fix compile issues on n900

master
Eduardo Bart 13 years ago
parent 7eead50806
commit 203d5768cb

@ -33,7 +33,6 @@
#include <framework/graphics/graphics.h>
#include <framework/graphics/painter.h>
#include <framework/luascript/luainterface.h>
#include <../../oglrenderer/graphics/painter.h>
Application *g_app = nullptr;

@ -132,7 +132,7 @@ std::vector<uint8> Texture::getPixels()
// copy pixels from opengl memory
std::vector<uint8> pixels(m_glSize.area()*4, 0);
glBindTexture(GL_TEXTURE_2D, m_textureId);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]);
//glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]);
// convert pixels to the real texture size
if(m_size != m_glSize)

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