10.94, 10.95 support
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8992d40e37
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@ -78,6 +78,11 @@ function resetSkillColor(id)
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widget:setColor('#bbbbbb')
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end
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function toggleSkill(id, state)
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local skill = skillsWindow:recursiveGetChildById(id)
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skill:setVisible(state)
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end
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function setSkillBase(id, value, baseValue)
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if baseValue <= 0 or value < 0 then
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return
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@ -118,11 +123,13 @@ end
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function setSkillPercent(id, percent, tooltip)
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local skill = skillsWindow:recursiveGetChildById(id)
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local widget = skill:getChildById('percent')
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if widget then
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widget:setPercent(math.floor(percent))
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if tooltip then
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widget:setTooltip(tooltip)
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end
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end
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end
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function checkAlert(id, value, maxValue, threshold, greaterThan)
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@ -204,16 +211,25 @@ function refresh()
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onRegenerationChange(player, player:getRegenerationTime())
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onSpeedChange(player, player:getSpeed())
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for i=0,6 do
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local hasAdditionalSkills = g_game.getFeature(GameAdditionalSkills)
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for i = Skill.Fist, Skill.ManaLeechAmount do
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onSkillChange(player, i, player:getSkillLevel(i), player:getSkillLevelPercent(i))
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onBaseSkillChange(player, i, player:getSkillBaseLevel(i))
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if i > Skill.Fishing then
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toggleSkill('skillId'..i, hasAdditionalSkills)
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end
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end
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update()
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local contentsPanel = skillsWindow:getChildById('contentsPanel')
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skillsWindow:setContentMinimumHeight(44)
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if hasAdditionalSkills then
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skillsWindow:setContentMaximumHeight(480)
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else
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skillsWindow:setContentMaximumHeight(390)
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end
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end
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function offline()
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@ -5,6 +5,9 @@ SkillButton < UIButton
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margin-bottom: 2
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&onClick: onSkillButtonClick
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SmallSkillButton < SkillButton
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height: 14
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SkillNameLabel < GameLabel
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font: verdana-11px-monochrome
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anchors.left: parent.left
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@ -170,3 +173,39 @@ MiniWindow
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!text: tr('Fishing')
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SkillValueLabel
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SkillPercentPanel
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SmallSkillButton
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id: skillId7
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SkillNameLabel
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!text: tr('Critical Hit Chance')
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SkillValueLabel
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SmallSkillButton
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id: skillId8
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SkillNameLabel
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!text: tr('Critical Hit Damage')
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SkillValueLabel
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SmallSkillButton
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id: skillId9
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SkillNameLabel
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!text: tr('Life Leech Chance')
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SkillValueLabel
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SmallSkillButton
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id: skillId10
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SkillNameLabel
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!text: tr('Life Leech Amount')
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SkillValueLabel
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SmallSkillButton
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id: skillId11
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SkillNameLabel
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!text: tr('Life Leech Chance')
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SkillValueLabel
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SmallSkillButton
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id: skillId12
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SkillNameLabel
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!text: tr('Life Leech Amount')
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SkillValueLabel
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@ -45,6 +45,22 @@ Directions = {
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NorthWest = 7
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}
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Skill = {
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Fist = 0,
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Club = 1,
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Sword = 2,
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Axe = 3,
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Distance = 4,
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Shielding = 5,
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Fishing = 6,
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CriticalChance = 7,
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CriticalDamage = 8,
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LifeLeechChance = 9,
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LifeLeechAmount = 10,
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ManaLeechChance = 11,
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ManaLeechAmount = 12
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}
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North = Directions.North
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East = Directions.East
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South = Directions.South
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@ -134,6 +150,9 @@ GameDeathType = 70
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GameIdleAnimations = 71
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GameKeepUnawareTiles = 72
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GameIngameStore = 73
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GameIngameStoreHighlights = 74
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GameIngameStoreServiceType = 75
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GameAdditionalSkills = 76
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TextColors = {
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red = '#f55e5e', --'#c83200'
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@ -75,7 +75,7 @@ function g_game.getSupportedClients()
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1063, 1064, 1070, 1071, 1072,
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1073, 1074, 1075, 1076, 1080,
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1081, 1082, 1090, 1091, 1092,
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1093
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1093, 1094, 1095
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}
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end
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@ -148,6 +148,12 @@ namespace Otc
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Distance,
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Shielding,
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Fishing,
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CriticalChance,
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CriticalDamage,
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LifeLeechChance,
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LifeLeechAmount,
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ManaLeechChance,
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ManaLeechAmount,
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LastSkill
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};
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@ -318,19 +324,20 @@ namespace Otc
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MessageTutorialHint = 38,
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MessageThankyou = 39,
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MessageMarket = 40,
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MessageBeyondLast = 41,
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MessageMana = 41,
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MessageBeyondLast = 42,
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// deprecated
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MessageMonsterYell = 42,
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MessageMonsterSay = 43,
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MessageRed = 44,
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MessageBlue = 45,
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MessageRVRChannel = 46,
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MessageRVRAnswer = 47,
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MessageRVRContinue = 48,
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MessageGameHighlight = 49,
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MessageNpcFromStartBlock = 50,
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LastMessage = 51,
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MessageMonsterYell = 43,
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MessageMonsterSay = 44,
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MessageRed = 45,
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MessageBlue = 46,
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MessageRVRChannel = 47,
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MessageRVRAnswer = 48,
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MessageRVRContinue = 49,
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MessageGameHighlight = 50,
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MessageNpcFromStartBlock = 51,
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LastMessage = 52,
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MessageInvalid = 255
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};
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@ -408,6 +415,7 @@ namespace Otc
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GameIngameStore = 73,
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GameIngameStoreHighlights = 74,
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GameIngameStoreServiceType = 75,
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GameAdditionalSkills = 76,
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LastGameFeature = 101
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};
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@ -1492,7 +1492,7 @@ void Game::setProtocolVersion(int version)
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if(isOnline())
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stdext::throw_exception("Unable to change protocol version while online");
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if(version != 0 && (version < 740 || version > 1093))
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if(version != 0 && (version < 740 || version > 1095))
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stdext::throw_exception(stdext::format("Protocol version %d not supported", version));
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m_protocolVersion = version;
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@ -1510,7 +1510,7 @@ void Game::setClientVersion(int version)
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if(isOnline())
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stdext::throw_exception("Unable to change client version while online");
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if(version != 0 && (version < 740 || version > 1093))
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if(version != 0 && (version < 740 || version > 1095))
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stdext::throw_exception(stdext::format("Client version %d not supported", version));
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m_features.reset();
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@ -1674,6 +1674,9 @@ void Game::setClientVersion(int version)
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enableFeature(Otc::GameIngameStoreHighlights);
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}
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if(version >= 1094) {
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enableFeature(Otc::GameAdditionalSkills);
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}
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m_clientVersion = version;
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@ -387,9 +387,13 @@ void Client::registerLuaFunctions()
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g_lua.bindClassMemberFunction<Thing>("isTranslucent", &Thing::isTranslucent);
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g_lua.bindClassMemberFunction<Thing>("isFullGround", &Thing::isFullGround);
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g_lua.bindClassMemberFunction<Thing>("isMarketable", &Thing::isMarketable);
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g_lua.bindClassMemberFunction<Thing>("getMarketData", &Thing::getMarketData);
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g_lua.bindClassMemberFunction<Thing>("isUsable", &Thing::isUsable);
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g_lua.bindClassMemberFunction<Thing>("isWrapable", &Thing::isWrapable);
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g_lua.bindClassMemberFunction<Thing>("isUnwrapable", &Thing::isUnwrapable);
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g_lua.bindClassMemberFunction<Thing>("isTopEffect", &Thing::isTopEffect);
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g_lua.bindClassMemberFunction<Thing>("isLyingCorpse", &Thing::isLyingCorpse);
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g_lua.bindClassMemberFunction<Thing>("getParentContainer", &Thing::getParentContainer);
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g_lua.bindClassMemberFunction<Thing>("getMarketData", &Thing::getMarketData);
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g_lua.registerClass<House>();
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g_lua.bindClassStaticFunction<House>("create", []{ return HousePtr(new House); });
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@ -541,6 +545,10 @@ void Client::registerLuaFunctions()
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g_lua.bindClassMemberFunction<ThingType>("isCloth", &ThingType::isCloth);
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g_lua.bindClassMemberFunction<ThingType>("isMarketable", &ThingType::isMarketable);
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g_lua.bindClassMemberFunction<ThingType>("getMarketData", &ThingType::getMarketData);
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g_lua.bindClassMemberFunction<ThingType>("isUsable", &ThingType::isUsable);
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g_lua.bindClassMemberFunction<ThingType>("isWrapable", &ThingType::isWrapable);
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g_lua.bindClassMemberFunction<ThingType>("isUnwrapable", &ThingType::isUnwrapable);
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g_lua.bindClassMemberFunction<ThingType>("isTopEffect", &ThingType::isTopEffect);
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g_lua.bindClassMemberFunction<ThingType>("getSprites", &ThingType::getSprites);
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g_lua.bindClassMemberFunction<ThingType>("hasAttribute", &ThingType::hasAttr);
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g_lua.bindClassMemberFunction<ThingType>("exportImage", &ThingType::exportImage);
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@ -29,6 +29,10 @@ std::map<uint8, uint8> messageModesMap;
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void buildMessageModesMap(int version) {
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messageModesMap.clear();
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if(version >= 1094) {
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messageModesMap[Otc::MessageMana] = 43;
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}
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if(version >= 1055) { // might be 1054
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messageModesMap[Otc::MessageNone] = 0;
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messageModesMap[Otc::MessageSay] = 1;
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@ -1376,7 +1376,11 @@ void ProtocolGame::parsePlayerStats(const InputMessagePtr& msg)
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void ProtocolGame::parsePlayerSkills(const InputMessagePtr& msg)
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{
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for(int skill = 0; skill < Otc::LastSkill; skill++) {
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int lastSkill = Otc::Fishing + 1;
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if(g_game.getFeature(Otc::GameAdditionalSkills))
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lastSkill = Otc::LastSkill;
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for(int skill = 0; skill < lastSkill; skill++) {
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int level;
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if(g_game.getFeature(Otc::GameDoubleSkills))
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@ -1393,7 +1397,10 @@ void ProtocolGame::parsePlayerSkills(const InputMessagePtr& msg)
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else
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baseLevel = level;
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int levelPercent = msg->getU8();
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int levelPercent = 0;
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// Critical, Life Leech and Mana Leech have no level percent
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if(skill <= Otc::Fishing)
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levelPercent = msg->getU8();
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m_localPlayer->setSkill((Otc::Skill)skill, level, levelPercent);
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m_localPlayer->setBaseSkill((Otc::Skill)skill, baseLevel);
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@ -1635,6 +1642,7 @@ void ProtocolGame::parseTextMessage(const InputMessagePtr& msg)
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break;
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}
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case Otc::MessageHeal:
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case Otc::MessageMana:
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case Otc::MessageExp:
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case Otc::MessageHealOthers:
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case Otc::MessageExpOthers: {
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@ -117,6 +117,10 @@ public:
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bool isIgnoreLook() { return rawGetThingType()->isIgnoreLook(); }
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bool isCloth() { return rawGetThingType()->isCloth(); }
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bool isMarketable() { return rawGetThingType()->isMarketable(); }
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bool isUsable() { return rawGetThingType()->isUsable(); }
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bool isWrapable() { return rawGetThingType()->isWrapable(); }
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bool isUnwrapable() { return rawGetThingType()->isUnwrapable(); }
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bool isTopEffect() { return rawGetThingType()->isTopEffect(); }
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MarketData getMarketData() { return rawGetThingType()->getMarketData(); }
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virtual void onPositionChange(const Position& newPos, const Position& oldPos) { }
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@ -84,6 +84,9 @@ enum ThingAttr : uint8 {
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ThingAttrCloth = 32,
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ThingAttrMarket = 33,
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ThingAttrUsable = 34,
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ThingAttrWrapable = 35,
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ThingAttrUnwrapable = 36,
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ThingAttrTopEffect = 37,
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// additional
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ThingAttrOpacity = 100,
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@ -193,6 +196,11 @@ public:
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bool isIgnoreLook() { return m_attribs.has(ThingAttrLook); }
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bool isCloth() { return m_attribs.has(ThingAttrCloth); }
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bool isMarketable() { return m_attribs.has(ThingAttrMarket); }
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bool isUsable() { return m_attribs.has(ThingAttrUsable); }
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bool isWrapable() { return m_attribs.has(ThingAttrWrapable); }
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bool isUnwrapable() { return m_attribs.has(ThingAttrUnwrapable); }
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bool isTopEffect() { return m_attribs.has(ThingAttrTopEffect); }
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std::vector<int> getSprites() { return m_spritesIndex; }
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// additional
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@ -195,6 +195,9 @@ void Tile::addThing(const ThingPtr& thing, int stackPos)
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return;
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if(thing->isEffect()) {
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if(thing->isTopEffect())
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m_effects.insert(m_effects.begin(), thing->static_self_cast<Effect>());
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else
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m_effects.push_back(thing->static_self_cast<Effect>());
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} else {
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// priority 854
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