Added preview state packet.
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@ -98,8 +98,7 @@ function g_game.getClientProtocolVersion(client)
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[985] = 977,
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[986] = 978,
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[1001] = 979,
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[1002] = 980,
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[1051] = 1000 -- no idea what protocol version is required (1051 doesn't work)
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[1002] = 980
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}
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return clients[client] or client
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end
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@ -56,9 +56,14 @@ void ProtocolGame::sendLoginPacket(uint challengeTimestamp, uint8 challengeRando
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msg->addU16(g_game.getOs());
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msg->addU16(g_game.getProtocolVersion());
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if(g_game.getProtocolVersion() >= 971) {
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// This may only be required by the flash client
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if(g_game.getClientVersion() >= 980) {
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msg->addU32(g_game.getClientVersion());
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msg->addU8(0); // clientType
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msg->addU8(0); // client type
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}
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if(g_game.getClientVersion() >= 1050) {
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msg->addU8(0); // preview state
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}
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int offset = msg->getMessageSize();
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