Added preview state packet.

master
BenDol 10 years ago
parent 09d830d02e
commit 1f272b7aba

@ -98,8 +98,7 @@ function g_game.getClientProtocolVersion(client)
[985] = 977, [985] = 977,
[986] = 978, [986] = 978,
[1001] = 979, [1001] = 979,
[1002] = 980, [1002] = 980
[1051] = 1000 -- no idea what protocol version is required (1051 doesn't work)
} }
return clients[client] or client return clients[client] or client
end end

@ -56,9 +56,14 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
msg->addU16(g_game.getOs()); msg->addU16(g_game.getOs());
msg->addU16(g_game.getProtocolVersion()); msg->addU16(g_game.getProtocolVersion());
if(g_game.getProtocolVersion() >= 971) { // This may only be required by the flash client
if(g_game.getClientVersion() >= 980) {
msg->addU32(g_game.getClientVersion()); msg->addU32(g_game.getClientVersion());
msg->addU8(0); // clientType msg->addU8(0); // client type
}
if(g_game.getClientVersion() >= 1050) {
msg->addU8(0); // preview state
} }
int offset = msg->getMessageSize(); int offset = msg->getMessageSize();

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