerIn: parent
size: 360 264
text-auto-resize: true
margin-bottom: 2
visible: false
BottomLabel < GameLabel
TopCenterLabel < UILabel
font: verdana-11px-rounded
height: 16
text-align: center
margin-bottom: 2
anchors.bottom: parent.bottom
text-wrap: true
visible: false
anchors.top: parent.top
anchors.bottom: centerTextMessagePanel.top
anchors.horizontalCenter: parent.horizontalCenter
width: 360
BottomLabel < CenterLabel
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.right: parent.right

@ -55,6 +55,8 @@ void CachedText::update()
void CachedText::wrapText(int maxWidth)
{
if(m_font)
if(m_font) {
m_text = m_font->wrapText(m_text, maxWidth);
update();
}
}

@ -148,10 +148,10 @@ void FrameBuffer::internalRelease()
// restore screen original content
if(m_backuping) {
Painter::CompositionMode oldComposition = g_painter->getCompositionMode();
g_painter->setCompositionMode(Painter::CompositionMode_Replace);
glDisable(GL_BLEND);
g_painter->setColor(Color::white);
g_painter->drawTexturedRect(screenRect, m_screenBackup, screenRect);
g_painter->setCompositionMode(oldComposition);
glEnable(GL_BLEND);
}
}
}

@ -79,13 +79,6 @@ void Graphics::init()
// blending is always enabled
glEnable(GL_BLEND);
// face culling may improve performance
/*
glCullFace(GL_BACK);
glFrontFace(GL_CW);
glEnable(GL_CULL_FACE);
*/
// determine max texture size
GLint maxTextureSize = 0;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);

@ -162,9 +162,8 @@ void Painter::updateGlCompositionMode()
case CompositionMode_Normal:
if(g_graphics.canUseBlendFuncSeparate())
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
else {
else
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
break;
case CompositionMode_Multiply:
glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);

@ -125,9 +125,8 @@ void MapView::draw(const Rect& rect)
drawOffset.y += (srcVisible.height() - srcSize.height()) / 2;
Rect srcRect = Rect(drawOffset, srcSize);
g_painter->saveState();
g_painter->setColor(Color::white);
g_painter->setCompositionMode(Painter::CompositionMode_Replace);
glDisable(GL_BLEND);
#if 0
// debug source area
g_painter->saveAndResetState();
@ -140,7 +139,7 @@ void MapView::draw(const Rect& rect)
#else
m_framebuffer->draw(rect, srcRect);
#endif
g_painter->restoreSavedState();
glEnable(GL_BLEND);
//g_painter->resetShaderProgram();

@ -55,11 +55,10 @@ void UIMap::drawSelf(Fw::DrawPane drawPane)
g_painter->drawBoundingRect(m_mapRect.expanded(1));
if(drawPane != Fw::BothPanes) {
g_painter->saveState();
g_painter->setCompositionMode(Painter::CompositionMode_Replace);
glDisable(GL_BLEND);
g_painter->setColor(Color::alpha);
g_painter->drawFilledRect(m_mapRect);
g_painter->restoreSavedState();
glEnable(GL_BLEND);
}
}

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