init protocol integ
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dc39c965cc
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@ -43,8 +43,11 @@ void Connection::stop()
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}
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}
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bool Connection::connect(const std::string& ip, uint16 port, ConnectionCallback onConnect)
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bool Connection::connect(const std::string& ip, uint16 port, const Callback& callback)
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{
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logInfo("[Connection::connect]: Ip: %s - Port: %d", ip.c_str(), port);
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if(m_connecting){
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logError("Already is connecting.");
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return false;
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@ -55,7 +58,7 @@ bool Connection::connect(const std::string& ip, uint16 port, ConnectionCallback
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return false;
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}
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m_connectCallback = onConnect;
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m_connectCallback = callback;
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m_connecting = true;
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m_ip = ip;
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m_port = port;
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@ -63,14 +66,15 @@ bool Connection::connect(const std::string& ip, uint16 port, ConnectionCallback
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//first resolve dns
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boost::asio::ip::tcp::resolver::query query(ip, convertType<std::string, uint16>(port));
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m_resolver.async_resolve(query, boost::bind(&Connection::onResolveDns, this, boost::asio::placeholders::error, boost::asio::placeholders::iterator));
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return true;
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}
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void Connection::onResolveDns(const boost::system::error_code& error, boost::asio::ip::tcp::resolver::iterator endpointIt)
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{
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logInfo("[Connection::onResolveDns]");
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if(error){
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m_connecting = false;
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logInfo("Error");
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m_errorCallback(error, __FUNCTION__);
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return;
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}
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@ -82,6 +86,7 @@ void Connection::onResolveDns(const boost::system::error_code& error, boost::asi
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void Connection::onConnect(const boost::system::error_code& error)
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{
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if(error){
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logInfo("Error");
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m_connecting = false;
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m_errorCallback(error, __FUNCTION__);
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return;
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@ -47,10 +47,10 @@ public:
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private:
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Connection(boost::asio::io_service& ioService);
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bool connect(const std::string& ip, uint16 port, ConnectionCallback onConnect);
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bool connect(const std::string& ip, uint16 port, const Callback& callback);
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void stop();
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void setErrorCallback(ErrorCallback c) { m_errorCallback = c; }
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void setErrorCallback(const ErrorCallback& callback) { m_errorCallback = callback; }
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void recv(RecvCallback onSend);
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void send(NetworkMessagePtr networkMessage, ConnectionCallback onRecv);
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@ -88,7 +88,7 @@ private:
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std::string m_ip;
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uint16_t m_port;
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ConnectionCallback m_connectCallback;
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Callback m_connectCallback;
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ErrorCallback m_errorCallback;
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friend class Protocol;
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@ -26,12 +26,14 @@
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Protocol::Protocol()
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{
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logInfo("Protocol()");
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m_connection = g_connections.createConnection();
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/*m_connection->setErrorCallback(
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[this](const boost::system::error_code& error, const std::string& msg){
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this->onError(error, msg);
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m_connection->setErrorCallback(boost::bind(&Protocol::onError, this, boost::asio::placeholders::error, _2));
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}
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);*/
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Protocol::~Protocol()
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{
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logInfo("~Protocol()");
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}
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void Protocol::send(NetworkMessagePtr networkMessage, Connection::ConnectionCallback onSend)
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@ -39,9 +41,9 @@ void Protocol::send(NetworkMessagePtr networkMessage, Connection::ConnectionCall
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m_connection->send(networkMessage, onSend);
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}
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bool Protocol::connect(const std::string& ip, uint16 port, Connection::ConnectionCallback onConnect)
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bool Protocol::connect(const std::string& ip, uint16 port, const Callback& callback)
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{
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return m_connection->connect(ip, port, onConnect);
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return m_connection->connect(ip, port, callback);
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}
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void Protocol::recv(Connection::RecvCallback onRecv)
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@ -31,6 +31,7 @@ class Protocol
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{
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public:
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Protocol();
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~Protocol();
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virtual void begin() = 0;
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@ -38,7 +39,7 @@ protected:
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void send(NetworkMessagePtr networkMessage, Connection::ConnectionCallback onSend);
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void recv(Connection::RecvCallback onRecv);
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bool connect(const std::string& ip, uint16 port, Connection::ConnectionCallback onConnect);
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bool connect(const std::string& ip, uint16 port, const Callback& callback);
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virtual void onError(const boost::system::error_code& error, const std::string& msg) = 0;
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@ -31,6 +31,7 @@
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#include "core/dispatcher.h"
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#include "ui/ui.h"
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#include "net/connections.h"
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#include "net/protocoltibia87.h"
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#include "graphics/borderedimage.h"
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@ -85,9 +86,23 @@ void MenuState::render()
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void MenuState::enterGameButton_clicked()
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{
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UIElementPtr window = UIContainer::getRootContainer()->getChildById("enterGameWindow");
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UIContainerPtr window = boost::static_pointer_cast<UIContainer>(UIContainer::getRootContainer()->getChildById("enterGameWindow"));
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if(!window)
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window = UILoader::loadFile("ui/enterGameWindow.yml");
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window->getParent()->setEnabled(false);
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window = UILoader::loadFile("ui/enterGameWindow.yml")->asUIContainer();
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UIButtonPtr button = boost::static_pointer_cast<UIButton>(window->getChildById("okButton"));
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button->setOnClick(boost::bind(&MenuState::enterGameWindowOkButton_clicked, this));
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}
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void MenuState::enterGameWindowOkButton_clicked()
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{
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UIContainerPtr enterGameWindow = boost::static_pointer_cast<UIContainer>(UIContainer::getRootContainer()->getChildById("enterGameWindow"));
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std::string accountName = boost::static_pointer_cast<UITextEdit>(enterGameWindow->getChildById("accountNameTextEdit"))->getText();
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std::string password = boost::static_pointer_cast<UITextEdit>(enterGameWindow->getChildById("passwordTextEdit"))->getText();
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//ProtocolTibia87Ptr protocol = ProtocolTibia87Ptr(new ProtocolTibia87);
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ProtocolTibia87 *protocol = new ProtocolTibia87;
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protocol->login(accountName, password);
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}
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@ -48,6 +48,8 @@ public:
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private:
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void enterGameButton_clicked();
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void enterGameWindowOkButton_clicked();
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UIPanelPtr m_menuPanel;
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TexturePtr m_background;
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};
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@ -37,17 +37,16 @@ ProtocolTibia87::ProtocolTibia87()
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void ProtocolTibia87::begin()
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{
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/*
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connect("icechaw.otland.net", 7171,
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[this](){
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this->afterConnect();
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}
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);
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*/
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}
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void ProtocolTibia87::login(const std::string& account, const std::string& password)
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{
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sendAccount(account, password);
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logInfo("Account: %s - Password: %s", account.c_str(), password.c_str());
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connect("google.com", 80, boost::bind(&ProtocolTibia87::afterConnect, this));
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//sendAccount(account, password);
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}
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void ProtocolTibia87::sendAccount(const std::string& account, const std::string& password)
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@ -86,6 +85,7 @@ void ProtocolTibia87::sendAccount(const std::string& account, const std::string&
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void ProtocolTibia87::afterConnect()
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{
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logError("[ProtocolTibia87::afterConnect]: Connected!");
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login("9418347", "lollol");
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}
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@ -33,9 +33,10 @@ public:
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ProtocolTibia87();
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virtual void begin();
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void login(const std::string& account, const std::string& password);
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protected:
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void login(const std::string& account, const std::string& password);
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void sendAccount(const std::string& account, const std::string& password);
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void parseCharacterList(NetworkMessagePtr networkMessage);
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