just some renaming

master
Eduardo Bart 13 years ago
parent c3deadf916
commit 1da42f9a3b

@ -32,7 +32,7 @@ Map g_map;
void Map::draw(const Rect& rect)
{
if(!m_framebuffer)
m_framebuffer = FrameBufferPtr(new FrameBuffer(NUM_VISIBLE_X_TILES * NUM_TILE_PIXELS, NUM_VISIBLE_Y_TILES * NUM_TILE_PIXELS));
m_framebuffer = FrameBufferPtr(new FrameBuffer(MAP_VISIBLE_WIDTH * NUM_TILE_PIXELS, MAP_VISIBLE_HEIGHT * NUM_TILE_PIXELS));
g_graphics.bindColor(Fw::white);
m_framebuffer->bind();
@ -41,19 +41,19 @@ void Map::draw(const Rect& rect)
int walkOffsetX = localPlayer->getWalkOffsetX();
int walkOffsetY = localPlayer->getWalkOffsetY();
int zstart = getMaxVisibleFloor();
for(int z = NUM_Z_TILES-1; z >= zstart; --z) {
if(z < zstart)
int maxFloor = getMaxVisibleFloor();
for(int z = MAX_Z-1; z >= maxFloor; --z) {
if(z < maxFloor)
continue;
int zdif = m_centralPosition.z - z;
for(int y = 0; y < NUM_Y_TILES; ++y) {
for(int x = 0; x < NUM_X_TILES; ++x) {
Position tilePos(m_centralPosition.x + (x - 8), m_centralPosition.y + (y - 6), m_centralPosition.z);
for(int y = 0; y < MAP_SIZE_Y; ++y) {
for(int x = 0; x < MAP_SIZE_X; ++x) {
Position tilePos(m_centralPosition.x + (x - PLAYER_OFFSET_X), m_centralPosition.y + (y - PLAYER_OFFSET_Y), m_centralPosition.z);
tilePos.coveredUp(m_centralPosition.z - z);
if(const TilePtr& tile = m_tiles[tilePos]) {
// skip tiles that are behind another tile
if(z > zstart && isCompletlyCovered(tilePos, zstart))
if(z > maxFloor && isCompletlyCovered(tilePos, maxFloor))
continue;
int x = (7 + (tile->getPosition().x - m_centralPosition.x) - zdif) * NUM_TILE_PIXELS;
@ -70,13 +70,13 @@ void Map::draw(const Rect& rect)
m_framebuffer->draw(rect);
// calculate stretch factor
float horizontalStretchFactor = rect.width() / (float)(NUM_VISIBLE_X_TILES * NUM_TILE_PIXELS);
float verticalStretchFactor = rect.height() / (float)(NUM_VISIBLE_Y_TILES * NUM_TILE_PIXELS);
float horizontalStretchFactor = rect.width() / (float)(MAP_VISIBLE_WIDTH * NUM_TILE_PIXELS);
float verticalStretchFactor = rect.height() / (float)(MAP_VISIBLE_HEIGHT * NUM_TILE_PIXELS);
// draw player names and health bars
for(int x = 0; x < NUM_VISIBLE_X_TILES; ++x) {
for(int y = 0; y < NUM_VISIBLE_Y_TILES; ++y) {
Position tilePos = Position(m_centralPosition.x + (x - 7), m_centralPosition.y + (y - 5), m_centralPosition.z);
for(int x = 0; x < MAP_VISIBLE_WIDTH; ++x) {
for(int y = 0; y < MAP_VISIBLE_HEIGHT; ++y) {
Position tilePos = Position(m_centralPosition.x + (x - PLAYER_OFFSET_X - 1), m_centralPosition.y + (y - PLAYER_OFFSET_Y - 1), m_centralPosition.z);
if(const TilePtr& tile = m_tiles[tilePos]) {
auto& creatures = tile->getCreatures();
@ -94,7 +94,7 @@ void Map::draw(const Rect& rect)
y += creature->getWalkOffsetY() - walkOffsetY;
}
creature->drawInformation(rect.x() + x*horizontalStretchFactor, rect.y() + y*verticalStretchFactor, isCovered(tilePos, zstart));
creature->drawInformation(rect.x() + x*horizontalStretchFactor, rect.y() + y*verticalStretchFactor, isCovered(tilePos, maxFloor));
}
}
}
@ -116,6 +116,23 @@ int Map::getMaxVisibleFloor()
if(tile)
return tilePos.z + 1;
}
/*
int maxZ = MAP_SIZE_Z - 1;
int currentZ = m_centralPosition.z;
while(maxZ > currentZ) {
TilePtr tile = m_tiles[tilePos];
if(tilç
maxZ--;
};
for(int x = PLAYER_OFFSET_X-1; x <= PLAYER_OFFSET_X+1; ++x) {
for(int y = PLAYER_OFFSET_Y-1; y <= PLAYER_OFFSET_Y+1; ++y) {
if(x == PLAYER_OFFSET_X && y == PLAYER_OFFSET_Y)
continue;
for(int z = currentZ + 1; z <
}
}
*/
return 0;
}

@ -29,11 +29,14 @@
class Map
{
enum {
NUM_X_TILES = 19,
NUM_Y_TILES = 15,
NUM_Z_TILES = 15,
NUM_VISIBLE_X_TILES = 15,
NUM_VISIBLE_Y_TILES = 11,
PLAYER_OFFSET_X = 8,
PLAYER_OFFSET_Y = 6,
MAP_VISIBLE_WIDTH = 15,
MAP_VISIBLE_HEIGHT = 11,
MAP_SIZE_X = MAP_VISIBLE_WIDTH + 3,
MAP_SIZE_Y = MAP_VISIBLE_HEIGHT + 3,
MAP_SIZE_Z = 8,
MAX_Z = 15,
NUM_TILE_PIXELS = 32
};

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