Vip functionality, closes #83

master
Sam 10 years ago
parent e4ba805e00
commit 20b68c6a42

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@ -0,0 +1,138 @@
IconButton < CheckBox
size: 20 20
image-source: /images/game/viplist/vipcheckbox
image-size: 20 20
image-border: 3
margin: 2
icon-source: /images/game/viplist/icons
icon-size: 12 12
icon-rect: 0 0 12 12
icon-clip: 0 0 12 12
icon-offset: 4 6
$first:
margin-left: 0
$!checked:
image-clip: 26 0 26 26
$hover !checked:
image-clip: 78 0 26 26
$checked:
image-clip: 0 0 26 26
$hover checked:
image-clip: 52 0 26 26
MainWindow
size: 272 170
!text: tr('Edit VIP list entry')
Label
id: nameLabel
text: Name
anchors.top: parent.top
anchors.left: parent.left
color: green
width: 180
Label
!text: tr('Description') .. ':'
anchors.top: prev.bottom
anchors.left: parent.left
text-offset: 0 3
height: 20
margin-top: 5
TextEdit
id: descriptionText
anchors.top: prev.top
anchors.left: prev.right
anchors.right: parent.right
margin: 0 5
Label
!text: tr('Notify-Login') .. ':'
anchors.top: prev.bottom
anchors.left: parent.left
text-offset: 0 3
height: 20
margin-top: 5
CheckBox
id: checkBoxNotify
anchors.top: prev.top
anchors.left: prev.right
margin: 2 6
UIWidget
layout: horizontalBox
anchors.top: prev.bottom
anchors.left: parent.left
anchors.right: parent.right
height: 24
IconButton
id: icon0
IconButton
id: icon1
icon-clip: 12 0 12 12
IconButton
id: icon2
icon-clip: 24 0 12 12
IconButton
id: icon3
icon-clip: 36 0 12 12
IconButton
id: icon4
icon-clip: 48 0 12 12
IconButton
id: icon5
icon-clip: 60 0 12 12
IconButton
id: icon6
icon-clip: 72 0 12 12
IconButton
id: icon7
icon-clip: 84 0 12 12
IconButton
id: icon8
icon-clip: 96 0 12 12
IconButton
id: icon9
icon-clip: 108 0 12 12
IconButton
id: icon10
icon-clip: 120 0 12 12
HorizontalSeparator
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: next.top
margin-bottom: 10
Button
id: buttonOK
!text: tr('Ok')
width: 64
anchors.right: next.left
anchors.bottom: parent.bottom
margin-right: 10
Button
id: buttonCancel
!text: tr('Cancel')
width: 64
anchors.right: parent.right
anchors.bottom: parent.bottom

@ -1,6 +1,8 @@
vipWindow = nil
vipButton = nil
addVipWindow = nil
editVipWindow = nil
vipInfo = {}
function init()
connect(g_game, { onGameStart = refresh,
@ -15,6 +17,9 @@ function init()
vipButton:setOn(true)
vipWindow = g_ui.loadUI('viplist', modules.game_interface.getRightPanel())
if not g_game.getFeature(GameAdditionalVipInfo) then
loadVipInfo()
end
refresh()
vipWindow:setup()
end
@ -26,10 +31,38 @@ function terminate()
onAddVip = onAddVip,
onVipStateChange = onVipStateChange })
if not g_game.getFeature(GameAdditionalVipInfo) then
saveVipInfo()
end
if addVipWindow then
addVipWindow:destroy()
end
if editVipWindow then
editVipWindow:destroy()
end
vipWindow:destroy()
vipButton:destroy()
end
function loadVipInfo()
local settings = g_settings.getNode('VipList')
if not settings then
vipInfo = {}
return
end
vipInfo = settings['VipInfo'] or {}
end
function saveVipInfo()
settings = {}
settings['VipInfo'] = vipInfo
g_settings.mergeNode('VipList', settings)
end
function refresh()
clear()
for id,vip in pairs(g_game.getVips()) do
@ -62,6 +95,78 @@ function createAddWindow()
addVipWindow = g_ui.displayUI('addvip')
end
function createEditWindow(widget)
if editVipWindow then
return
end
editVipWindow = g_ui.displayUI('editvip')
local name = widget:getText()
local id = widget:getId():sub(4)
local okButton = editVipWindow:getChildById('buttonOK')
local cancelButton = editVipWindow:getChildById('buttonCancel')
local nameLabel = editVipWindow:getChildById('nameLabel')
nameLabel:setText(name)
local descriptionText = editVipWindow:getChildById('descriptionText')
descriptionText:appendText(widget:getTooltip())
local notifyCheckBox = editVipWindow:getChildById('checkBoxNotify')
notifyCheckBox:setChecked(widget.notifyLogin)
local iconRadioGroup = UIRadioGroup.create()
for i = VipIconFirst, VipIconLast do
iconRadioGroup:addWidget(editVipWindow:recursiveGetChildById('icon' .. i))
end
iconRadioGroup:selectWidget(editVipWindow:recursiveGetChildById('icon' .. widget.iconId))
local cancelFunction = function()
editVipWindow:destroy()
iconRadioGroup:destroy()
editVipWindow = nil
end
local saveFunction = function()
local vipList = vipWindow:getChildById('contentsPanel')
if not widget or not vipList:hasChild(widget) then
cancelFunction()
return
end
local name = widget:getText()
local state = widget.vipState
local description = descriptionText:getText()
local iconId = tonumber(iconRadioGroup:getSelectedWidget():getId():sub(5))
local notify = notifyCheckBox:isChecked()
if g_game.getFeature(GameAdditionalVipInfo) then
g_game.editVip(id, description, iconId, notify)
else
if notify ~= false or #description > 0 or iconId > 0 then
vipInfo[id] = {description = description, iconId = iconId, notifyLogin = notify}
else
vipInfo[id] = nil
end
end
widget:destroy()
onAddVip(id, name, state, description, iconId, notify)
editVipWindow:destroy()
iconRadioGroup:destroy()
editVipWindow = nil
end
cancelButton.onClick = cancelFunction
okButton.onClick = saveFunction
editVipWindow.onEscape = cancelFunction
editVipWindow.onEnter = saveFunction
end
function destroyAddWindow()
addVipWindow:destroy()
addVipWindow = nil
@ -72,6 +177,38 @@ function addVip()
destroyAddWindow()
end
function removeVip(widgetOrName)
if not widgetOrName then
return
end
local widget
local vipList = vipWindow:getChildById('contentsPanel')
if type(widgetOrName) == 'string' then
local entries = vipList:getChildren()
for i = 1, #entries do
if entries[i]:getText():lower() == widgetOrName:lower() then
widget = entries[i]
break
end
end
if not widget then
return
end
else
widget = widgetOrName
end
if widget then
local id = widget:getId():sub(4)
g_game.removeVip(id)
vipList:removeChild(widget)
if vipInfo[id] and g_game.getFeature(GameAdditionalVipInfo) then
vipInfo[id] = nil
end
end
end
function hideOffline(state)
settings = {}
settings['hideOffline'] = state
@ -90,7 +227,7 @@ end
function getSortedBy()
local settings = g_settings.getNode('VipList')
if not settings then
if not settings or not settings['sortedBy'] then
return 'status'
end
return settings['sortedBy']
@ -104,8 +241,7 @@ function sortBy(state)
refresh()
end
function onAddVip(id, name, state)
function onAddVip(id, name, state, description, iconId, notify)
local vipList = vipWindow:getChildById('contentsPanel')
local label = g_ui.createWidget('VipListLabel')
@ -113,6 +249,27 @@ function onAddVip(id, name, state)
label:setId('vip' .. id)
label:setText(name)
if not g_game.getFeature(GameAdditionalVipInfo) then
local tmpVipInfo = vipInfo[tostring(id)]
label.iconId = 0
label.notifyLogin = false
if tmpVipInfo then
if tmpVipInfo.iconId then
label:setImageClip(torect((tmpVipInfo.iconId * 12) .. ' 0 12 12'))
label.iconId = tmpVipInfo.iconId
end
if tmpVipInfo.description then
label:setTooltip(tmpVipInfo.description)
end
label.notifyLogin = tmpVipInfo.notifyLogin or false
end
else
label:setTooltip(description)
label:setImageClip(torect((iconId * 12) .. ' 0 12 12'))
label.iconId = iconId
label.notifyLogin = notify
end
if state == VipState.Online then
label:setColor('#00ff00')
elseif state == VipState.Pending then
@ -135,13 +292,14 @@ function onAddVip(id, name, state)
for i=1,childrenCount do
local child = vipList:getChildByIndex(i)
if state == VipState.Online and child.vipState ~= VipState.Online and getSortedBy() == 'status' then
if (state == VipState.Online and child.vipState ~= VipState.Online and getSortedBy() == 'status')
or (label.iconId > child.iconId and getSortedBy() == 'type') then
vipList:insertChild(i, label)
return
end
if ((state ~= VipState.Online and child.vipState ~= VipState.Online)
or (state == VipState.Online and child.vipState == VipState.Online)) or getSortedBy() == 'name' then
if (((state ~= VipState.Online and child.vipState ~= VipState.Online) or (state == VipState.Online and child.vipState == VipState.Online)) and getSortedBy() == 'status')
or (label.iconId == child.iconId and getSortedBy() == 'type') or getSortedBy() == 'name' then
local childText = child:getText():lower()
local length = math.min(childText:len(), nameLower:len())
@ -154,6 +312,7 @@ function onAddVip(id, name, state)
break
elseif j == nameLower:len() then -- We are at the end of nameLower, and its shorter than childText, thus insert before
vipList:insertChild(i, label)
return
end
end
end
@ -165,10 +324,17 @@ end
function onVipStateChange(id, state)
local vipList = vipWindow:getChildById('contentsPanel')
local label = vipList:getChildById('vip' .. id)
local text = label:getText()
local name = label:getText()
local description = label:getTooltip()
local iconId = label.iconId
local notify = label.notifyLogin
label:destroy()
onAddVip(id, text, state)
onAddVip(id, name, state, description, iconId, notify)
if notify and state ~= VipState.Pending then
modules.game_textmessage.displayFailureMessage(tr('%s has logged %s.', name, (state == VipState.Online and 'in' or 'out')))
end
end
function onVipListMousePress(widget, mousePos, mouseButton)
@ -179,6 +345,7 @@ function onVipListMousePress(widget, mousePos, mouseButton)
local menu = g_ui.createWidget('PopupMenu')
menu:addOption(tr('Add new VIP'), function() createAddWindow() end)
menu:addSeparator()
if not isHiddingOffline() then
menu:addOption(tr('Hide Offline'), function() hideOffline(true) end)
else
@ -193,6 +360,10 @@ function onVipListMousePress(widget, mousePos, mouseButton)
menu:addOption(tr('Sort by status'), function() sortBy('status') end)
end
if not(getSortedBy() == 'type') then
menu:addOption(tr('Sort by type'), function() sortBy('type') end)
end
menu:display(mousePos)
return true
@ -206,7 +377,8 @@ function onVipListLabelMousePress(widget, mousePos, mouseButton)
local menu = g_ui.createWidget('PopupMenu')
menu:addOption(tr('Send Message'), function() g_game.openPrivateChannel(widget:getText()) end)
menu:addOption(tr('Add new VIP'), function() createAddWindow() end)
menu:addOption(tr('Remove %s', widget:getText()), function() if widget then g_game.removeVip(widget:getId():sub(4)) vipList:removeChild(widget) end end)
menu:addOption(tr('Edit %s', widget:getText()), function() if widget then createEditWindow(widget) end end)
menu:addOption(tr('Remove %s', widget:getText()), function() if widget then removeVip(widget) end end)
menu:addSeparator()
menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(widget:getText()) end)

@ -1,5 +1,9 @@
VipListLabel < GameLabel
margin-top: 2
text-offset: 16 0
image-rect: 0 0 12 12
image-clip: 0 0 12 12
image-source: /images/game/viplist/icons
font: verdana-11px-monochrome
phantom: false

@ -31,6 +31,9 @@ EmblemBlue = 3
EmblemMember = 4
EmblemOther = 5
VipIconFirst = 0
VipIconLast = 10
North = 0
East = 1
South = 2
@ -100,6 +103,8 @@ GameNewFluids = 47
GamePlayerStateU16 = 48
GameNewOutfitProtocol = 49
GamePVPMode = 50
GameWritableDate = 51
GameAdditionalVipInfo = 52
TextColors = {
red = '#f55e5e', --'#c83200'

@ -375,6 +375,7 @@ namespace Otc
GameNewOutfitProtocol = 49,
GamePVPMode = 50,
GameWritableDate = 51,
GameAdditionalVipInfo = 52,
LastGameFeature = 101
};

@ -402,10 +402,10 @@ void Game::processRuleViolationLock()
g_lua.callGlobalField("g_game", "onRuleViolationLock");
}
void Game::processVipAdd(uint id, const std::string& name, uint status, int iconId, bool notifyLogin)
void Game::processVipAdd(uint id, const std::string& name, uint status, const std::string& description, int iconId, bool notifyLogin)
{
m_vips[id] = Vip(name, status);
g_lua.callGlobalField("g_game", "onAddVip", id, name, status, iconId, notifyLogin);
m_vips[id] = Vip(name, status, description, iconId, notifyLogin);
g_lua.callGlobalField("g_game", "onAddVip", id, name, status, description, iconId, notifyLogin);
}
void Game::processVipStateChange(uint id, uint status)
@ -1192,6 +1192,23 @@ void Game::removeVip(int playerId)
m_protocolGame->sendRemoveVip(playerId);
}
void Game::editVip(int playerId, const std::string& description, int iconId, bool notifyLogin)
{
if(!canPerformGameAction())
return;
auto it = m_vips.find(playerId);
if(it == m_vips.end())
return;
std::get<2>(m_vips[playerId]) = description;
std::get<3>(m_vips[playerId]) = iconId;
std::get<4>(m_vips[playerId]) = notifyLogin;
if(getFeature(Otc::GameAdditionalVipInfo))
m_protocolGame->sendEditVip(playerId, description, iconId, notifyLogin);
}
void Game::setChaseMode(Otc::ChaseModes chaseMode)
{
if(!canPerformGameAction())
@ -1521,6 +1538,10 @@ void Game::setProtocolVersion(int version)
enableFeature(Otc::GameOfflineTrainingTime);
}
if(version >= 963) {
enableFeature(Otc::GameAdditionalVipInfo);
}
if(version >= 973) {
enableFeature(Otc::GameLoginPending);
enableFeature(Otc::GameNewSpeedLaw);

@ -36,7 +36,7 @@
#include <bitset>
typedef std::tuple<std::string, uint> Vip;
typedef std::tuple<std::string, uint, std::string, int, bool> Vip;
//@bindsingleton g_game
class Game
@ -101,7 +101,7 @@ protected:
void processRuleViolationLock();
// vip related
void processVipAdd(uint id, const std::string& name, uint status, int iconId, bool notifyLogin);
void processVipAdd(uint id, const std::string& name, uint status, const std::string& description, int iconId, bool notifyLogin);
void processVipStateChange(uint id, uint status);
// tutorial hint
@ -206,6 +206,7 @@ public:
// vip related
void addVip(const std::string& name);
void removeVip(int playerId);
void editVip(int playerId, const std::string& description, int iconId, bool notifyLogin);
// fight modes related
void setChaseMode(Otc::ChaseModes chaseMode);

@ -225,6 +225,7 @@ void Client::registerLuaFunctions()
g_lua.bindSingletonFunction("g_game", "changeOutfit", &Game::changeOutfit, &g_game);
g_lua.bindSingletonFunction("g_game", "addVip", &Game::addVip, &g_game);
g_lua.bindSingletonFunction("g_game", "removeVip", &Game::removeVip, &g_game);
g_lua.bindSingletonFunction("g_game", "editVip", &Game::editVip, &g_game);
g_lua.bindSingletonFunction("g_game", "setChaseMode", &Game::setChaseMode, &g_game);
g_lua.bindSingletonFunction("g_game", "setFightMode", &Game::setFightMode, &g_game);
g_lua.bindSingletonFunction("g_game", "setPVPMode", &Game::setPVPMode, &g_game);

@ -232,6 +232,7 @@ namespace Proto {
ClientMount = 212, // 870
ClientAddVip = 220,
ClientRemoveVip = 221,
ClientEditVip = 222,
ClientBugReport = 230,
ClientRuleViolation = 231,
ClientDebugReport = 232,

@ -102,6 +102,7 @@ public:
void sendMountStatus(bool mount);
void sendAddVip(const std::string& name);
void sendRemoveVip(uint playerId);
void sendEditVip(uint playerId, const std::string& description, int iconId, bool notifyLogin);
void sendBugReport(const std::string& comment);
void sendRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment);
void sendDebugReport(const std::string& a, const std::string& b, const std::string& c, const std::string& d);

@ -1492,19 +1492,19 @@ void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
void ProtocolGame::parseVipAdd(const InputMessagePtr& msg)
{
uint id, iconId = 0, status;
std::string name, desc;
std::string name, desc = "";
bool notifyLogin = false;
id = msg->getU32();
name = g_game.formatCreatureName(msg->getString());
if(g_game.getProtocolVersion() >= 963) {
if(g_game.getFeature(Otc::GameAdditionalVipInfo)) {
desc = msg->getString();
iconId = msg->getU32();
notifyLogin = msg->getU8();
}
status = msg->getU8();
g_game.processVipAdd(id, name, status, iconId, notifyLogin);
g_game.processVipAdd(id, name, status, desc, iconId, notifyLogin);
}
void ProtocolGame::parseVipState(const InputMessagePtr& msg)

@ -740,6 +740,17 @@ void ProtocolGame::sendRemoveVip(uint playerId)
send(msg);
}
void ProtocolGame::sendEditVip(uint playerId, const std::string& description, int iconId, bool notifyLogin)
{
OutputMessagePtr msg(new OutputMessage);
msg->addU8(Proto::ClientEditVip);
msg->addU32(playerId);
msg->addString(description);
msg->addU32(iconId);
msg->addU8(notifyLogin);
send(msg);
}
void ProtocolGame::sendBugReport(const std::string& comment)
{
OutputMessagePtr msg(new OutputMessage);

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