Minor fix to previous commit and added mouse scroll option to UIScrollBar class.
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914b4bd5f3
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1b6be92cad
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@ -108,6 +108,7 @@ function UIScrollBar.create()
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scrollbar.pixelsScroll = false
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scrollbar.showValue = false
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scrollbar.symbol = nil
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scrollbar.mouseScroll = true
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return scrollbar
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end
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@ -139,6 +140,8 @@ function UIScrollBar:onStyleApply(styleName, styleNode)
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self.showValue = true
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elseif name == 'symbol' then
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self.symbol = value
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elseif name == 'mouse-scroll' then
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self.mouseScroll = value
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end
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end
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end
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@ -189,6 +192,10 @@ function UIScrollBar:setValue(value)
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end
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end
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function UIScrollBar:setMouseScroll(scroll)
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self.mouseScroll = scroll
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end
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function UIScrollBar:setStep(step)
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self.step = step
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end
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@ -202,6 +209,9 @@ function UIScrollBar:onGeometryChange()
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end
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function UIScrollBar:onMouseWheel(mousePos, mouseWheel)
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if not self.mouseScroll then
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return false
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end
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if mouseWheel == MouseWheelDown then
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if self.orientation == 'vertical' then
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self:decrement()
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@ -224,4 +234,5 @@ function UIScrollBar:getValue() return math.round(self.value) end
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function UIScrollBar:getStep() return self.step end
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function UIScrollBar:getOrientation() return self.orientation end
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function UIScrollBar:getShowValue() return self.showValue end
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function UIScrollBar:getSymbol() return self.symbol end
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function UIScrollBar:getSymbol() return self.symbol end
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function UIScrollBar:getMouseScroll() return self.mouseScroll end
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@ -359,10 +359,10 @@ function addTabText(text, speaktype, tab, creatureName)
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-- Overlay for consoleBuffer which shows highlighted words only
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local consoleBufferHighlight = panel:getChildById('consoleBufferHighlight')
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local labelHighlight = g_ui.createWidget('ConsoleLabel', consoleBufferHighlight)
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labelHighlight:setId('consoleLabel' .. panel:getChildCount())
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labelHighlight:setColor("#1f9ffe")
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local player = g_game.getLocalPlayer()
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if speaktype.npcChat and (player:getName() ~= creatureName or player:getName() == 'Account Manager') then -- Check if it is the npc who is talking
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local highlightData = getHighlightedText(text)
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@ -411,7 +411,9 @@ function addTabText(text, speaktype, tab, creatureName)
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labelHighlight:setText("")
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end
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label.onMouseRelease = function (self, mousePos, mouseButton) processMessageMenu(mousePos, mouseButton, creatureName, text) end
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label.onMouseRelease = function (self, mousePos, mouseButton)
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processMessageMenu(mousePos, mouseButton, creatureName, text)
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end
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if consoleBuffer:getChildCount() > MAX_LINES then
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consoleBuffer:getFirstChild():destroy()
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@ -476,8 +478,12 @@ function sendCurrentMessage()
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if #message == 0 then return end
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consoleTextEdit:clearText()
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-- get current channel
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local tab = getCurrentTab()
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-- send message
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sendMessage(message)
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end
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function sendMessage(message, tab)
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local tab = tab or getCurrentTab()
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-- handling chat commands
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local originalMessage = message
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@ -85,7 +85,7 @@ end
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function load()
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local hotkeySettings = g_settings.getNode('HotkeysManager') or {}
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if hotkeySettings then
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if hotkeySettings ~= nil then
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local playerHotkeySettings = hotkeySettings[g_game.getLocalPlayer():getName()]
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local hasCombos = false
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