fixes on battle and buff condition tooltip
This commit is contained in:
parent
959d9a87b0
commit
20e32ad2a0
|
@ -57,7 +57,8 @@ function Battle.init()
|
|||
onEmblemChange = Battle.checkCreatureEmblem } )
|
||||
|
||||
connect(g_game, { onAttackingCreatureChange = Battle.onAttack,
|
||||
onFollowingCreatureChange = Battle.onFollow } )
|
||||
onFollowingCreatureChange = Battle.onFollow,
|
||||
onGameEnd = Battle.removeAllCreatures } )
|
||||
|
||||
addEvent(Battle.addAllCreatures)
|
||||
checkCreaturesEvent = scheduleEvent(Battle.checkCreatures, 200)
|
||||
|
@ -132,7 +133,7 @@ function Battle.doCreatureFitFilters(creature)
|
|||
return true
|
||||
end
|
||||
|
||||
function Battle.checkCreatures()
|
||||
function Battle.checkCreatures(forceRecheck)
|
||||
local player = g_game.getLocalPlayer()
|
||||
if player then
|
||||
local spectators = {}
|
||||
|
@ -169,7 +170,9 @@ function Battle.checkCreatures()
|
|||
Battle.removeCreature(v)
|
||||
end
|
||||
end
|
||||
checkCreaturesEvent = scheduleEvent(Battle.checkCreatures, 500)
|
||||
if not forceRecheck then
|
||||
checkCreaturesEvent = scheduleEvent(Battle.checkCreatures, 500)
|
||||
end
|
||||
end
|
||||
|
||||
function Battle.addCreature(creature)
|
||||
|
@ -263,6 +266,12 @@ function Battle.onMouseRelease(self, mousePosition, mouseButton)
|
|||
end
|
||||
end
|
||||
|
||||
function Battle.removeAllCreatures()
|
||||
for i, v in pairs(battleButtonsByCreaturesList) do
|
||||
Battle.removeCreature(v.creature)
|
||||
end
|
||||
end
|
||||
|
||||
function Battle.removeCreature(creature)
|
||||
local creatureId = creature:getId()
|
||||
|
||||
|
@ -303,6 +312,7 @@ function Battle.onbattleButtonHoverChange(widget, hovered)
|
|||
end
|
||||
|
||||
function Battle.onAttack(creature)
|
||||
Battle.checkCreatures(true) --Force recheck
|
||||
local battleButton = creature and battleButtonsByCreaturesList[creature:getId()] or lastBattleButtonSwitched
|
||||
if battleButton then
|
||||
battleButton.isTarget = creature and true or false
|
||||
|
@ -311,6 +321,7 @@ function Battle.onAttack(creature)
|
|||
end
|
||||
|
||||
function Battle.onFollow(creature)
|
||||
Battle.checkCreatures(true) --Force recheck
|
||||
local battleButton = creature and battleButtonsByCreaturesList[creature:getId()] or lastBattleButtonSwitched
|
||||
if battleButton then
|
||||
battleButton.isFollowed = creature and true or false
|
||||
|
|
|
@ -14,7 +14,7 @@ Icons[256] = { tooltip = 'You are drowing', path = '/game_healthbar/icons/drowni
|
|||
Icons[512] = { tooltip = 'You are freezing', path = '/game_healthbar/icons/freezing.png', id = 'condition_freezing' }
|
||||
Icons[1024] = { tooltip = 'You are dazzled', path = '/game_healthbar/icons/dazzled.png', id = 'condition_dazzled' }
|
||||
Icons[2048] = { tooltip = 'You are cursed', path = '/game_healthbar/icons/cursed.png', id = 'condition_cursed' }
|
||||
Icons[4096] = { tooltip = 'You are strenghtened', path = '/game_healthbar/icons/strengthened.png', id = 'condition_strengthened' }
|
||||
Icons[4096] = { tooltip = 'You are strengthened', path = '/game_healthbar/icons/strengthened.png', id = 'condition_strengthened' }
|
||||
Icons[8192] = { tooltip = 'You may not logout or enter a protection zone', path = '/game_healthbar/icons/protection_zone_block.png', id = 'condition_protection_zone_block' }
|
||||
Icons[16384] = { tooltip = 'You are within a protection zone', path = '/game_healthbar/icons/protection_zone.png', id = 'condition_protection_zone' }
|
||||
|
||||
|
|
Loading…
Reference in New Issue