Vip functionality, closes #83
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@ -0,0 +1,138 @@
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IconButton < CheckBox
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size: 20 20
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image-source: /images/game/viplist/vipcheckbox
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image-size: 20 20
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image-border: 3
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margin: 2
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icon-source: /images/game/viplist/icons
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icon-size: 12 12
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icon-rect: 0 0 12 12
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icon-clip: 0 0 12 12
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icon-offset: 4 6
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$first:
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margin-left: 0
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$!checked:
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image-clip: 26 0 26 26
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$hover !checked:
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image-clip: 78 0 26 26
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$checked:
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image-clip: 0 0 26 26
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$hover checked:
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image-clip: 52 0 26 26
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MainWindow
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size: 272 170
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!text: tr('Edit VIP list entry')
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Label
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id: nameLabel
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text: Name
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anchors.top: parent.top
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anchors.left: parent.left
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color: green
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width: 180
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Label
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!text: tr('Description') .. ':'
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anchors.top: prev.bottom
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anchors.left: parent.left
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text-offset: 0 3
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height: 20
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margin-top: 5
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TextEdit
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id: descriptionText
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anchors.top: prev.top
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anchors.left: prev.right
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anchors.right: parent.right
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margin: 0 5
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Label
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!text: tr('Notify-Login') .. ':'
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anchors.top: prev.bottom
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anchors.left: parent.left
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text-offset: 0 3
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height: 20
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margin-top: 5
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CheckBox
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id: checkBoxNotify
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anchors.top: prev.top
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anchors.left: prev.right
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margin: 2 6
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UIWidget
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layout: horizontalBox
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anchors.top: prev.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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height: 24
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IconButton
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id: icon0
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IconButton
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id: icon1
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icon-clip: 12 0 12 12
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IconButton
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id: icon2
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icon-clip: 24 0 12 12
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IconButton
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id: icon3
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icon-clip: 36 0 12 12
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IconButton
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id: icon4
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icon-clip: 48 0 12 12
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IconButton
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id: icon5
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icon-clip: 60 0 12 12
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IconButton
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id: icon6
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icon-clip: 72 0 12 12
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IconButton
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id: icon7
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icon-clip: 84 0 12 12
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IconButton
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id: icon8
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icon-clip: 96 0 12 12
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IconButton
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id: icon9
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icon-clip: 108 0 12 12
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IconButton
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id: icon10
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icon-clip: 120 0 12 12
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HorizontalSeparator
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: next.top
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margin-bottom: 10
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Button
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id: buttonOK
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!text: tr('Ok')
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width: 64
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anchors.right: next.left
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anchors.bottom: parent.bottom
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margin-right: 10
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Button
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id: buttonCancel
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!text: tr('Cancel')
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width: 64
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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@ -1,6 +1,8 @@
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vipWindow = nil
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vipButton = nil
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addVipWindow = nil
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editVipWindow = nil
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vipInfo = {}
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function init()
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connect(g_game, { onGameStart = refresh,
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@ -15,6 +17,9 @@ function init()
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vipButton:setOn(true)
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vipWindow = g_ui.loadUI('viplist', modules.game_interface.getRightPanel())
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if not g_game.getFeature(GameAdditionalVipInfo) then
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loadVipInfo()
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end
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refresh()
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vipWindow:setup()
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end
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@ -26,10 +31,38 @@ function terminate()
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onAddVip = onAddVip,
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onVipStateChange = onVipStateChange })
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if not g_game.getFeature(GameAdditionalVipInfo) then
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saveVipInfo()
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end
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if addVipWindow then
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addVipWindow:destroy()
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end
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if editVipWindow then
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editVipWindow:destroy()
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end
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vipWindow:destroy()
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vipButton:destroy()
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end
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function loadVipInfo()
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local settings = g_settings.getNode('VipList')
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if not settings then
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vipInfo = {}
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return
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end
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vipInfo = settings['VipInfo'] or {}
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end
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function saveVipInfo()
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settings = {}
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settings['VipInfo'] = vipInfo
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g_settings.mergeNode('VipList', settings)
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end
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function refresh()
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clear()
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for id,vip in pairs(g_game.getVips()) do
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@ -62,6 +95,78 @@ function createAddWindow()
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addVipWindow = g_ui.displayUI('addvip')
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end
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function createEditWindow(widget)
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if editVipWindow then
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return
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end
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editVipWindow = g_ui.displayUI('editvip')
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local name = widget:getText()
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local id = widget:getId():sub(4)
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local okButton = editVipWindow:getChildById('buttonOK')
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local cancelButton = editVipWindow:getChildById('buttonCancel')
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local nameLabel = editVipWindow:getChildById('nameLabel')
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nameLabel:setText(name)
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local descriptionText = editVipWindow:getChildById('descriptionText')
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descriptionText:appendText(widget:getTooltip())
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local notifyCheckBox = editVipWindow:getChildById('checkBoxNotify')
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notifyCheckBox:setChecked(widget.notifyLogin)
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local iconRadioGroup = UIRadioGroup.create()
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for i = VipIconFirst, VipIconLast do
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iconRadioGroup:addWidget(editVipWindow:recursiveGetChildById('icon' .. i))
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end
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iconRadioGroup:selectWidget(editVipWindow:recursiveGetChildById('icon' .. widget.iconId))
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local cancelFunction = function()
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editVipWindow:destroy()
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iconRadioGroup:destroy()
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editVipWindow = nil
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end
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local saveFunction = function()
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local vipList = vipWindow:getChildById('contentsPanel')
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if not widget or not vipList:hasChild(widget) then
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cancelFunction()
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return
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end
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local name = widget:getText()
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local state = widget.vipState
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local description = descriptionText:getText()
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local iconId = tonumber(iconRadioGroup:getSelectedWidget():getId():sub(5))
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local notify = notifyCheckBox:isChecked()
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if g_game.getFeature(GameAdditionalVipInfo) then
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g_game.editVip(id, description, iconId, notify)
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else
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if notify ~= false or #description > 0 or iconId > 0 then
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vipInfo[id] = {description = description, iconId = iconId, notifyLogin = notify}
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else
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vipInfo[id] = nil
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end
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end
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widget:destroy()
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onAddVip(id, name, state, description, iconId, notify)
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editVipWindow:destroy()
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iconRadioGroup:destroy()
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editVipWindow = nil
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end
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cancelButton.onClick = cancelFunction
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okButton.onClick = saveFunction
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editVipWindow.onEscape = cancelFunction
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editVipWindow.onEnter = saveFunction
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end
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function destroyAddWindow()
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addVipWindow:destroy()
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addVipWindow = nil
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@ -72,6 +177,38 @@ function addVip()
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destroyAddWindow()
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end
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function removeVip(widgetOrName)
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if not widgetOrName then
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return
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end
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local widget
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local vipList = vipWindow:getChildById('contentsPanel')
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if type(widgetOrName) == 'string' then
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local entries = vipList:getChildren()
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for i = 1, #entries do
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if entries[i]:getText():lower() == widgetOrName:lower() then
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widget = entries[i]
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break
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end
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end
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if not widget then
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return
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end
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else
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widget = widgetOrName
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end
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if widget then
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local id = widget:getId():sub(4)
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g_game.removeVip(id)
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vipList:removeChild(widget)
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if vipInfo[id] and g_game.getFeature(GameAdditionalVipInfo) then
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vipInfo[id] = nil
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end
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end
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end
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function hideOffline(state)
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settings = {}
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settings['hideOffline'] = state
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@ -90,7 +227,7 @@ end
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function getSortedBy()
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local settings = g_settings.getNode('VipList')
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if not settings then
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if not settings or not settings['sortedBy'] then
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return 'status'
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end
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return settings['sortedBy']
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@ -104,8 +241,7 @@ function sortBy(state)
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refresh()
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end
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function onAddVip(id, name, state)
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function onAddVip(id, name, state, description, iconId, notify)
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local vipList = vipWindow:getChildById('contentsPanel')
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local label = g_ui.createWidget('VipListLabel')
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@ -113,6 +249,27 @@ function onAddVip(id, name, state)
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label:setId('vip' .. id)
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label:setText(name)
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if not g_game.getFeature(GameAdditionalVipInfo) then
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local tmpVipInfo = vipInfo[tostring(id)]
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label.iconId = 0
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label.notifyLogin = false
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if tmpVipInfo then
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if tmpVipInfo.iconId then
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label:setImageClip(torect((tmpVipInfo.iconId * 12) .. ' 0 12 12'))
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label.iconId = tmpVipInfo.iconId
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end
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if tmpVipInfo.description then
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label:setTooltip(tmpVipInfo.description)
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end
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label.notifyLogin = tmpVipInfo.notifyLogin or false
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end
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else
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label:setTooltip(description)
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label:setImageClip(torect((iconId * 12) .. ' 0 12 12'))
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label.iconId = iconId
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label.notifyLogin = notify
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end
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if state == VipState.Online then
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label:setColor('#00ff00')
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elseif state == VipState.Pending then
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@ -135,13 +292,14 @@ function onAddVip(id, name, state)
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for i=1,childrenCount do
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local child = vipList:getChildByIndex(i)
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if state == VipState.Online and child.vipState ~= VipState.Online and getSortedBy() == 'status' then
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if (state == VipState.Online and child.vipState ~= VipState.Online and getSortedBy() == 'status')
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or (label.iconId > child.iconId and getSortedBy() == 'type') then
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vipList:insertChild(i, label)
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return
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end
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if ((state ~= VipState.Online and child.vipState ~= VipState.Online)
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or (state == VipState.Online and child.vipState == VipState.Online)) or getSortedBy() == 'name' then
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if (((state ~= VipState.Online and child.vipState ~= VipState.Online) or (state == VipState.Online and child.vipState == VipState.Online)) and getSortedBy() == 'status')
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or (label.iconId == child.iconId and getSortedBy() == 'type') or getSortedBy() == 'name' then
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local childText = child:getText():lower()
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local length = math.min(childText:len(), nameLower:len())
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@ -154,6 +312,7 @@ function onAddVip(id, name, state)
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break
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elseif j == nameLower:len() then -- We are at the end of nameLower, and its shorter than childText, thus insert before
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vipList:insertChild(i, label)
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return
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end
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end
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end
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@ -165,10 +324,17 @@ end
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function onVipStateChange(id, state)
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local vipList = vipWindow:getChildById('contentsPanel')
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local label = vipList:getChildById('vip' .. id)
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local text = label:getText()
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local name = label:getText()
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local description = label:getTooltip()
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local iconId = label.iconId
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local notify = label.notifyLogin
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label:destroy()
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onAddVip(id, text, state)
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onAddVip(id, name, state, description, iconId, notify)
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if notify and state ~= VipState.Pending then
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modules.game_textmessage.displayFailureMessage(tr('%s has logged %s.', name, (state == VipState.Online and 'in' or 'out')))
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end
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end
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function onVipListMousePress(widget, mousePos, mouseButton)
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@ -179,6 +345,7 @@ function onVipListMousePress(widget, mousePos, mouseButton)
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local menu = g_ui.createWidget('PopupMenu')
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menu:addOption(tr('Add new VIP'), function() createAddWindow() end)
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menu:addSeparator()
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if not isHiddingOffline() then
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menu:addOption(tr('Hide Offline'), function() hideOffline(true) end)
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else
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@ -193,6 +360,10 @@ function onVipListMousePress(widget, mousePos, mouseButton)
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menu:addOption(tr('Sort by status'), function() sortBy('status') end)
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end
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if not(getSortedBy() == 'type') then
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menu:addOption(tr('Sort by type'), function() sortBy('type') end)
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end
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menu:display(mousePos)
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return true
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@ -206,7 +377,8 @@ function onVipListLabelMousePress(widget, mousePos, mouseButton)
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local menu = g_ui.createWidget('PopupMenu')
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menu:addOption(tr('Send Message'), function() g_game.openPrivateChannel(widget:getText()) end)
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menu:addOption(tr('Add new VIP'), function() createAddWindow() end)
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menu:addOption(tr('Remove %s', widget:getText()), function() if widget then g_game.removeVip(widget:getId():sub(4)) vipList:removeChild(widget) end end)
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menu:addOption(tr('Edit %s', widget:getText()), function() if widget then createEditWindow(widget) end end)
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menu:addOption(tr('Remove %s', widget:getText()), function() if widget then removeVip(widget) end end)
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menu:addSeparator()
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menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(widget:getText()) end)
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@ -1,5 +1,9 @@
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VipListLabel < GameLabel
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margin-top: 2
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text-offset: 16 0
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image-rect: 0 0 12 12
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image-clip: 0 0 12 12
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image-source: /images/game/viplist/icons
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font: verdana-11px-monochrome
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phantom: false
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@ -31,6 +31,9 @@ EmblemBlue = 3
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EmblemMember = 4
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EmblemOther = 5
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VipIconFirst = 0
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VipIconLast = 10
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North = 0
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East = 1
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South = 2
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@ -100,6 +103,8 @@ GameNewFluids = 47
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GamePlayerStateU16 = 48
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GameNewOutfitProtocol = 49
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GamePVPMode = 50
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GameWritableDate = 51
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GameAdditionalVipInfo = 52
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TextColors = {
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red = '#f55e5e', --'#c83200'
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@ -375,6 +375,7 @@ namespace Otc
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GameNewOutfitProtocol = 49,
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GamePVPMode = 50,
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GameWritableDate = 51,
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GameAdditionalVipInfo = 52,
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LastGameFeature = 101
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};
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@ -402,10 +402,10 @@ void Game::processRuleViolationLock()
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g_lua.callGlobalField("g_game", "onRuleViolationLock");
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}
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void Game::processVipAdd(uint id, const std::string& name, uint status, int iconId, bool notifyLogin)
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void Game::processVipAdd(uint id, const std::string& name, uint status, const std::string& description, int iconId, bool notifyLogin)
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{
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m_vips[id] = Vip(name, status);
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g_lua.callGlobalField("g_game", "onAddVip", id, name, status, iconId, notifyLogin);
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m_vips[id] = Vip(name, status, description, iconId, notifyLogin);
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g_lua.callGlobalField("g_game", "onAddVip", id, name, status, description, iconId, notifyLogin);
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}
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void Game::processVipStateChange(uint id, uint status)
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@ -1192,6 +1192,23 @@ void Game::removeVip(int playerId)
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m_protocolGame->sendRemoveVip(playerId);
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}
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void Game::editVip(int playerId, const std::string& description, int iconId, bool notifyLogin)
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{
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if(!canPerformGameAction())
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return;
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auto it = m_vips.find(playerId);
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if(it == m_vips.end())
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return;
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||||
std::get<2>(m_vips[playerId]) = description;
|
||||
std::get<3>(m_vips[playerId]) = iconId;
|
||||
std::get<4>(m_vips[playerId]) = notifyLogin;
|
||||
|
||||
if(getFeature(Otc::GameAdditionalVipInfo))
|
||||
m_protocolGame->sendEditVip(playerId, description, iconId, notifyLogin);
|
||||
}
|
||||
|
||||
void Game::setChaseMode(Otc::ChaseModes chaseMode)
|
||||
{
|
||||
if(!canPerformGameAction())
|
||||
|
@ -1521,6 +1538,10 @@ void Game::setProtocolVersion(int version)
|
|||
enableFeature(Otc::GameOfflineTrainingTime);
|
||||
}
|
||||
|
||||
if(version >= 963) {
|
||||
enableFeature(Otc::GameAdditionalVipInfo);
|
||||
}
|
||||
|
||||
if(version >= 973) {
|
||||
enableFeature(Otc::GameLoginPending);
|
||||
enableFeature(Otc::GameNewSpeedLaw);
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
|
||||
#include <bitset>
|
||||
|
||||
typedef std::tuple<std::string, uint> Vip;
|
||||
typedef std::tuple<std::string, uint, std::string, int, bool> Vip;
|
||||
|
||||
//@bindsingleton g_game
|
||||
class Game
|
||||
|
@ -101,7 +101,7 @@ protected:
|
|||
void processRuleViolationLock();
|
||||
|
||||
// vip related
|
||||
void processVipAdd(uint id, const std::string& name, uint status, int iconId, bool notifyLogin);
|
||||
void processVipAdd(uint id, const std::string& name, uint status, const std::string& description, int iconId, bool notifyLogin);
|
||||
void processVipStateChange(uint id, uint status);
|
||||
|
||||
// tutorial hint
|
||||
|
@ -206,6 +206,7 @@ public:
|
|||
// vip related
|
||||
void addVip(const std::string& name);
|
||||
void removeVip(int playerId);
|
||||
void editVip(int playerId, const std::string& description, int iconId, bool notifyLogin);
|
||||
|
||||
// fight modes related
|
||||
void setChaseMode(Otc::ChaseModes chaseMode);
|
||||
|
|
|
@ -225,6 +225,7 @@ void Client::registerLuaFunctions()
|
|||
g_lua.bindSingletonFunction("g_game", "changeOutfit", &Game::changeOutfit, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "addVip", &Game::addVip, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "removeVip", &Game::removeVip, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "editVip", &Game::editVip, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "setChaseMode", &Game::setChaseMode, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "setFightMode", &Game::setFightMode, &g_game);
|
||||
g_lua.bindSingletonFunction("g_game", "setPVPMode", &Game::setPVPMode, &g_game);
|
||||
|
|
|
@ -232,6 +232,7 @@ namespace Proto {
|
|||
ClientMount = 212, // 870
|
||||
ClientAddVip = 220,
|
||||
ClientRemoveVip = 221,
|
||||
ClientEditVip = 222,
|
||||
ClientBugReport = 230,
|
||||
ClientRuleViolation = 231,
|
||||
ClientDebugReport = 232,
|
||||
|
|
|
@ -102,6 +102,7 @@ public:
|
|||
void sendMountStatus(bool mount);
|
||||
void sendAddVip(const std::string& name);
|
||||
void sendRemoveVip(uint playerId);
|
||||
void sendEditVip(uint playerId, const std::string& description, int iconId, bool notifyLogin);
|
||||
void sendBugReport(const std::string& comment);
|
||||
void sendRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment);
|
||||
void sendDebugReport(const std::string& a, const std::string& b, const std::string& c, const std::string& d);
|
||||
|
|
|
@ -1492,19 +1492,19 @@ void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
|
|||
void ProtocolGame::parseVipAdd(const InputMessagePtr& msg)
|
||||
{
|
||||
uint id, iconId = 0, status;
|
||||
std::string name, desc;
|
||||
std::string name, desc = "";
|
||||
bool notifyLogin = false;
|
||||
|
||||
id = msg->getU32();
|
||||
name = g_game.formatCreatureName(msg->getString());
|
||||
if(g_game.getProtocolVersion() >= 963) {
|
||||
if(g_game.getFeature(Otc::GameAdditionalVipInfo)) {
|
||||
desc = msg->getString();
|
||||
iconId = msg->getU32();
|
||||
notifyLogin = msg->getU8();
|
||||
}
|
||||
status = msg->getU8();
|
||||
|
||||
g_game.processVipAdd(id, name, status, iconId, notifyLogin);
|
||||
g_game.processVipAdd(id, name, status, desc, iconId, notifyLogin);
|
||||
}
|
||||
|
||||
void ProtocolGame::parseVipState(const InputMessagePtr& msg)
|
||||
|
|
|
@ -740,6 +740,17 @@ void ProtocolGame::sendRemoveVip(uint playerId)
|
|||
send(msg);
|
||||
}
|
||||
|
||||
void ProtocolGame::sendEditVip(uint playerId, const std::string& description, int iconId, bool notifyLogin)
|
||||
{
|
||||
OutputMessagePtr msg(new OutputMessage);
|
||||
msg->addU8(Proto::ClientEditVip);
|
||||
msg->addU32(playerId);
|
||||
msg->addString(description);
|
||||
msg->addU32(iconId);
|
||||
msg->addU8(notifyLogin);
|
||||
send(msg);
|
||||
}
|
||||
|
||||
void ProtocolGame::sendBugReport(const std::string& comment)
|
||||
{
|
||||
OutputMessagePtr msg(new OutputMessage);
|
||||
|
|
Loading…
Reference in New Issue