separator fix, fix draw outside map
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parent
4620f71444
commit
1b83126ed5
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@ -23,9 +23,8 @@ function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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menu:addOption('Rotate', function() Game.rotate(useThing) end)
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end
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menu:addSeparator()
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if not useThing:isNotMoveable() and useThing:isPickupable() then
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menu:addSeparator()
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menu:addOption('Trade with ...', function() print('trade with') end)
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end
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end
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@ -159,6 +159,12 @@ public:
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return true;
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}
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bool contains(const TRect<T> &r, bool insideOnly = false) const {
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if(contains(r.topLeft(), insideOnly) && contains(r.bottomRight(), insideOnly))
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return true;
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return false;
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}
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bool intersects(const TRect<T> &r) const {
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if(isNull() || r.isNull())
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return false;
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@ -43,10 +43,13 @@ void AnimatedText::start()
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}, DURATION);
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}
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void AnimatedText::draw(const Point& p)
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void AnimatedText::draw(const Point& p, const Rect& visibleRect)
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{
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if(m_font)
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m_font->renderText(m_text, Rect(p + Point(20 - m_textSize.width() / 2, -20.0 * g_clock.timeElapsed(m_startTime) / (DURATION / 1000)), m_textSize), Fw::AlignLeft, m_color);
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if(m_font) {
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Rect rect = Rect(p + Point(20 - m_textSize.width() / 2, -20.0 * g_clock.timeElapsed(m_startTime) / (DURATION / 1000)), m_textSize);
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if(visibleRect.contains(rect))
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m_font->renderText(m_text, rect, Fw::AlignLeft, m_color);
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}
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}
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void AnimatedText::setColor(int color)
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@ -36,7 +36,7 @@ public:
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AnimatedText();
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void start();
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void draw(const Point& p);
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void draw(const Point& p, const Rect& visibleRect);
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void setColor(int color);
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void setText(const std::string& text);
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@ -57,7 +57,7 @@ int LEGS_COLOR_UNIFORM = 12;
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int FEET_COLOR_UNIFORM = 13;
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int MASK_TEXTURE_UNIFORM = 14;
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void Creature::draw(const Point& p)
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void Creature::draw(const Point& p, const Rect&)
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{
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if(m_showVolatileSquare) {
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g_painter.setColor(m_volatileSquareColor);
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@ -125,7 +125,7 @@ void Creature::draw(const Point& p)
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}
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}
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void Creature::drawInformation(int x, int y, bool useGray, const Rect& rect)
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void Creature::drawInformation(int x, int y, bool useGray, const Rect& visibleRect)
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{
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Color fillColor = Color(96, 96, 96);
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@ -134,15 +134,15 @@ void Creature::drawInformation(int x, int y, bool useGray, const Rect& rect)
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// calculate main rects
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Rect backgroundRect = Rect(x-(13.5), y, 27, 4);
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backgroundRect.bound(rect);
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backgroundRect.bound(visibleRect);
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Rect textRect = Rect(x - m_nameSize.width() / 2.0, y-12, m_nameSize);
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textRect.bound(rect);
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textRect.bound(visibleRect);
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// distance them
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if(textRect.top() == rect.top())
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if(textRect.top() == visibleRect.top())
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backgroundRect.moveTop(textRect.top() + 12);
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if(backgroundRect.bottom() == rect.bottom())
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if(backgroundRect.bottom() == visibleRect.bottom())
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textRect.moveTop(backgroundRect.top() - 12);
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// health rect is based on background rect, so no worries
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@ -37,8 +37,8 @@ public:
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Creature();
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virtual ~Creature() { }
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virtual void draw(const Point& p);
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void drawInformation(int x, int y, bool useGray, const Rect& rect);
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virtual void draw(const Point& p, const Rect&);
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void drawInformation(int x, int y, bool useGray, const Rect& visibleRect);
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void setName(const std::string& name);
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void setHealthPercent(uint8 healthPercent);
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@ -51,7 +51,7 @@ void Effect::start()
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}, TICKS_PER_FRAME * getAnimationPhases());
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}
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void Effect::draw(const Point& p)
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void Effect::draw(const Point& p, const Rect&)
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{
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internalDraw(p, 0);
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}
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@ -35,7 +35,7 @@ class Effect : public Thing
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public:
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Effect();
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void draw(const Point& p);
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void draw(const Point& p, const Rect&);
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void start();
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void updateAnimation();
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@ -32,7 +32,7 @@ Item::Item() : Thing()
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m_data = 0;
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}
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void Item::draw(const Point& p)
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void Item::draw(const Point& p, const Rect&)
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{
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if(m_type->dimensions[ThingType::AnimationPhases] > 1)
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m_animation = (g_clock.ticks() % (TICKS_PER_FRAME * m_type->dimensions[ThingType::AnimationPhases])) / TICKS_PER_FRAME;
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@ -35,7 +35,7 @@ public:
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TICKS_PER_FRAME = 500
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};
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void draw(const Point& p);
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void draw(const Point& p, const Rect&);
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void setPos(const Position &position);
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void setData(int data);
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@ -81,7 +81,7 @@ void Map::draw(const Rect& rect)
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// skip tiles that are behind another tile
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//if(isCompletlyCovered(tilePos, firstFloor))
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// continue;
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tile->draw(positionTo2D(tilePos) - m_drawOffset);
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tile->draw(positionTo2D(tilePos) - m_drawOffset, rect);
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}
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}
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}
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@ -89,7 +89,7 @@ void Map::draw(const Rect& rect)
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// after drawing all tiles, draw shots
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for(const MissilePtr& shot : m_missilesAtFloor[iz]) {
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Position missilePos = shot->getPos();
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shot->draw(positionTo2D(missilePos) - m_drawOffset);
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shot->draw(positionTo2D(missilePos) - m_drawOffset, rect);
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}
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}
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@ -135,7 +135,7 @@ void Map::draw(const Rect& rect)
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Point pos = positionTo2D((*it)->getPos()) - m_drawOffset;
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pos.x *= horizontalStretchFactor;
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pos.y *= verticalStretchFactor;
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(*it)->draw(rect.topLeft() + pos);
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(*it)->draw(rect.topLeft() + pos, rect);
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}
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// draw static text
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@ -143,7 +143,7 @@ void Map::draw(const Rect& rect)
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Point pos = positionTo2D((*it)->getPos()) - m_drawOffset;
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pos.x *= horizontalStretchFactor;
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pos.y *= verticalStretchFactor;
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(*it)->draw(rect.topLeft() + pos);
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(*it)->draw(rect.topLeft() + pos, rect);
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}
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}
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@ -32,7 +32,7 @@ Missile::Missile() : Thing()
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m_startTicks = 0;
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}
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void Missile::draw(const Point& p)
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void Missile::draw(const Point& p, const Rect&)
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{
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float time = (g_clock.ticks() - m_startTicks) / m_duration;
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internalDraw(p + Point(m_positionDelta.x * time, m_positionDelta.y * time), 0);
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@ -35,7 +35,7 @@ class Missile : public Thing
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public:
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Missile();
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void draw(const Point& p);
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void draw(const Point& p, const Rect&);
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void updateAnimation();
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@ -31,10 +31,13 @@ StaticText::StaticText()
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m_font = g_fonts.getFont("verdana-11px-rounded");
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}
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void StaticText::draw(const Point& p)
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void StaticText::draw(const Point& p, const Rect& visibleRect)
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{
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if(m_font)
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m_font->renderText(m_text, Rect(p - Point(m_textSize.width() / 2, m_textSize.height()) + Point(20, 5), m_textSize), Fw::AlignCenter, m_color);
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if(m_font) {
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Rect rect = Rect(p - Point(m_textSize.width() / 2, m_textSize.height()) + Point(20, 5), m_textSize);
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if(visibleRect.contains(rect))
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m_font->renderText(m_text, rect, Fw::AlignCenter, m_color);
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}
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}
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bool StaticText::addMessage(const std::string& name, int type, const std::string& message)
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@ -35,7 +35,7 @@ public:
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StaticText();
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void draw(const Point& p);
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void draw(const Point& p, const Rect& visibleRect);
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std::string getName() { return m_name; }
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int getMessageType() { return m_type; }
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@ -41,7 +41,7 @@ public:
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virtual void start() {}
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virtual void draw(const Point& p) = 0;
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virtual void draw(const Point& p, const Rect&) = 0;
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void setId(int id);
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virtual void setPos(const Position& position) { m_position = position; }
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@ -36,7 +36,7 @@ Tile::Tile(const Position& position)
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m_position = position;
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}
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void Tile::draw(const Point& p)
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void Tile::draw(const Point& p, const Rect& visibleRect)
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{
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m_drawElevation = 0;
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@ -45,7 +45,7 @@ void Tile::draw(const Point& p)
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ThingType *type = thing->getType();
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if(!type->properties[ThingType::IsGround] && !type->properties[ThingType::IsGroundBorder] && !type->properties[ThingType::IsOnBottom])
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break;
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thing->draw(p - m_drawElevation);
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thing->draw(p - m_drawElevation, visibleRect);
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m_drawElevation += type->parameters[ThingType::Elevation];
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if(m_drawElevation > MAX_DRAW_ELEVATION)
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m_drawElevation = MAX_DRAW_ELEVATION;
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@ -57,7 +57,7 @@ void Tile::draw(const Point& p)
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ThingType *type = thing->getType();
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if(thing->asCreature() || type->properties[ThingType::IsOnTop] || type->properties[ThingType::IsOnBottom] || type->properties[ThingType::IsGroundBorder] || type->properties[ThingType::IsGround])
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break;
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thing->draw(p - m_drawElevation);
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thing->draw(p - m_drawElevation, visibleRect);
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m_drawElevation += type->parameters[ThingType::Elevation];
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if(m_drawElevation > MAX_DRAW_ELEVATION)
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m_drawElevation = MAX_DRAW_ELEVATION;
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@ -74,7 +74,7 @@ void Tile::draw(const Point& p)
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// only render creatures where bottom right is inside our rect
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if(thisTileRect.contains(creatureRect.bottomRight())) {
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creature->draw(Point(p.x + xi*32 - m_drawElevation, p.y + yi*32 - m_drawElevation));
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creature->draw(Point(p.x + xi*32 - m_drawElevation, p.y + yi*32 - m_drawElevation), visibleRect);
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}
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}
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}
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@ -82,13 +82,13 @@ void Tile::draw(const Point& p)
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// effects
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for(const EffectPtr& effect : m_effects)
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effect->draw(p - m_drawElevation);
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effect->draw(p - m_drawElevation, visibleRect);
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// top items
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for(const ThingPtr& thing : m_things) {
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ThingType *type = thing->getType();
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if(type->properties[ThingType::IsOnTop])
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thing->draw(p);
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thing->draw(p, visibleRect);
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}
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}
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@ -34,7 +34,7 @@ class Tile : public LuaObject
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public:
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Tile(const Position& position);
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void draw(const Point& p);
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void draw(const Point& p, const Rect& visibleRect);
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void clean();
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ThingPtr addThing(const ThingPtr& thing, int stackPos = -1);
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@ -35,7 +35,7 @@ void UICreature::render()
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if(m_creature) {
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g_painter.setColor(Fw::white);
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m_creature->draw(m_rect.bottomRight() - Point(32, 32) + m_creatureMargin);
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m_creature->draw(m_rect.bottomRight() - Point(32, 32) + m_creatureMargin, m_rect);
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}
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renderChildren();
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@ -35,7 +35,7 @@ void UIItem::render()
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if(m_item) {
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g_painter.setColor(Fw::white);
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m_item->draw(m_rect.bottomRight() - Point(32, 32) + m_itemMargin);
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m_item->draw(m_rect.bottomRight() - Point(32, 32) + m_itemMargin, m_rect);
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}
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renderChildren();
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